Water (type)
Water effect
Water-type Pokémon
There are 176 Water-type Pokémon.
Solo Form
Water
School Form
Water
Male
Water Ghost
Female
Water Ghost
Water-type attacks
There are 52 Water-type Moves.
| Name | Type | Category | Accuracy | Power | PP | Effect |
|---|---|---|---|---|---|---|
| Aqua Cutter | Water | 100% | 70 | 20 | High critical hit ratio. | |
| Aqua Jet | Water | 100% | 40 | 20 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |
| Aqua Ring | Water | — | — | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
| Aqua Step | Water | 100% | 80 | 10 | Raises user's Speed. | |
| Aqua Tail | Water | 90% | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bouncy Bubble | Water | 100% | 60 | 20 | The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | |
| Brine | Water | 100% | 65 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. | |
| Bubble | Water | 100% | 40 | 30 | An attack that may reduce SPEED. | |
| Bubble Beam | Water | 100% | 65 | 20 | An attack that may lower SPEED. | |
| Chilling Water | Water | 100% | 50 | 20 | Lowers opponent's Attack. | |
| Clamp | Water | 85% | 35 | 15 | Traps the foe for 2-5 turns. | |
| Crabhammer | Water | 90% | 100 | 10 | Has a high criti cal hit ratio. | |
| Dive | Water | 100% | 80 | 10 | Dives underwater the first turn and strikes next turn. | |
| Fishious Rend | Water | 100% | 85 | 10 | The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | |
| Flip Turn | Water | 100% | 60 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| G-Max Cannonade | Water | — | — | — | 10 | Blastoise-exclusive G-Max Move. Damages non-Water types for 4 turns. |
| G-Max Foam Burst | Water | — | — | — | 5 | Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed. |
| G-Max Hydrosnipe | Water | — | — | — | 5 | Inteleon-exclusive G-Max Move. Ignores target's ability. |
| G-Max Rapid Flow | Water | — | — | — | 5 | Urshifu Rapid-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. |
| G-Max Stonesurge | Water | — | — | — | 5 | Drednaw-exclusive G-Max Move. Sets up Stealth Rock. |
| Hydro Cannon | Water | 90% | 150 | 5 | Powerful, but leaves the user immobile the next turn. | |
| Hydro Pump | Water | 80% | 110 | 5 | A powerful water- type attack. | |
| Hydro Vortex | Water | — | — | — | 1 | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
| Jet Punch | Water | 100% | 60 | 15 | Always goes first. | |
| Life Dew | Water | — | — | 10 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | |
| Liquidation | Water | 100% | 85 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | |
| Max Geyser | Water | — | 10 | 10 | This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |
| Muddy Water | Water | 85% | 90 | 10 | Attacks with muddy water. May lower accuracy. | |
| Oceanic Operetta | Water | — | 195 | 1 | The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | |
| Octazooka | Water | 85% | 65 | 10 | An attack that may reduce accuracy. | |
| Origin Pulse | Water | 85% | 110 | 10 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | |
| Rain Dance | Water | — | — | 5 | Boosts water-type moves for 5 turns. | |
| Razor Shell | Water | 95% | 75 | 10 | The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat. | |
| Scald | Water | 100% | 80 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
| Snipe Shot | Water | 100% | 80 | 15 | The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target. | |
| Soak | Water | 100% | — | 20 | The user shoots a torrent of water at the target and changes the target’s type to Water. | |
| Sparkling Aria | Water | 100% | 90 | 10 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | |
| Splishy Splash | Water | 100% | 90 | 15 | The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | |
| Steam Eruption | Water | 95% | 110 | 5 | The user immerses the target in superheated steam. This may also leave the target with a burn. | |
| Surf | Water | 100% | 90 | 15 | A strong water- type attack. | |
| Surging Strikes | Water | 100% | 25 | 5 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | |
| Triple Dive | Water | 95% | 30 | 10 | Hits 3 times in a row. | |
| Water Gun | Water | 100% | 40 | 25 | Squirts water to attack. | |
| Water Pledge | Water | 100% | 80 | 10 | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | |
| Water Pulse | Water | 100% | 60 | 20 | Attacks with ultrasonic waves. May confuse the foe | |
| Water Shuriken | Water | 100% | 15 | 20 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | |
| Water Sport | Water | — | — | 15 | The user becomes soaked to raise resistance to fire. | |
| Water Spout | Water | 100% | 150 | 5 | Inflicts more damage if the user’s HP is high. | |
| Waterfall | Water | 100% | 80 | 15 | An aquatic charge attack. | |
| Wave Crash | Water | 100% | 75 | 10 | User receives recoil damage. | |
| Whirlpool | Water | 85% | 35 | 15 | Traps the foe for 2-5 turns. | |
| Withdraw | Water | — | — | 40 | Heightens the user's DEFENSE. |