Fighting (type)
Fighting effect
Fighting-type Pokémon
There are 93 Fighting-type Pokémon.
Farfetch’d
Galarian Form
Fighting
Galarian Form
Fighting
Fighting-type attacks
There are 57 Fighting-type Moves.
Name | Type | Category | Accuracy | Power | PP | Effect |
---|---|---|---|---|---|---|
All-Out Pummeling | Fighting | — | — | — | 1 | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Arm Thrust | Fighting | 100% | 15 | 20 | Straight-arm punches that strike the foe 2 to 5 times. | |
Aura Sphere | Fighting | — | 80 | 20 | The user looses a blast of aura power from deep within its body. This move is certain to hit. | |
Axe Kick | Fighting | 90% | 120 | 10 | May confuse opponent. If it misses, the user loses HP. | |
Body Press | Fighting | 100% | 80 | 10 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | |
Brick Break | Fighting | 100% | 75 | 15 | Destroys barriers such as REFLECT and causes damage. | |
Bulk Up | Fighting | — | — | 20 | Bulks up the body to boost both ATTACK and DEFENSE. | |
Circle Throw | Fighting | 90% | 60 | 10 | The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
Close Combat | Fighting | 100% | 120 | 5 | The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | |
Coaching | Fighting | — | — | 10 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
Collision Course | Fighting | 100% | 100 | 5 | Boosted even more if it's super-effective. | |
Combat Torque | Fighting | 100% | 100 | 10 | Combat Torque has no added effects. | |
Counter | Fighting | 100% | — | 20 | Returns a physical blow double. | |
Cross Chop | Fighting | 80% | 100 | 5 | Has a high criti cal hit ratio. | |
Detect | Fighting | — | — | 5 | Evades attack that turn. It may fail. | |
Double Kick | Fighting | 100% | 30 | 30 | A double kicking attack. | |
Drain Punch | Fighting | 100% | 75 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |
Dynamic Punch | Fighting | 50% | 100 | 5 | An attack that always confuses. | |
Final Gambit | Fighting | 100% | — | 5 | The user risks everything to attack its target. The user faints but does damage equal to the user’s HP. | |
Flying Press | Fighting | 95% | 100 | 10 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | |
Focus Blast | Fighting | 70% | 120 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | |
Focus Punch | Fighting | 100% | 150 | 20 | A powerful loyalty attack. The user flinches if hit. | |
Force Palm | Fighting | 100% | 60 | 10 | The foe is attacked with a shock wave. It may also leave the target paralyzed. | |
G-Max Chi Strike | Fighting | — | — | — | 5 | Machamp-exclusive G-Max Move. Increases critical hit ratio. |
Hammer Arm | Fighting | 90% | 100 | 10 | The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. | |
High Jump Kick | Fighting | 90% | 130 | 10 | May miss and hurt the user. | |
Jump Kick | Fighting | 95% | 100 | 10 | May miss, damaging the user. | |
Karate Chop | Fighting | 100% | 50 | 25 | Has a high criti cal hit ratio. | |
Low Kick | Fighting | 100% | — | 20 | An attack that may cause flinching. | |
Low Sweep | Fighting | 100% | 65 | 20 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. | |
Mach Punch | Fighting | 100% | 40 | 30 | A fast punch that lands first. | |
Mat Block | Fighting | — | — | 10 | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |
Max Knuckle | Fighting | — | 10 | 10 | This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats. | |
Meteor Assault | Fighting | 100% | 150 | 5 | The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger. | |
No Retreat | Fighting | — | — | 5 | This move raises all the user’s stats but prevents the user from switching out or fleeing. | |
Octolock | Fighting | 100% | — | 15 | The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn. | |
Power-Up Punch | Fighting | 100% | 40 | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |
Quick Guard | Fighting | — | — | 15 | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |
Revenge | Fighting | 100% | 60 | 10 | An attack that gains power if injured by the foe. | |
Reversal | Fighting | 100% | — | 15 | Stronger if the user's HP is low. | |
Rock Smash | Fighting | 100% | 40 | 15 | An attack that may lower DEFENSE. | |
Rolling Kick | Fighting | 85% | 60 | 15 | A fast, spinning kick. | |
Sacred Sword | Fighting | 100% | 90 | 15 | The user attacks by slicing with its long horns. The target’s stat changes don’t affect this attack’s damage. | |
Secret Sword | Fighting | 100% | 85 | 10 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | |
Seismic Toss | Fighting | 100% | — | 20 | The user's level equals damage HP. | |
Sky Uppercut | Fighting | 90% | 85 | 15 | An uppercut thrown as if leaping into the sky. | |
Storm Throw | Fighting | 100% | 60 | 10 | The user strikes the target with a fierce blow. This attack always results in a critical hit. | |
Submission | Fighting | 80% | 80 | 20 | An attack that al so hurts the user. | |
Superpower | Fighting | 100% | 120 | 5 | Boosts strength sharply, but lowers abilities. | |
Thunderous Kick | Fighting | 100% | 90 | 10 | The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat. | |
Triple Arrows | Fighting | 100% | 50 | 15 | Raises critical hit ratio and lowers target's Defense. | |
Triple Kick | Fighting | 90% | 10 | 10 | Hits three times with rising power. | |
Upper Hand | Fighting | — | — | — | Strikes before a target's priority move. | |
Vacuum Wave | Fighting | 100% | 40 | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | |
Victory Dance | Fighting | — | — | 10 | Raises Attack and Defense. | |
Vital Throw | Fighting | — | 70 | 10 | A 2nd-strike move that never misses. | |
Wake-Up Slap | Fighting | 100% | 70 | 10 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |