Pokémon move list
In the world of Pokémon, moves are powerful attacks that each Pokémon species can learn and use in battles. Each move has its own type, power, accuracy, and effect, and can greatly impact the outcome of a battle. Some moves are physical and special attacks that deal direct damage, while others are status attacks that use energy to cause a variety of effects, such as raising or lowering the target's stats, inflicting status conditions, or restoring the user's health.
There are over 700 different moves in the Pokémon franchise, and each Pokémon species can typically learn up to four moves at a time. The moves a Pokémon can learn can be influenced by its species, evolution, and level-up experience. Some Pokémon can also learn moves through special methods such as TMs (Technical Machines), HMs (Hidden Machines), Move Tutors and breeding.
In battles, choosing the right moveset for your Pokémon is crucial for success. Understanding the strengths and weaknesses of each move, as well as the type matchups and overall battle strategy, can greatly impact the outcome of a battle. With a diverse range of moves available, the possibilities for customizing your Pokémon's moveset are endless, making the world of Pokémon battles a dynamic and constantly evolving experience.
Name | Type | Category | Accuracy | Power | PP | Effect |
---|---|---|---|---|---|---|
10,000,000 Volt Thunderbolt | Electric | — | 195 | 1 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | |
Absorb | Grass | 100% | 20 | 25 | Steals 1/2 of the damage inflicted. | |
Accelerock | Rock | 100% | 40 | 20 | The user smashes into the target at high speed. This move always goes first. | |
Acid | Poison | 100% | 40 | 30 | An attack that may lower DEFENSE. | |
Acid Armor | Poison | — | — | 20 | Sharply raises the user's DEFENSE. | |
Acid Downpour | Poison | — | — | — | 1 | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
Acid Spray | Poison | 100% | 40 | 20 | The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat. | |
Acrobatics | Flying | 100% | 55 | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |
Acupressure | Normal | — | — | 30 | The user applies pressure to stress points, sharply boosting one of its stats. | |
Aerial Ace | Flying | — | 60 | 20 | An extremely speedy and unavoidable attack. | |
Aeroblast | Flying | 95% | 100 | 5 | Has a high criti cal hit ratio. | |
After You | Normal | — | — | 15 | The user helps the target and makes it use its move right after the user. | |
Agility | Psychic | — | — | 30 | Sharply increases the user's SPEED. | |
Air Cutter | Flying | 95% | 60 | 25 | Hacks with razorlike wind. High critical-hit ratio. | |
Air Slash | Flying | 95% | 75 | 15 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | |
All-Out Pummeling | Fighting | — | — | — | 1 | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Ally Switch | Psychic | — | — | 15 | The user teleports using a strange power and switches its place with one of its allies. | |
Amnesia | Psychic | — | — | 20 | Sharply raises the user's SPCL.DEF. | |
Anchor Shot | Steel | 100% | 80 | 20 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | |
Ancient Power | Rock | 100% | 60 | 5 | An attack that may raise all stats. | |
Apple Acid | Grass | 100% | 80 | 10 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target’s Sp. Def stat. | |
Aqua Cutter | Water | 100% | 70 | 20 | High critical hit ratio. | |
Aqua Jet | Water | 100% | 40 | 20 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |
Aqua Ring | Water | — | — | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. | |
Aqua Step | Water | 100% | 80 | 10 | Raises user's Speed. | |
Aqua Tail | Water | 90% | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
Arm Thrust | Fighting | 100% | 15 | 20 | Straight-arm punches that strike the foe 2 to 5 times. | |
Armor Cannon | Fire | 100% | 120 | 5 | Lowers user's Defense and Special Defense. | |
Aromatherapy | Grass | — | — | 5 | Heals all status problems with a soothing scent. | |
Aromatic Mist | Fairy | — | — | 20 | The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | |
Assist | Normal | — | — | 20 | Attacks randomly with one of the partner’s moves. | |
Assurance | Dark | 100% | 60 | 10 | If the foe has already taken some damage in the same turn, this attack’s power is doubled. | |
Astonish | Ghost | 100% | 30 | 15 | An attack that may shock the foe into flinching. | |
Astral Barrage | Ghost | 100% | 120 | 5 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | |
Attack Order | Bug | 100% | 90 | 15 | The user calls out its underlings to pummel the foe. It has a high critical-hit ratio. | |
Attract | Normal | 100% | — | 15 | Makes the opposite gender infatuated. | |
Aura Sphere | Fighting | — | 80 | 20 | The user looses a blast of aura power from deep within its body. This move is certain to hit. | |
Aura Wheel | Electric | 100% | 110 | 10 | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form. | |
Aurora Beam | Ice | 100% | 65 | 20 | An attack that may lower ATTACK. | |
Aurora Veil | Ice | — | — | 20 | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | |
Autotomize | Steel | — | — | 15 | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |
Avalanche | Ice | 100% | 60 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |
Axe Kick | Fighting | 90% | 120 | 10 | May confuse opponent. If it misses, the user loses HP. | |
Baby-Doll Eyes | Fairy | 100% | — | 30 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | |
Baddy Bad | Dark | 95% | 80 | 15 | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | |
Baneful Bunker | Poison | — | — | 10 | In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | |
Barb Barrage | Poison | 100% | 60 | 15 | Inflicts double damage if the target has a status condition. | |
Barrage | Normal | 85% | 15 | 20 | Throws orbs to hit 2-5 times. | |
Barrier | Psychic | — | — | 20 | Sharply increases user's DEFENSE. | |
Baton Pass | Normal | — | — | 40 | Switches while keeping effects. | |
Beak Blast | Flying | 100% | 100 | 15 | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn. | |
Beat Up | Dark | 100% | — | 10 | Party POKéMON join in the attack. | |
Behemoth Bash | Steel | 100% | 100 | 5 | The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed. | |
Behemoth Blade | Steel | 100% | 100 | 5 | The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed. | |
Belch | Poison | 90% | 120 | 10 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | |
Belly Drum | Normal | — | — | 10 | Reduces own HP to maximize ATTACK. | |
Bestow | Normal | — | — | 15 | The user passes its held item to the target when the target isn’t holding an item. | |
Bide | Normal | — | — | 10 | Waits 2-3 turns & hits back double. | |
Bind | Normal | 85% | 15 | 20 | Binds the target for 2-5 turns. | |
Bite | Dark | 100% | 60 | 25 | An attack that may cause flinching. | |
Bitter Blade | Fire | 100% | 90 | 10 | User recovers half the HP inflicted on opponent. | |
Bitter Malice | Ghost | 100% | 60 | 15 | Inflicts double damage if the target has a status condition. | |
Black Hole Eclipse | Dark | — | — | — | 1 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Blast Burn | Fire | 90% | 150 | 5 | Powerful, but leaves the user immobile the next turn. | |
Blaze Kick | Fire | 90% | 85 | 10 | A kick with a high critical- hit ratio. May cause a burn. | |
Blazing Torque | Fire | 100% | 80 | 10 | Blazing Torque has no added effects. | |
Bleakwind Storm | Flying | 80% | 95 | 5 | May cause frostbite. | |
Blizzard | Ice | 70% | 110 | 5 | An attack that may freeze the foe. | |
Block | Normal | — | — | 5 | Blocks the foe’s way to prevent escape. | |
Blood Moon | Normal | 100% | 140 | 5 | The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. | |
Bloom Doom | Grass | — | — | — | 1 | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Blue Flare | Fire | 85% | 130 | 5 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn. | |
Body Press | Fighting | 100% | 80 | 10 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. | |
Body Slam | Normal | 100% | 85 | 15 | An attack that may cause paralysis. | |
Bolt Beak | Electric | 100% | 85 | 10 | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. | |
Bolt Strike | Electric | 85% | 130 | 5 | The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. | |
Bone Club | Ground | 85% | 65 | 20 | An attack that may cause flinching. | |
