Electric (type)
Electric effect
Electric-type Pokémon
There are 103 Electric-type Pokémon.
Toxtricity
Amped Form
Electric Poison
Amped Form
Electric Poison
Toxtricity
Low Key Form
Electric Poison
Low Key Form
Electric Poison
Electric-type attacks
There are 49 Electric-type Moves.
Name | Type | Category | Accuracy | Power | PP | Effect |
---|---|---|---|---|---|---|
10,000,000 Volt Thunderbolt | Electric | — | 195 | 1 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | |
Aura Wheel | Electric | 100% | 110 | 10 | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form. | |
Bolt Beak | Electric | 100% | 85 | 10 | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. | |
Bolt Strike | Electric | 85% | 130 | 5 | The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. | |
Buzzy Buzz | Electric | 100% | 60 | 20 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | |
Catastropika | Electric | — | 210 | 1 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | |
Charge | Electric | — | — | 20 | Charges power to boost the electric move used next. | |
Charge Beam | Electric | 90% | 50 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | |
Discharge | Electric | 100% | 80 | 15 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
Double Shock | Electric | 100% | 120 | 5 | After using this move, the user will no longer be Electric type. | |
Eerie Impulse | Electric | 100% | — | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | |
Electric Terrain | Electric | — | — | 10 | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. | |
Electrify | Electric | — | — | 20 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. | |
Electro Ball | Electric | 100% | — | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |
Electro Drift | Electric | 100% | 100 | 5 | Boosted even more if it's super-effective. | |
Electro Shot | Electric | — | — | — | The user absorbs electricity on the first turn and raises its Special Attack; on the second turn, Electro Shot deals damage. | |
Electroweb | Electric | 95% | 55 | 15 | The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat. | |
Fusion Bolt | Electric | 100% | 100 | 5 | The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. | |
G-Max Stun Shock | Electric | — | — | — | 10 | Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents. |
G-Max Volt Crash | Electric | — | — | — | 10 | Pikachu-exclusive G-Max Move. Paralyzes opponents. |
Gigavolt Havoc | Electric | — | — | — | 1 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Ion Deluge | Electric | — | — | 25 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |
Magnet Rise | Electric | — | — | 10 | The user levitates using electrically generated magnetism for five turns. | |
Magnetic Flux | Electric | — | — | 20 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |
Max Lightning | Electric | — | 10 | 10 | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |
Nuzzle | Electric | 100% | 20 | 20 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |
Overdrive | Electric | 100% | 80 | 10 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | |
Parabolic Charge | Electric | 100% | 65 | 20 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. | |
Pika Papow | Electric | — | — | 20 | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | |
Plasma Fists | Electric | 100% | 100 | 15 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | |
Rising Voltage | Electric | 100% | 70 | 20 | The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain. | |
Shock Wave | Electric | — | 60 | 20 | A fast and unavoidable electric attack. | |
Spark | Electric | 100% | 65 | 20 | An attack that may cause paralysis. | |
Stoked Sparksurfer | Electric | — | 175 | 1 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | |
Thunder | Electric | 70% | 110 | 10 | An attack that may cause paralysis. | |
Thunder Cage | Electric | 90% | 80 | 15 | The user traps the target in a cage of sparking electricity for four to five turns. | |
Thunder Fang | Electric | 95% | 65 | 15 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | |
Thunder Punch | Electric | 100% | 75 | 15 | An electric punch. It may paralyze. | |
Thunder Shock | Electric | 100% | 40 | 30 | An attack that may cause paralysis. | |
Thunder Wave | Electric | 90% | — | 20 | A move that may cause paralysis. | |
Thunderbolt | Electric | 100% | 90 | 15 | An attack that may cause paralysis. | |
Thunderclap | Electric | — | — | — | Strikes before a target's move. | |
Volt Switch | Electric | 100% | 70 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Volt Tackle | Electric | 100% | 120 | 15 | A life-risking tackle that slightly hurts the user. | |
Wild Charge | Electric | 100% | 90 | 15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |
Wildbolt Storm | Electric | 80% | 95 | 5 | May paralyze target. | |
Zap Cannon | Electric | 50% | 120 | 5 | An attack that always paralyzes. | |
Zing Zap | Electric | 100% | 80 | 10 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | |
Zippy Zap | Electric | 100% | 80 | 10 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. |