Dark (type)
Dark effect
Dark-type Pokémon
There are 92 Dark-type Pokémon.
Dark-type attacks
There are 53 Dark-type Moves.
Name | Type | Category | Accuracy | Power | PP | Effect |
---|---|---|---|---|---|---|
Assurance | Dark | 100% | 60 | 10 | If the foe has already taken some damage in the same turn, this attack’s power is doubled. | |
Baddy Bad | Dark | 95% | 80 | 15 | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | |
Beat Up | Dark | 100% | — | 10 | Party POKéMON join in the attack. | |
Bite | Dark | 100% | 60 | 25 | An attack that may cause flinching. | |
Black Hole Eclipse | Dark | — | — | — | 1 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Brutal Swing | Dark | 100% | 60 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
Ceaseless Edge | Dark | 90% | 65 | 15 | High critical hit ratio. Damages target with splinters each turn. | |
Comeuppance | Dark | 100% | 1 | 10 | Deals more damage to the opponent that last inflicted damage on it. | |
Crunch | Dark | 100% | 80 | 15 | An attack that may lower SPCL.DEF. | |
Dark Pulse | Dark | 100% | 80 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |
Dark Void | Dark | 50% | — | 10 | The foe is dragged into a world of total darkness that puts it to sleep. | |
Darkest Lariat | Dark | 100% | 85 | 10 | The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. | |
Embargo | Dark | 100% | — | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |
Fake Tears | Dark | 100% | — | 20 | Feigns crying to sharply lower the foe’s SP. DEF. | |
False Surrender | Dark | — | 80 | 10 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | |
Feint Attack | Dark | — | 60 | 20 | An attack that never misses. | |
Fiery Wrath | Dark | 100% | 90 | 10 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | |
Flatter | Dark | 100% | — | 15 | Confuses the foe, but raises its SP. ATK. | |
Fling | Dark | 100% | — | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
Foul Play | Dark | 100% | 95 | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. | |
G-Max One Blow | Dark | — | — | — | 5 | Urshifu Single-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. |
G-Max Snooze | Dark | — | — | — | 5 | Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy. |
Hone Claws | Dark | — | — | 15 | The user sharpens its claws to boost its Attack stat and accuracy. | |
Hyperspace Fury | Dark | — | 100 | 5 | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user’s Defense. | |
Jaw Lock | Dark | 100% | 80 | 10 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | |
Knock Off | Dark | 100% | 65 | 20 | Knocks down the foe’s held item to prevent its use. | |
Kowtow Cleave | Dark | — | 85 | 10 | Always hits. | |
Lash Out | Dark | 100% | 75 | 5 | The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. | |
Malicious Moonsault | Dark | — | 180 | 1 | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | |
Max Darkness | Dark | — | 10 | 10 | This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat. | |
Memento | Dark | 100% | — | 10 | The user faints and lowers the foe’s abilities. | |
Nasty Plot | Dark | — | — | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | |
Night Daze | Dark | 95% | 85 | 10 | The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy. | |
Night Slash | Dark | 100% | 70 | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
Obstruct | Dark | 100% | — | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat. | |
Parting Shot | Dark | 100% | — | 20 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. | |
Payback | Dark | 100% | 50 | 10 | If the user can use this attack after the foe attacks, its power is doubled. | |
Power Trip | Dark | 100% | 20 | 10 | The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. | |
Punishment | Dark | 100% | — | 5 | This attack’s power increases the more the foe has powered up with stat changes. | |
Pursuit | Dark | 100% | 40 | 20 | Heavily strikes switching POKéMON. | |
Quash | Dark | 100% | — | 15 | The user suppresses the target and makes its move go last. | |
Ruination | Dark | 90% | 1 | 10 | Halves the opponent's HP. | |
Snarl | Dark | 95% | 55 | 15 | The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. | |
Snatch | Dark | — | — | 10 | Steals the effects of the move the foe uses next. | |
Sucker Punch | Dark | 100% | 70 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
Switcheroo | Dark | 100% | — | 10 | The user trades held items with the foe faster than the eye can follow. | |
Taunt | Dark | 100% | — | 20 | Taunts the foe into only using attack moves. | |
Thief | Dark | 100% | 60 | 25 | An attack that may steal a held item. | |
Throat Chop | Dark | 100% | 80 | 15 | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |
Topsy-Turvy | Dark | — | — | 20 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |
Torment | Dark | 100% | — | 15 | Torments the foe and stops successive use of a move. | |
Wicked Blow | Dark | 100% | 80 | 5 | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | |
Wicked Torque | Dark | 100% | 80 | 10 | Wicked Torque has no added effects. |