Bone Rush | Ground | 90% | 25 | 10 | An attack that hits 2-5 times. | |
Bonemerang | Ground | 90% | 50 | 10 | An attack that strikes twice. | |
Boomburst | Normal | 100% | 140 | 10 | The user attacks everything around it with the destructive power of a terrible, explosive sound. | |
Bounce | Flying | 85% | 85 | 5 | Bounces up, then down the next turn. May paralyze. | |
Bouncy Bubble | Water | 100% | 60 | 20 | The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | |
Branch Poke | Grass | 100% | 40 | 40 | The user attacks the target by poking it with a sharply pointed branch. | |
Brave Bird | Flying | 100% | 120 | 15 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | |
Breaking Swipe | Dragon | 100% | 60 | 15 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | |
Breakneck Blitz | Normal | — | — | — | 1 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Brick Break | Fighting | 100% | 75 | 15 | Destroys barriers such as REFLECT and causes damage. | |
Brine | Water | 100% | 65 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. | |
Brutal Swing | Dark | 100% | 60 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
Bubble | Water | 100% | 40 | 30 | An attack that may reduce SPEED. | |
Bubble Beam | Water | 100% | 65 | 20 | An attack that may lower SPEED. | |
Bug Bite | Bug | 100% | 60 | 20 | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |
Bug Buzz | Bug | 100% | 90 | 10 | The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat. | |
Bulk Up | Fighting | — | — | 20 | Bulks up the body to boost both ATTACK and DEFENSE. | |
Bulldoze | Ground | 100% | 60 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | |
Bullet Punch | Steel | 100% | 40 | 30 | The user strikes with a tough punch as fast as a bullet. This move always goes first. | |
Bullet Seed | Grass | 100% | 25 | 30 | Shoots 2 to 5 seeds in a row to strike the foe. | |
Burn Up | Fire | 100% | 130 | 5 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | |
Burning Jealousy | Fire | 100% | 70 | 5 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | |
Buzzy Buzz | Electric | 100% | 60 | 20 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | |
Calm Mind | Psychic | — | — | 20 | Raises SP. ATK and SP. DEF by focusing the mind. | |
Camouflage | Normal | — | — | 20 | Alters the POKéMON’s type depending on the location. | |
Captivate | Normal | 100% | — | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
Catastropika | Electric | — | 210 | 1 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | |
Ceaseless Edge | Dark | 90% | 65 | 15 | High critical hit ratio. Damages target with splinters each turn. | |
Celebrate | Normal | — | — | 40 | The Pokémon congratulates you on your special day! | |
Charge | Electric | — | — | 20 | Charges power to boost the electric move used next. | |
Charge Beam | Electric | 90% | 50 | 10 | The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat. | |
Charm | Fairy | 100% | — | 20 | Sharply lowers the foe's ATTACK. | |
Chatter | Flying | 100% | 65 | 20 | The user attacks using a sound wave based on words it has learned. It may also confuse the foe. | |
Chilling Water | Water | 100% | 50 | 20 | Lowers opponent's Attack. | |
Chilly Reception | Ice | — | — | 10 | Switches out and summons a snowstorm lasting 5 turns. | |
Chip Away | Normal | 100% | 70 | 20 | Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage. | |
Chloroblast | Grass | 95% | 120 | 5 | User receives recoil damage. | |
Circle Throw | Fighting | 90% | 60 | 10 | The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
Clamp | Water | 85% | 35 | 15 | Traps the foe for 2-5 turns. | |
Clanging Scales | Dragon | 100% | 110 | 5 | The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack. | |
Clangorous Soul | Dragon | 100% | — | 5 | The user raises all its stats by using some of its HP. | |
Clangorous Soulblaze | Dragon | — | 185 | 1 | After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user’s stats. | |
Clear Smog | Poison | — | 50 | 15 | The user attacks by throwing a clump of special mud. All status changes are returned to normal. | |
Close Combat | Fighting | 100% | 120 | 5 | The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def. | |
Coaching | Fighting | — | — | 10 | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |
Coil | Poison | — | — | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |
Collision Course | Fighting | 100% | 100 | 5 | Boosted even more if it's super-effective. | |
Combat Torque | Fighting | 100% | 100 | 10 | Combat Torque has no added effects. | |
Comet Punch | Normal | 85% | 18 | 15 | Repeatedly punches 2-5 times. | |
Comeuppance | Dark | 100% | 1 | 10 | Deals more damage to the opponent that last inflicted damage on it. | |
Confide | Normal | — | — | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |
Confuse Ray | Ghost | 100% | — | 10 | A move that causes confusion. | |
Confusion | Psychic | 100% | 50 | 25 | An attack that may cause confusion. | |
Constrict | Normal | 100% | 10 | 35 | An attack that may lower SPEED. | |
Continental Crush | Rock | — | — | — | 1 | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
Conversion | Normal | — | — | 30 | Change user's type to a move's type. | |
Conversion 2 | Normal | — | — | 30 | The user's type is made resistant. | |
Copycat | Normal | — | — | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
Core Enforcer | Dragon | 100% | 100 | 10 | If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability. | |
Corkscrew Crash | Steel | — | — | — | 1 | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Corrosive Gas | Poison | 100% | — | 40 | The user surrounds everything around it with highly acidic gas and melts away items they hold. | |
Cosmic Power | Psychic | — | — | 20 | Raises DEFENSE and SP. DEF with a mystic power. | |
Cotton Guard | Grass | — | — | 10 | The user protects itself by wrapping its body in soft cotton, drastically raising the user’s Defense stat. | |
Cotton Spore | Grass | 100% | — | 40 | Sharply reduces the foe's SPEED. | |
Counter | Fighting | 100% | — | 20 | Returns a physical blow double. | |
Court Change | Normal | 100% | — | 10 | With its mysterious power, the user swaps the effects on either side of the field. | |
Covet | Normal | 100% | 60 | 25 | Cutely begs to obtain an item held by the foe. | |
Crabhammer | Water | 90% | 100 | 10 | Has a high criti cal hit ratio. | |
Crafty Shield | Fairy | — | — | 10 | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |
Cross Chop | Fighting | 80% | 100 | 5 | Has a high criti cal hit ratio. | |
Cross Poison | Poison | 100% | 70 | 20 | A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. | |
Crunch | Dark | 100% | 80 | 15 | An attack that may lower SPCL.DEF. | |
Crush Claw | Normal | 95% | 75 | 10 | Tears at the foe with sharp claws. May lower DEFENSE. | |
Crush Grip | Normal | 100% | — | 5 | The foe is crushed with great force. The attack is more powerful the more HP the foe has left. | |
Curse | Ghost | — | — | 10 | Works differently for ghost-types. | |
Cut | Normal | 95% | 50 | 30 | Cuts using claws, scythes, etc. | |
Dark Pulse | Dark | 100% | 80 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |
Dark Void | Dark | 50% | — | 10 | The foe is dragged into a world of total darkness that puts it to sleep. | |
Darkest Lariat | Dark | 100% | 85 | 10 | The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. | |
Dazzling Gleam | Fairy | 100% | 80 | 10 | The user damages opposing Pokémon by emitting a powerful flash. | |
Decorate | Fairy | — | — | 15 | The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target. | |
Defend Order | Bug | — | — | 10 | The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats. | |
Defense Curl | Normal | — | — | 40 | Heightens the user's DEFENSE. | |
Defog | Flying | — | — | 15 | Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc. | |
Destiny Bond | Ghost | — | — | 5 | The foe faints if the user does. | |
Detect | Fighting | — | — | 5 | Evades attack that turn. It may fail. | |
Devastating Drake | Dragon | — | — | — | 1 | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Diamond Storm | Rock | 95% | 100 | 5 | The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user’s Defense stat. | |
Dig | Ground | 100% | 80 | 10 | 1st turn: Burrow 2nd turn: Attack | |
