Fighting (type)

Fighting effect


Normal Rock Steel Ice Dark
Flying Poison Bug Psychic Fairy


Flying Psychic Fairy
Rock Bug Dark

Fighting-type Pokémon

There are 93 Fighting-type Pokémon.

Farfetch’d icon Farfetch’d
Galarian Form
Tauros icon Tauros
Paldean Tauros
Tauros icon Tauros
Paldean Fire Tauros
Fighting Fire
Tauros icon Tauros
Paldean Water Tauros
Fighting Water
Zapdos icon Zapdos
Galarian Form
Fighting Flying
Mewtwo icon Mewtwo
Mega Mewtwo X
Psychic Fighting
Heracross icon Heracross
Mega Heracross
Bug Fighting
Sneasel icon Sneasel
Hisuian Form
Fighting Poison
Blaziken icon Blaziken
Mega Blaziken
Fire Fighting
Medicham icon Medicham
Mega Medicham
Fighting Psychic
Lopunny icon Lopunny
Mega Lopunny
Normal Fighting
Lucario icon Lucario
Mega Lucario
Fighting Steel
Gallade icon Gallade
Mega Gallade
Psychic Fighting
Lilligant icon Lilligant
Hisuian Form
Grass Fighting
Keldeo icon Keldeo
Ordinary Form
Water Fighting
Keldeo icon Keldeo
Resolute Form
Water Fighting
Meloetta icon Meloetta
Pirouette Forme
Normal Fighting
Decidueye icon Decidueye
Hisuian Form
Grass Fighting
Zamazenta icon Zamazenta
Hero of Many Battles
Zamazenta icon Zamazenta
Crowned Shield
Fighting Steel
Urshifu icon Urshifu
Single Strike Style
Fighting Dark
Urshifu icon Urshifu
Rapid Strike Style
Fighting Water

Fighting-type attacks

There are 57 Fighting-type Moves.

Name Type Category Accuracy Power PP Effect
All-Out Pummeling Fighting 1 The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Arm Thrust Fighting Physical 100% 15 20 Straight-arm punches that strike the foe 2 to 5 times.
Aura Sphere Fighting Special 80 20 The user looses a blast of aura power from deep within its body. This move is certain to hit.
Axe Kick Fighting Physical 90% 120 10 May confuse opponent. If it misses, the user loses HP.
Body Press Fighting Physical 100% 80 10 The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Brick Break Fighting Physical 100% 75 15 Destroys barriers such as REFLECT and causes damage.
Bulk Up Fighting Status 20 Bulks up the body to boost both ATTACK and DEFENSE.
Circle Throw Fighting Physical 90% 60 10 The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Close Combat Fighting Physical 100% 120 5 The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Coaching Fighting Status 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Collision Course Fighting Physical 100% 100 5 Boosted even more if it's super-effective.
Combat Torque Fighting Physical 100% 100 10 Combat Torque has no added effects.
Counter Fighting Physical 100% 20 Returns a physical blow double.
Cross Chop Fighting Physical 80% 100 5 Has a high criti­ cal hit ratio.
Detect Fighting Status 5 Evades attack that turn. It may fail.
Double Kick Fighting Physical 100% 30 30 A double kicking attack.
Drain Punch Fighting Physical 100% 75 10 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Dynamic Punch Fighting Physical 50% 100 5 An attack that always confuses.
Final Gambit Fighting Special 100% 5 The user risks everything to attack its target. The user faints but does damage equal to the user’s HP.
Flying Press Fighting Physical 95% 100 10 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast Fighting Special 70% 120 5 The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
Focus Punch Fighting Physical 100% 150 20 A powerful loyalty attack. The user flinches if hit.
Force Palm Fighting Physical 100% 60 10 The foe is attacked with a shock wave. It may also leave the target paralyzed.
G-Max Chi Strike Fighting 5 Machamp-exclusive G-Max Move. Increases critical hit ratio.
Hammer Arm Fighting Physical 90% 100 10 The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
High Jump Kick Fighting Physical 90% 130 10 May miss and hurt the user.
Jump Kick Fighting Physical 95% 100 10 May miss, damaging the user.
Karate Chop Fighting Physical 100% 50 25 Has a high criti­ cal hit ratio.
Low Kick Fighting Physical 100% 20 An attack that may cause flinching.
Low Sweep Fighting Physical 100% 65 20 The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
Mach Punch Fighting Physical 100% 40 30 A fast punch that lands first.
Mat Block Fighting Status 10 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Max Knuckle Fighting Physical 10 10 This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats.
Meteor Assault Fighting Physical 100% 150 5 The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.
No Retreat Fighting Status 5 This move raises all the user’s stats but prevents the user from switching out or fleeing.
Octolock Fighting Status 100% 15 The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.
Power-Up Punch Fighting Physical 100% 40 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Quick Guard Fighting Status 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Revenge Fighting Physical 100% 60 10 An attack that gains power if injured by the foe.
Reversal Fighting Physical 100% 15 Stronger if the user's HP is low.
Rock Smash Fighting Physical 100% 40 15 An attack that may lower DEFENSE.
Rolling Kick Fighting Physical 85% 60 15 A fast, spinning kick.
Sacred Sword Fighting Physical 100% 90 15 The user attacks by slicing with its long horns. The target’s stat changes don’t affect this attack’s damage.
Secret Sword Fighting Special 100% 85 10 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seismic Toss Fighting Physical 100% 20 The user's level equals damage HP.
Sky Uppercut Fighting Physical 90% 85 15 An uppercut thrown as if leaping into the sky.
Storm Throw Fighting Physical 100% 60 10 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Submission Fighting Physical 80% 80 20 An attack that al­ so hurts the user.
Superpower Fighting Physical 100% 120 5 Boosts strength sharply, but lowers abilities.
Thunderous Kick Fighting Physical 100% 90 10 The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat.
Triple Arrows Fighting Physical 100% 50 15 Raises critical hit ratio and lowers target's Defense.
Triple Kick Fighting Physical 90% 10 10 Hits three times with rising power.
Upper Hand Fighting Physical Strikes before a target's priority move.
Vacuum Wave Fighting Special 100% 40 30 The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Victory Dance Fighting Status 10 Raises Attack and Defense.
Vital Throw Fighting Physical 70 10 A 2nd-strike move that never misses.
Wake-Up Slap Fighting Physical 100% 70 10 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.