Dire Claw | Poison | 100% | 60 | 15 | High critical hit ratio. May poison, paralyze or make the opponent drowsy. | |
Disable | Normal | 100% | — | 20 | Disables the foe's most recent move. | |
Disarming Voice | Fairy | — | 40 | 15 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |
Discharge | Electric | 100% | 80 | 15 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |
Dive | Water | 100% | 80 | 10 | Dives underwater the first turn and strikes next turn. | |
Dizzy Punch | Normal | 100% | 70 | 10 | An attack that may cause confusion. | |
Doodle | Normal | 100% | — | 10 | Changes the abilities of the user and its teammates to that of the target. | |
Doom Desire | Steel | 100% | 140 | 5 | Summons strong sunlight to attack 2 turns later. | |
Double-Edge | Normal | 100% | 120 | 15 | A tackle that also hurts the user. | |
Double Hit | Normal | 90% | 35 | 10 | The user slams the foe with a tail, etc. The target is hit twice in a row. | |
Double Iron Bash | Steel | 100% | 60 | 5 | The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. | |
Double Kick | Fighting | 100% | 30 | 30 | A double kicking attack. | |
Double Shock | Electric | 100% | 120 | 5 | After using this move, the user will no longer be Electric type. | |
Double Slap | Normal | 85% | 15 | 10 | Repeatedly slaps 2-5 times. | |
Double Team | Normal | — | — | 15 | Heightens evasive ness. | |
Draco Meteor | Dragon | 90% | 130 | 5 | Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | |
Dragon Ascent | Flying | 100% | 120 | 5 | After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process. | |
Dragon Breath | Dragon | 100% | 60 | 20 | A strong breath attack. | |
Dragon Claw | Dragon | 100% | 80 | 15 | Slashes the foe with sharp claws. | |
Dragon Dance | Dragon | — | — | 20 | A mystical dance that ups ATTACK and SPEED. | |
Dragon Darts | Dragon | 100% | 50 | 10 | The user attacks twice using Dreepy. If there are two targets, this move hits each target once. | |
Dragon Energy | Dragon | 100% | 150 | 5 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user’s HP, the lower the move’s power. | |
Dragon Hammer | Dragon | 100% | 90 | 15 | The user uses its body like a hammer to attack the target and inflict damage. | |
Dragon Pulse | Dragon | 100% | 85 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. | |
Dragon Rage | Dragon | 100% | — | 10 | Always inflicts 40HP damage. | |
Dragon Rush | Dragon | 75% | 100 | 10 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
Dragon Tail | Dragon | 90% | 60 | 10 | The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | |
Drain Punch | Fighting | 100% | 75 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |
Draining Kiss | Fairy | 100% | 50 | 10 | The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target. | |
Dream Eater | Psychic | 100% | 100 | 15 | Steals HP from a sleeping victim. | |
Drill Peck | Flying | 100% | 80 | 20 | A strong, spin ning-peck attack. | |
Drill Run | Ground | 95% | 80 | 10 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |
Drum Beating | Grass | 100% | 80 | 10 | The user plays its drum, controlling the drum’s roots to attack the target. This also lowers the target’s Speed stat. | |
Dual Chop | Dragon | 90% | 40 | 15 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |
Dual Wingbeat | Flying | 90% | 40 | 10 | The user slams the target with its wings. The target is hit twice in a row. | |
Dynamax Cannon | Dragon | 100% | 100 | 5 | The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. | |
Dynamic Punch | Fighting | 50% | 100 | 5 | An attack that always confuses. | |
Earth Power | Ground | 100% | 90 | 10 | The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | |
Earthquake | Ground | 100% | 100 | 10 | Tough but useless vs. flying foes. | |
Echoed Voice | Normal | 100% | 40 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
Eerie Impulse | Electric | 100% | — | 15 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | |
Eerie Spell | Psychic | 100% | 80 | 5 | The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move. | |
Egg Bomb | Normal | 75% | 100 | 10 | Eggs are hurled at the foe. | |
Electric Terrain | Electric | — | — | 10 | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. | |
Electrify | Electric | — | — | 20 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. | |
Electro Ball | Electric | 100% | — | 10 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |
Electro Drift | Electric | 100% | 100 | 5 | Boosted even more if it's super-effective. | |
Electro Shot | Electric | — | — | — | The user absorbs electricity on the first turn and raises its Special Attack; on the second turn, Electro Shot deals damage. | |
Electroweb | Electric | 95% | 55 | 15 | The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat. | |
Embargo | Dark | 100% | — | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |
Ember | Fire | 100% | 40 | 25 | An attack that may inflict a burn. | |
Encore | Normal | 100% | — | 5 | Makes the foe re peat 2-6 times. | |
Endeavor | Normal | 100% | — | 5 | Gains power if the user’s HP is lower than the foe’s HP. | |
Endure | Normal | — | — | 10 | Always leaves at least 1HP. | |
Energy Ball | Grass | 100% | 90 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. | |
Entrainment | Normal | 100% | — | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | |
Eruption | Fire | 100% | 150 | 5 | The higher the user’s HP, the more damage caused. | |
Esper Wing | Psychic | 90% | 75 | 10 | High critical hit ratio. Raises user's Speed. | |
Eternabeam | Dragon | 90% | 160 | 5 | This is Eternatus’s most powerful attack in its original form. The user can’t move on the next turn. | |
Expanding Force | Psychic | 100% | 80 | 10 | The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. | |
Explosion | Normal | 100% | 250 | 5 | Very powerful but makes user faint. | |
Extrasensory | Psychic | 100% | 80 | 20 | Attacks with a peculiar power. May cause flinching. | |
Extreme Evoboost | Normal | — | — | 1 | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | |
Extreme Speed | Normal | 100% | 80 | 5 | A powerful first- strike move. | |
Facade | Normal | 100% | 70 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. | |
Fairy Lock | Fairy | — | — | 10 | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | |
Fairy Wind | Fairy | 100% | 40 | 30 | The user stirs up a fairy wind and strikes the target with it. | |
Fake Out | Normal | 100% | 40 | 10 | A 1st-turn, 1st-strike move that causes flinching. | |
Fake Tears | Dark | 100% | — | 20 | Feigns crying to sharply lower the foe’s SP. DEF. | |
False Surrender | Dark | — | 80 | 10 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | |
False Swipe | Normal | 100% | 40 | 40 | Leaves the foe with at least 1HP. | |
Feather Dance | Flying | 100% | — | 15 | Envelops the foe with down to sharply reduce ATTACK. | |
Feint | Normal | 100% | 30 | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |
Feint Attack | Dark | — | 60 | 20 | An attack that never misses. | |
Fell Stinger | Bug | 100% | 50 | 25 | When the user knocks out a target with this move, the user’s Attack stat rises sharply. | |
Fiery Dance | Fire | 100% | 80 | 10 | Cloaked in flames, the user dances and flaps its wings. It may also raise the user’s Sp. Atk stat. | |
Fiery Wrath | Dark | 100% | 90 | 10 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | |
Fillet Away | Normal | — | — | 10 | Lowers HP but sharply boosts Attack, Special Attack, and Speed. | |
Final Gambit | Fighting | 100% | — | 5 | The user risks everything to attack its target. The user faints but does damage equal to the user’s HP. | |
Fire Blast | Fire | 85% | 110 | 5 | An attack that may cause a burn. | |
Fire Fang | Fire | 95% | 65 | 15 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | |
Fire Lash | Fire | 100% | 80 | 15 | The user strikes the target with a burning lash. This also lowers the target’s Defense stat. | |
Fire Pledge | Fire | 100% | 80 | 10 | A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire. | |
Fire Punch | Fire | 100% | 75 | 15 | A fiery punch. May cause a burn. | |
Fire Spin | Fire | 85% | 35 | 15 | Traps foe in fire for 2-5 turns. | |
First Impression | Bug | 100% | 90 | 10 | Although this move has great power, it only works the first turn the user is in battle. | |
Fishious Rend | Water | 100% | 85 | 10 | The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | |
Fissure | Ground | 30% | — | 5 | A ground-type, one-hit KO attack. | |
Flail | Normal | 100% | — | 15 | Stronger if the user's HP is low. | |
Flame Burst | Fire | 100% | 70 | 15 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |
Flame Charge | Fire | 100% | 50 | 20 | The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat. | |
Flame Wheel | Fire | 100% | 60 | 25 | An attack that may cause a burn. | |
Flamethrower | Fire | 100% | 90 | 15 | An attack that may inflict a burn. | |
Flare Blitz | Fire | 100% | 120 | 15 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. | |
Flash | Normal | 100% | — | 20 | Blinds the foe to reduce accuracy. | |
Flash Cannon | Steel | 100% | 80 | 10 | The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. | |
Flatter | Dark | 100% | — | 15 | Confuses the foe, but raises its SP. ATK. | |
Fleur Cannon | Fairy | 90% | 130 | 5 | The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |
Fling | Dark | 100% | — | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | |
Flip Turn | Water | 100% | 60 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Floaty Fall | Flying | 95% | 90 | 15 | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. | |
Floral Healing | Fairy | — | — | 10 | The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass. | |
Flower Shield | Fairy | — | — | 10 | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | |
Flower Trick | Grass | — | 70 | 10 | Never misses; always results in a critical hit. | |
Fly | Flying | 95% | 90 | 15 | 1st turn: Fly 2nd turn: Attack | |
Flying Press | Fighting | 95% | 100 | 10 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | |
Focus Blast | Fighting | 70% | 120 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | |
Focus Energy | Normal | — | — | 30 | Raises the criti cal hit ratio. | |
Focus Punch | Fighting | 100% | 150 | 20 | A powerful loyalty attack. The user flinches if hit. | |
Follow Me | Normal | — | — | 20 | Draws attention to make foes attack only the user. | |
Force Palm | Fighting | 100% | 60 | 10 | The foe is attacked with a shock wave. It may also leave the target paralyzed. | |
Foresight | Normal | — | — | 40 | Negates accuracy reduction moves. | |
Forest’s Curse | Grass | 100% | — | 20 | The user puts a forest curse on the target. Afflicted targets are now Grass type as well. | |
Foul Play | Dark | 100% | 95 | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. | |
Freeze-Dry | Ice | 100% | 70 | 20 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | |
Freeze Shock | Ice | 90% | 140 | 5 | On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis. | |
Freezing Glare | Psychic | 100% | 90 | 10 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | |
Freezy Frost | Ice | 90% | 100 | 10 | The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. | |
Frenzy Plant | Grass | 90% | 150 | 5 | Powerful, but leaves the user immobile the next turn. | |
Frost Breath | Ice | 90% | 60 | 10 | The user blows a cold breath on the target. This attack always results in a critical hit. | |
Frustration | Normal | 100% | — | 20 | An attack based on lack of loyalty. | |
Fury Attack | Normal | 85% | 15 | 20 | Jabs the target 2-5 times. | |
Fury Cutter | Bug | 95% | 40 | 20 | Successive hits raise power. | |
Fury Swipes | Normal | 80% | 18 | 15 | Quickly scratches 2-5 times. | |
Fusion Bolt | Electric | 100% | 100 | 5 | The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. | |
Fusion Flare | Fire | 100% | 100 | 5 | The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. | |
Future Sight | Psychic | 100% | 120 | 10 | An attack that hits on 3rd turn. | |
G-Max Befuddle | Bug | — | — | — | 5 | Butterfree-exclusive G-Max Move. Poisons, paralyzes, or puts opponent to sleep. |
G-Max Cannonade | Water | — | — | — | 10 | Blastoise-exclusive G-Max Move. Damages non-Water types for 4 turns. |
G-Max Centiferno | Fire | — | — | — | 5 | Centiskorch-exclusive G-Max Move. Traps opponents for 4-5 turns. |
G-Max Chi Strike | Fighting | — | — | — | 5 | Machamp-exclusive G-Max Move. Increases critical hit ratio. |
G-Max Cuddle | Normal | — | — | — | 5 | Eevee-exclusive G-Max Move. Infatuates opponents. |
G-Max Depletion | Dragon | — | — | — | 5 | Duraludon-exclusive G-Max Move. Reduces opponent's PP. |
G-Max Drum Solo | Grass | — | — | — | 5 | Rillaboom-exclusive G-Max Move. Ignores target's ability. |
G-Max Finale | Fairy | — | — | — | 5 | Alcremie-exclusive G-Max Move. Heals the user's team. |
G-Max Fireball | Fire | — | — | — | 5 | Cinderace-exclusive G-Max Move. Ignores target's ability. |
G-Max Foam Burst | Water | — | — | — | 5 | Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed. |
G-Max Gold Rush | Normal | — | — | — | 5 | Meowth-exclusive G-Max Move. Confuses opponents and earns more money. |
G-Max Gravitas | Psychic | — | — | — | 5 | Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns. |
G-Max Hydrosnipe | Water | — | — | — | 5 | Inteleon-exclusive G-Max Move. Ignores target's ability. |
G-Max Malodor | Poison | — | — | — | 5 | Garbodor-exclusive G-Max Move. Poisons opponents. |
G-Max Meltdown | Steel | — | — | — | 5 | Melmetal-exclusive G-Max Move. Prevents opponents using the same move twice in a row. |
G-Max One Blow | Dark | — | — | — | 5 | Urshifu Single-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. |
G-Max Rapid Flow | Water | — | — | — | 5 | Urshifu Rapid-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. |
G-Max Replenish | Normal | — | — | — | 5 | Snorlax-exclusive G-Max Move. Recycles Berries. |
G-Max Resonance | Ice | — | — | — | 5 | Lapras-exclusive G-Max Move. Reduces damage for 5 turns. |
G-Max Sandblast | Ground | — | — | — | 5 | Sandaconda-exclusive G-Max Move. Traps opponents for 4-5 turns. |
G-Max Smite | Fairy | — | — | — | 5 | Hatterene-exclusive G-Max Move. Confuses opponents. |
G-Max Snooze | Dark | — | — | — | 5 | Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy. |
G-Max Steelsurge | Steel | — | — | — | 5 | Copperajah-exclusive G-Max Move. Sets up Spikes on the field. |
G-Max Stonesurge | Water | — | — | — | 5 | Drednaw-exclusive G-Max Move. Sets up Stealth Rock. |
G-Max Stun Shock | Electric | — | — | — | 10 | Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents. |
G-Max Sweetness | Grass | — | — | — | 10 | Appletun-exclusive G-Max Move. Heals status conditions of user's team. |
G-Max Tartness | Grass | — | — | — | 10 | Flapple-exclusive G-Max Move. Reduces opponents' evasiveness. |
G-Max Terror | Ghost | — | — | — | 10 | Gengar-exclusive G-Max Move. Prevents opponent from switching out. |
G-Max Vine Lash | Grass | — | — | — | 10 | Venusaur-exclusive G-Max Move. Damages non-Grass types for 4 turns. |
G-Max Volcalith | Rock | — | — | — | 10 | Coalossal-exclusive G-Max Move. Deals damage for 4 turns. |
G-Max Volt Crash | Electric | — | — | — | 10 | Pikachu-exclusive G-Max Move. Paralyzes opponents. |
G-Max Wildfire | Fire | — | — | — | 10 | Charizard-exclusive G-Max Move. Damages non-Fire types for 4 turns. |
G-Max Wind Rage | Flying | — | — | — | 10 | Corviknight-exclusive G-Max Move. Removes battlefield hazards. |
Gastro Acid | Poison | 100% | — | 10 | The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability. | |
Gear Grind | Steel | 85% | 50 | 15 | The user attacks by throwing two steel gears at its target. | |
Gear Up | Steel | — | — | 20 | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | |
Genesis Supernova | Psychic | — | 185 | 1 | After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | |
Geomancy | Fairy | — | — | 10 | The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | |
Giga Drain | Grass | 100% | 75 | 10 | Steals 1/2 of the damage inflicted. | |
Giga Impact | Normal | 90% | 150 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
Gigaton Hammer | Steel | 100% | 160 | 5 | Cannot be used twice in a row. | |
Gigavolt Havoc | Electric | — | — | — | 1 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Glacial Lance | Ice | 100% | 130 | 5 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | |
Glaciate | Ice | 95% | 65 | 10 | The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets’ Speed stat. | |
Glaive Rush | Dragon | 100% | 120 | 5 | Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage. | |
Glare | Normal | 100% | — | 30 | A move that may cause paralysis. | |
Glitzy Glow | Psychic | 95% | 80 | 15 | The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | |
Grass Knot | Grass | 100% | — | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |
Grass Pledge | Grass | 100% | 80 | 10 | A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. | |
Grass Whistle | Grass | 55% | — | 15 | Lulls the foe into sleep with a pleasant melody. | |
Grassy Glide | Grass | 100% | 70 | 20 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | |
Grassy Terrain | Grass | — | — | 10 | The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | |
Grav Apple | Grass | 100% | 80 | 10 | The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat. | |
Gravity | Psychic | — | — | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |
Growl | Normal | 100% | — | 40 | Reduces the foe's ATTACK. | |
Growth | Normal | — | — | 20 | Raises the SPCL. ATK rating. | |
Grudge | Ghost | — | — | 5 | If the user faints, deletes the PP of the final move. | |
Guard Split | Psychic | — | — | 10 | The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s. | |
Guard Swap | Psychic | — | — | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | |
Guardian of Alola | Fairy | — | — | 1 | The user, the Land Spirit Pokémon, obtains Alola’s energy using its Z-Power and attacks the target with full force. This reduces the target’s HP greatly. | |
Guillotine | Normal | 30% | — | 5 | A one-hit KO, pincer attack. | |
Gunk Shot | Poison | 80% | 120 | 5 | The user shoots filthy garbage at the foe to attack. It may also poison the target. | |
Gust | Flying | 100% | 40 | 35 | Whips up a strong gust of wind. | |
Gyro Ball | Steel | 100% | — | 5 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | |
Hail | Ice | — | — | 10 | Summons a hailstorm that strikes every turn. | |
Hammer Arm | Fighting | 90% | 100 | 10 | The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however. | |
Happy Hour | Normal | — | — | 30 | Using Happy Hour doubles the amount of prize money received after battle. | |
Harden | Normal | — | — | 30 | Raises the user's DEFENSE. | |
Haze | Ice | — | — | 30 | Eliminates all stat changes. | |
Head Charge | Normal | 100% | 120 | 15 | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. | |
Head Smash | Rock | 80% | 150 | 5 | The user delivers a life-endangering head butt at full power. The user also takes terrible damage. | |
Headbutt | Normal | 100% | 70 | 15 | An attack that may make foe flinch. | |
Headlong Rush | Ground | 100% | 100 | 5 | Lowers user's Defense. | |
Heal Bell | Normal | — | — | 5 | Eliminates all status problems. | |
Heal Block | Psychic | 100% | — | 15 | The user prevents the foe from using any HP-recovery moves for five turns. | |
Heal Order | Bug | — | — | 10 | The user calls out its underlings to heal it. The user regains up to half of its max HP. | |
Heal Pulse | Psychic | — | — | 10 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | |
Healing Wish | Psychic | — | — | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |
Heart Stamp | Psychic | 100% | 60 | 25 | The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. | |
Heart Swap | Psychic | — | — | 10 | The user employs its psychic power to switch stat changes with the foe. | |
Heat Crash | Fire | 100% | — | 10 | The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage. | |
Heat Wave | Fire | 90% | 95 | 10 | Exhales a hot breath on the foe. May inflict a burn. | |
Heavy Slam | Steel | 100% | — | 10 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | |
Helping Hand | Normal | — | — | 20 | Boosts the power of the recipient’s moves. | |
Hex | Ghost | 100% | 65 | 10 | This relentless attack does massive damage to a target affected by status problems. | |
Hidden Power | Normal | 100% | 60 | 15 | The power varies with the POKéMON. | |
High Horsepower | Ground | 95% | 95 | 10 | The user fiercely attacks the target using its entire body. | |
High Jump Kick | Fighting | 90% | 130 | 10 | May miss and hurt the user. | |
Hold Back | Normal | 100% | 40 | 40 | The user holds back when it attacks and the target is left with at least 1 HP. | |
Hold Hands | Normal | — | — | 40 | The user and an ally hold hands. This makes them very happy. | |
Hone Claws | Dark | — | — | 15 | The user sharpens its claws to boost its Attack stat and accuracy. | |
Horn Attack | Normal | 100% | 65 | 25 | An attack using a horn to jab. | |
Horn Drill | Normal | 30% | — | 5 | A one-hit KO, drill attack. | |
Horn Leech | Grass | 100% | 75 | 10 | The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target. | |
Howl | Normal | — | — | 40 | Howls to raise the spirit and boosts ATTACK. | |
Hurricane | Flying | 70% | 110 | 10 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. | |
Hydro Cannon | Water | 90% | 150 | 5 | Powerful, but leaves the user immobile the next turn. | |
Hydro Pump | Water | 80% | 110 | 5 | A powerful water- type attack. | |
Hydro Vortex | Water | — | — | — | 1 | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
Hyper Beam | Normal | 90% | 150 | 5 | 1st turn: Attack 2nd turn: Rest | |
Hyper Drill | Normal | 100% | 100 | 5 | Can strike through Protect/Detect. | |
Hyper Fang | Normal | 90% | 80 | 15 | An attack that may cause flinching. | |
Hyper Voice | Normal | 100% | 90 | 10 | A loud attack that uses sound waves to injure. | |
Hyperspace Fury | Dark | — | 100 | 5 | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user’s Defense. | |
Hyperspace Hole | Psychic | — | 80 | 5 | Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. | |
Hypnosis | Psychic | 60% | — | 20 | May put the foe to sleep. | |
Ice Ball | Ice | 90% | 30 | 20 | A 5-turn attack that gains power on successive hits. | |
Ice Beam | Ice | 100% | 90 | 10 | An attack that may freeze the foe. | |
Ice Burn | Ice | 90% | 140 | 5 | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | |
Ice Fang | Ice | 95% | 65 | 15 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | |
Ice Hammer | Ice | 90% | 100 | 10 | The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | |
Ice Punch | Ice | 100% | 75 | 15 | An icy punch. May cause freezing. | |
Ice Shard | Ice | 100% | 40 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. | |
Ice Spinner | Ice | 100% | 80 | 15 | Removes effects of Terrain. | |
Icicle Crash | Ice | 90% | 85 | 10 | The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. | |
Icicle Spear | Ice | 100% | 25 | 30 | Attacks the foe by firing 2 to 5 icicles in a row. | |
Icy Wind | Ice | 95% | 55 | 15 | An icy attack that lowers SPEED. | |
Imprison | Psychic | — | — | 10 | Prevents foes from using moves known by the user. | |
Incinerate | Fire | 100% | 60 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |
Infernal Parade | Ghost | 100% | 60 | 15 | Inflicts double damage if the target has a status condition. | |
Inferno | Fire | 50% | 100 | 5 | The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. | |
Inferno Overdrive | Fire | — | — | — | 1 | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
Infestation | Bug | 100% | 20 | 20 | The target is infested and attacked for four to five turns. The target can’t flee during this time. | |
Ingrain | Grass | — | — | 20 | Lays roots that restore HP. The user can’t switch out. | |
Instruct | Psychic | — | — | 15 | The user instructs the target to use the target’s last move again. | |
Ion Deluge | Electric | — | — | 25 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |
Iron Defense | Steel | — | — | 15 | Hardens the body’s surface to sharply raise DEFENSE. | |
Iron Head | Steel | 100% | 80 | 15 | The foe slams the target with its steel-hard head. It may also make the target flinch. | |
Iron Tail | Steel | 75% | 100 | 15 | An attack that may reduce DEFENSE. | |
Ivy Cudgel | Grass | 100% | 100 | 10 | The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit. | |
Jaw Lock | Dark | 100% | 80 | 10 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | |
Jet Punch | Water | 100% | 60 | 15 | Always goes first. | |
Judgment | Normal | 100% | 100 | 10 | The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. | |
Jump Kick | Fighting | 95% | 100 | 10 | May miss, damaging the user. | |
Jungle Healing | Grass | — | — | 10 | The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. | |
Karate Chop | Fighting | 100% | 50 | 25 | Has a high criti cal hit ratio. | |
Kinesis | Psychic | 80% | — | 15 | Reduces the foe's accuracy. | |
King’s Shield | Steel | — | — | 10 | The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | |
Knock Off | Dark | 100% | 65 | 20 | Knocks down the foe’s held item to prevent its use. | |
Kowtow Cleave | Dark | — | 85 | 10 | Always hits. | |
Land’s Wrath | Ground | 100% | 90 | 10 | The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. | |
Laser Focus | Normal | — | — | 30 | The user concentrates intensely. The attack on the next turn always results in a critical hit. | |
Lash Out | Dark | 100% | 75 | 5 | The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. | |
Last Resort | Normal | 100% | 140 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. | |
Last Respects | Ghost | 100% | 50 | 10 | Damages increases the more party Pokémon have been defeated. | |
Lava Plume | Fire | 100% | 80 | 15 | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. | |
Leaf Blade | Grass | 100% | 90 | 15 | Slashes with a sharp leaf. High critical-hit ratio. | |
Leaf Storm | Grass | 90% | 130 | 5 | A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat. | |
Leaf Tornado | Grass | 90% | 65 | 10 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | |
Leafage | Grass | 100% | 40 | 40 | The user attacks by pelting the target with leaves. | |
Leech Life | Bug | 100% | 80 | 10 | Steals 1/2 of the damage inflicted. | |
Leech Seed | Grass | 90% | — | 10 | Steals HP from the foe on every turn. | |
Leer | Normal | 100% | — | 30 | Reduces the foe's DEFENSE. | |
Let’s Snuggle Forever | Fairy | — | 190 | 1 | After obtaining Z-Power, the user, Mimikyu, punches the target with full force. | |
Lick | Ghost | 100% | 30 | 30 | An attack that may cause paralysis. | |
Life Dew | Water | — | — | 10 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | |
Light of Ruin | Fairy | 90% | 140 | 5 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | |
Light Screen | Psychic | — | — | 30 | Ups SPCL.DEF with a wall of light. | |
Light That Burns the Sky | Psychic | — | 200 | 1 | This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability. | |
Liquidation | Water | 100% | 85 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | |
Lock-On | Normal | — | — | 5 | Ensures the next attack will hit. | |
Lovely Kiss | Normal | 75% | — | 10 | May cause the foe to fall asleep. | |
Low Kick | Fighting | 100% | — | 20 | An attack that may cause flinching. | |
Low Sweep | Fighting | 100% | 65 | 20 | The user attacks the target’s legs swiftly, reducing the target’s Speed stat. | |
Lucky Chant | Normal | — | — | 30 | The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
Lumina Crash | Psychic | 100% | 80 | 10 | Harshly lowers target’s Special Defense. | |
Lunar Blessing | Psychic | — | — | 10 | Heals user's status conditions and recovers HP. | |
Lunar Dance | Psychic | — | — | 10 | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | |
Lunge | Bug | 100% | 80 | 15 | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | |
Luster Purge | Psychic | 100% | 70 | 5 | Attacks with a burst of light. May lower SP. DEF. | |
Mach Punch | Fighting | 100% | 40 | 30 | A fast punch that lands first. | |
Magic Coat | Psychic | — | — | 15 | Reflects special effects back to the attacker. | |
Magic Powder | Psychic | 100% | — | 20 | The user scatters a cloud of magic powder that changes the target to Psychic type. | |
Magic Room | Psychic | — | — | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | |
Magical Leaf | Grass | — | 60 | 20 | Attacks with a strange leaf that cannot be evaded. | |
Magical Torque | Fairy | 100% | 100 | 10 | Magical Torque has no added effects. | |
Magma Storm | Fire | 75% | 100 | 5 | The foe becomes trapped within a maelstrom of fire that rages for two to five turns. | |
Magnet Bomb | Steel | — | 60 | 20 | The user launches a steel bomb that sticks to the target. This attack will not miss. | |
Magnet Rise | Electric | — | — | 10 | The user levitates using electrically generated magnetism for five turns. | |
Magnetic Flux | Electric | — | — | 20 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |
Magnitude | Ground | 100% | — | 30 | A ground attack with random power. | |
Make It Rain | Steel | 100% | 120 | 5 | Lowers user's Special Attack. Money is earned after the battle. | |
Malicious Moonsault | Dark | — | 180 | 1 | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | |
Mat Block | Fighting | — | — | 10 | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |
Matcha Gotcha | Grass | 90% | 80 | 15 | The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn. | |
Max Airstream | Flying | — | 10 | 10 | This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon’s Speed stats. | |
Max Darkness | Dark | — | 10 | 10 | This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat. | |
Max Flare | Fire | — | 100 | 10 | This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |
Max Flutterby | Bug | — | 10 | 10 | This is a Bug-type attack Dynamax Pokémon use. This lowers the target’s Sp. Atk stat. | |
Max Geyser | Water | — | 10 | 10 | This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |
Max Guard | Normal | — | — | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Max Hailstorm | Ice | — | 10 | 10 | This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |
Max Knuckle | Fighting | — | 10 | 10 | This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats. | |
Max Lightning | Electric | — | 10 | 10 | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |
Max Mindstorm | Psychic | — | 10 | 10 | This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |
Max Ooze | Poison | — | 10 | 10 | This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Atk stats. | |
Max Overgrowth | Grass | — | 10 | 10 | This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |
Max Phantasm | Ghost | — | 10 | 10 | This is a Ghost-type attack Dynamax Pokémon use. This lowers the target’s Defense stat. | |
Max Quake | Ground | — | 10 | 10 | This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Def stats. | |
Max Rockfall | Rock | — | 10 | 10 | This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |
Max Starfall | Fairy | — | 10 | 10 | This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |
Max Steelspike | Steel | — | 10 | 10 | This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon’s Defense stats. | |
Max Strike | Normal | — | 10 | 10 | This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat. | |
Max Wyrmwind | Dragon | — | 10 | 10 | This is a Dragon-type attack Dynamax Pokémon use. This lowers the target’s Attack stat. | |
Me First | Normal | — | — | 20 | The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | |
Mean Look | Normal | — | — | 5 | Prevents fleeing or switching. | |
Meditate | Psychic | — | — | 40 | Raises the user's ATTACK. | |
Mega Drain | Grass | 100% | 40 | 15 | Steals 1/2 of the damage inflicted. | |
Mega Kick | Normal | 75% | 120 | 5 | A powerful kicking attack. | |
Mega Punch | Normal | 85% | 80 | 20 | A powerful punch thrown very hard. | |
Megahorn | Bug | 85% | 120 | 10 | A powerful charge attack. | |
Memento | Dark | 100% | — | 10 | The user faints and lowers the foe’s abilities. | |
Menacing Moonraze Maelstrom | Ghost | — | 200 | 1 | After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target’s Ability. | |
Metal Burst | Steel | 100% | — | 10 | The user retaliates against the foe that last inflicted damage on it with much greater power. | |
Metal Claw | Steel | 95% | 50 | 35 | An attack that may up user's ATTACK. | |
Metal Sound | Steel | 85% | — | 40 | Emits a horrible screech that sharply lowers SP. DEF. | |
Meteor Assault | Fighting | 100% | 150 | 5 | The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger. | |
Meteor Beam | Rock | 90% | 120 | 10 | In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | |
Meteor Mash | Steel | 90% | 90 | 10 | Fires a meteor-like punch. May raise ATTACK. | |
Metronome | Normal | — | — | 10 | Randomly uses any POKéMON move. | |
Milk Drink | Normal | — | — | 10 | Restores HP by 1/2 the max HP. | |
Mimic | Normal | — | — | 10 | Copies a move used by the foe. | |
Mind Blown | Fire | 100% | 150 | 5 | The user attacks everything around it by causing its own head to explode. This also damages the user. | |
Mind Reader | Normal | — | — | 5 | Ensures the next attack will hit. | |
Minimize | Normal | — | — | 10 | Heightens evasive ness. | |
Miracle Eye | Psychic | — | — | 40 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
Mirror Coat | Psychic | 100% | — | 20 | Counters a SPCL. ATK. move double. | |
Mirror Move | Flying | — | — | 20 | Counters with the same move. | |
Mirror Shot | Steel | 85% | 65 | 10 | The user looses a flash of energy from its polished body. It may also lower the target’s accuracy. | |
Mist | Ice | — | — | 30 | Prevents stat reduction. | |
Mist Ball | Psychic | 100% | 70 | 5 | Attacks with a flurry of down. May lower SP. ATK. | |
Misty Explosion | Fairy | 100% | 100 | 5 | The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain. | |
Misty Terrain | Fairy | — | — | 10 | The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions. | |
Moonblast | Fairy | 100% | 95 | 15 | Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. | |
Moongeist Beam | Ghost | 100% | 100 | 5 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | |
Moonlight | Fairy | — | — | 5 | Restores HP (varies by time). | |
Morning Sun | Normal | — | — | 5 | Restores HP (varies by time). | |
Mortal Spin | Poison | 100% | 30 | 15 | Removes entry hazards and trap move effects, and poisons opposing Pokémon. | |
Mountain Gale | Ice | 85% | 100 | 5 | Lowers user's Speed. | |
Mud Bomb | Ground | 85% | 65 | 10 | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. | |
Mud Shot | Ground | 95% | 55 | 15 | Hurls mud at the foe and reduces SPEED. | |
Mud-Slap | Ground | 100% | 20 | 10 | Reduces the foe's accuracy. | |
Mud Sport | Ground | — | — | 15 | Covers the user in mud to raise electrical resistance. | |
Muddy Water | Water | 85% | 90 | 10 | Attacks with muddy water. May lower accuracy. | |
Multi-Attack | Normal | 100% | 120 | 10 | Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type. | |
Mystical Fire | Fire | 100% | 75 | 10 | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. | |
Mystical Power | Psychic | 90% | 70 | 10 | Raises user's Attack or Defense. | |
Nasty Plot | Dark | — | — | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | |
Natural Gift | Normal | 100% | — | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
Nature Power | Normal | — | — | 20 | The type of attack varies depending on the location. | |
Nature’s Madness | Fairy | 90% | — | 10 | The user hits the target with the force of nature. It halves the target’s HP. | |
Needle Arm | Grass | 100% | 60 | 15 | Attacks with thorny arms. May cause flinching. | |
Never-Ending Nightmare | Ghost | — | — | — | 1 | Deep-seated grudges summoned by the user’s Z-Power trap the target. The power varies, depending on the original move. |
Night Daze | Dark | 95% | 85 | 10 | The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy. | |
Night Shade | Ghost | 100% | — | 15 | The user's level equals damage HP. | |
Night Slash | Dark | 100% | 70 | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | |
Nightmare | Ghost | 100% | — | 15 | A sleeper loses 1/4 HP every turn. | |
No Retreat | Fighting | — | — | 5 | This move raises all the user’s stats but prevents the user from switching out or fleeing. | |
Noble Roar | Normal | 100% | — | 30 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |
Noxious Torque | Poison | 100% | 100 | 10 | Noxious Torque has no added effects. | |
Nuzzle | Electric | 100% | 20 | 20 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |
Oblivion Wing | Flying | 100% | 80 | 10 | The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target. | |
Obstruct | Dark | 100% | — | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat. | |
Oceanic Operetta | Water | — | 195 | 1 | The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | |
Octazooka | Water | 85% | 65 | 10 | An attack that may reduce accuracy. | |
Octolock | Fighting | 100% | — | 15 | The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn. | |
Odor Sleuth | Normal | — | — | 40 | Negates the foe’s efforts to heighten evasiveness. | |
Ominous Wind | Ghost | 100% | 60 | 5 | The user creates a gust of repulsive wind. It may also raise all the user’s stats at once. | |
Order Up | Dragon | 100% | 80 | 10 | Order Up has no added effects. | |
Origin Pulse | Water | 85% | 110 | 10 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | |
Outrage | Dragon | 100% | 120 | 10 | Works 2-3 turns and confuses user. | |
Overdrive | Electric | 100% | 80 | 10 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | |
Overheat | Fire | 90% | 130 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. | |
Pain Split | Normal | — | — | 20 | Adds user & foe's HPs. Shares total. | |
Parabolic Charge | Electric | 100% | 65 | 20 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. | |
Parting Shot | Dark | 100% | — | 20 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. | |
Pay Day | Normal | 100% | 40 | 20 | Throws coins. Gets them back later. | |
Payback | Dark | 100% | 50 | 10 | If the user can use this attack after the foe attacks, its power is doubled. | |
Peck | Flying | 100% | 35 | 35 | Jabs the foe with a beak, etc. | |
Perish Song | Normal | — | — | 5 | Both user and foe faint in 3 turns. | |
Petal Blizzard | Grass | 100% | 90 | 15 | The user stirs up a violent petal blizzard and attacks everything around it. | |
Petal Dance | Grass | 100% | 120 | 10 | Works 2-3 turns and confuses user. | |
Phantom Force | Ghost | 100% | 90 | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |
Photon Geyser | Psychic | 100% | 100 | 5 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | |
Pika Papow | Electric | — | — | 20 | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | |
Pin Missile | Bug | 95% | 25 | 20 | Fires pins that strike 2-5 times. | |
Plasma Fists | Electric | 100% | 100 | 15 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | |
Play Nice | Normal | — | — | 20 | The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | |
Play Rough | Fairy | 90% | 90 | 10 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | |
Pluck | Flying | 100% | 60 | 20 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |
Poison Fang | Poison | 100% | 50 | 15 | A sharp-fanged attack. May badly poison the foe. | |
Poison Gas | Poison | 90% | — | 40 | A move that may poison the foe. | |
Poison Jab | Poison | 100% | 80 | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |
Poison Powder | Poison | 75% | — | 35 | A move that may poison the foe. | |
Poison Sting | Poison | 100% | 15 | 35 | An attack that may poison the target. | |
Poison Tail | Poison | 100% | 50 | 25 | Has a high critical-hit ratio. May also poison. | |
Pollen Puff | Bug | 100% | 90 | 15 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | |
Poltergeist | Ghost | 90% | 110 | 5 | The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. | |
Population Bomb | Normal | 90% | 20 | 10 | Hits 1-10 times in a row. | |
Pounce | Bug | 100% | 50 | 20 | Lowers opponent's Speed. | |
Pound | Normal | 100% | 40 | 35 | Pounds with fore legs or tail. | |
Powder | Bug | 100% | — | 20 | The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move. | |
Powder Snow | Ice | 100% | 40 | 25 | An attack that may cause freezing. | |
Power Gem | Rock | 100% | 80 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |
Power Shift | Normal | — | — | 10 | Switches offensive and defensive stats. | |
Power Split | Psychic | — | — | 10 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s. | |
Power Swap | Psychic | — | — | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
Power Trick | Psychic | — | — | 10 | The user employs its psychic power to switch its Attack with its Defense stat. | |
Power Trip | Dark | 100% | 20 | 10 | The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. | |
Power-Up Punch | Fighting | 100% | 40 | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |
Power Whip | Grass | 85% | 120 | 10 | The user violently whirls its vines or tentacles to harshly lash the foe. | |
Precipice Blades | Ground | 85% | 120 | 10 | The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. | |
Present | Normal | 90% | — | 15 | A bomb that may restore HP. | |
Prismatic Laser | Psychic | 100% | 160 | 10 | The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn. | |
Protect | Normal | — | — | 10 | Foils attack that turn. It may fail. | |
Psybeam | Psychic | 100% | 65 | 20 | An attack that may confuse the foe. | |
Psych Up | Normal | — | — | 10 | Copies the foe's stat changes. | |
Psychic | Psychic | 100% | 90 | 10 | An attack that may lower SPCL.DEF. | |
Psychic Fangs | Psychic | 100% | 85 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | |
Psychic Noise | Psychic | — | — | — | Deals damage and prevents target from healing. | |
Psychic Terrain | Psychic | — | — | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
Psycho Boost | Psychic | 90% | 140 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. | |
Psycho Cut | Psychic | 100% | 70 | 20 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | |
Psycho Shift | Psychic | 100% | — | 10 | Using its psychic power of suggestion, the user transfers its status problems to the target. | |
Psyshield Bash | Psychic | 90% | 70 | 10 | Raises user's Defense and Special Defense. | |
Psyshock | Psychic | 100% | 80 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
Psystrike | Psychic | 100% | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
Psywave | Psychic | 100% | — | 15 | An attack with variable power. | |
Pulverizing Pancake | Normal | — | 210 | 1 | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | |
Punishment | Dark | 100% | — | 5 | This attack’s power increases the more the foe has powered up with stat changes. | |
Purify | Poison | — | — | 20 | The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP. | |
Pursuit | Dark | 100% | 40 | 20 | Heavily strikes switching POKéMON. | |
Pyro Ball | Fire | 90% | 120 | 5 | The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. | |
Quash | Dark | 100% | — | 15 | The user suppresses the target and makes its move go last. | |
Quick Attack | Normal | 100% | 40 | 30 | Lets the user get in the first hit. | |
Quick Guard | Fighting | — | — | 15 | The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |
Quiver Dance | Bug | — | — | 20 | The user lightly performs a beautiful, mystic dance. It boosts the user’s Sp. Atk, Sp. Def, and Speed stats. | |
Rage | Normal | 100% | 20 | 20 | Raises ATTACK if the user is hit. | |
Rage Fist | Ghost | 100% | 50 | 10 | The more times the user has been hit by attacks, the greater the move's power. | |
Rage Powder | Bug | — | — | 20 | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |
Raging Bull | Normal | 100% | 90 | 10 | Type depends on the user’s form. Breaks through Reflect and Light Screen barriers. | |
Raging Fury | Fire | 85% | 90 | 10 | User keeps repeating the same move over and over. | |
Rain Dance | Water | — | — | 5 | Boosts water-type moves for 5 turns. | |
Rapid Spin | Normal | 100% | 50 | 40 | A high-speed spinning attack. | |
Razor Leaf | Grass | 95% | 55 | 25 | Has a high criti cal hit ratio. | |
Razor Shell | Water | 95% | 75 | 10 | The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat. | |
Razor Wind | Normal | 100% | 80 | 10 | 1st turn: Prepare 2nd turn: Attack | |
Recover | Normal | — | — | 10 | Restores HP by 1/2 the max HP. | |
Recycle | Normal | — | — | 10 | Recycles a used item for one more use. | |
Reflect | Psychic | — | — | 20 | Raises DEFENSE with a barrier. | |
Reflect Type | Normal | — | — | 15 | The user reflects the target’s type, making it the same type as the target. | |
Refresh | Normal | — | — | 20 | Heals poisoning, paralysis, or a burn. | |
Relic Song | Normal | 100% | 75 | 10 | The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. | |
Rest | Psychic | — | — | 10 | Sleep for 2 turns to fully recover. | |
Retaliate | Normal | 100% | 70 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | |
Return | Normal | 100% | — | 20 | An attack that is based on loyalty. | |
Revelation Dance | Normal | 100% | 90 | 15 | The user attacks the target by dancing very hard. The user’s type determines the type of this move. | |
Revenge | Fighting | 100% | 60 | 10 | An attack that gains power if injured by the foe. | |
Reversal | Fighting | 100% | — | 15 | Stronger if the user's HP is low. | |
Revival Blessing | Normal | — | — | 1 | Revives a fainted party Pokémon to half HP. | |
Rising Voltage | Electric | 100% | 70 | 20 | The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain. | |
Roar | Normal | — | — | 20 | Scares wild foes to end battle. | |
Roar of Time | Dragon | 90% | 150 | 5 | The user blasts the foe with power that distorts even time. The user must rest on the next turn. | |
Rock Blast | Rock | 90% | 25 | 10 | Hurls boulders at the foe 2 to 5 times in a row. | |
Rock Climb | Normal | 85% | 90 | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |
Rock Polish | Rock | — | — | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |
Rock Slide | Rock | 90% | 75 | 10 | An attack that may cause flinching. | |
Rock Smash | Fighting | 100% | 40 | 15 | An attack that may lower DEFENSE. | |
Rock Throw | Rock | 90% | 50 | 15 | Drops rocks on the enemy. | |
Rock Tomb | Rock | 95% | 60 | 15 | Stops the foe from moving with rocks and cuts SPEED. | |
Rock Wrecker | Rock | 90% | 150 | 5 | The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. | |
Role Play | Psychic | — | — | 10 | Mimics the target and copies its special ability. | |
Rolling Kick | Fighting | 85% | 60 | 15 | A fast, spinning kick. | |
Rollout | Rock | 90% | 30 | 20 | Attacks 5 turns with rising power. | |
Roost | Flying | — | — | 10 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | |
Rototiller | Ground | — | — | 10 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | |
Round | Normal | 100% | 60 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
Ruination | Dark | 90% | 1 | 10 | Halves the opponent's HP. | |
Sacred Fire | Fire | 95% | 100 | 5 | An attack that may inflict a burn. | |
Sacred Sword | Fighting | 100% | 90 | 15 | The user attacks by slicing with its long horns. The target’s stat changes don’t affect this attack’s damage. | |
Safeguard | Normal | — | — | 25 | Prevents all status problems. | |
Salt Cure | Rock | 100% | 40 | 15 | Deals damage each turn; Steel and Water types are more affected. | |
Sand Attack | Ground | 100% | — | 15 | Reduces accuracy by throwing sand. | |
Sand Tomb | Ground | 85% | 35 | 15 | Traps and hurts the foe in quicksand for 2 to 5 turns. | |
Sandsear Storm | Ground | 80% | 95 | 5 | May burn target. | |
Sandstorm | Rock | — | — | 10 | Inflicts damage every turn. | |
Sappy Seed | Grass | 90% | 100 | 10 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. | |
Savage Spin-Out | Bug | — | — | — | 1 | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Scald | Water | 100% | 80 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. | |
Scale Shot | Dragon | 90% | 25 | 20 | The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat. | |
Scary Face | Normal | 100% | — | 10 | Sharply reduces the foe's SPEED. | |
Scorching Sands | Ground | 100% | 70 | 10 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. | |
Scratch | Normal | 100% | 40 | 35 | Scratches with sharp claws. | |
Screech | Normal | 85% | — | 40 | Sharply reduces the foe's DEFENSE. | |
Searing Shot | Fire | 100% | 100 | 5 | An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | |
Searing Sunraze Smash | Steel | — | 200 | 1 | After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target’s Ability. | |
Secret Power | Normal | 100% | 70 | 20 | An attack with effects that vary by location. | |
Secret Sword | Fighting | 100% | 85 | 10 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | |
Seed Bomb | Grass | 100% | 80 | 15 | The user slams a barrage of hard- shelled seeds down on the foe from above. | |
Seed Flare | Grass | 85% | 120 | 5 | The user generates a shock wave from within its body. It may also lower the target’s Sp. Def. | |
Seismic Toss | Fighting | 100% | — | 20 | The user's level equals damage HP. | |
Self-Destruct | Normal | 100% | 200 | 5 | Powerful but makes the user faint. | |
Shadow Ball | Ghost | 100% | 80 | 15 | An attack that may lower SPCL.DEF. | |
Shadow Bone | Ghost | 100% | 85 | 10 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat. | |
Shadow Claw | Ghost | 100% | 70 | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | |
Shadow Force | Ghost | 100% | 120 | 5 | The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect. | |
Shadow Punch | Ghost | — | 60 | 20 | An unavoidable punch that is thrown from shadows. | |
Shadow Sneak | Ghost | 100% | 40 | 30 | The user extends its shadow and attacks the foe from behind. This move always goes first. | |
Sharpen | Normal | — | — | 30 | A move that raises the user's ATTACK. | |
Shattered Psyche | Psychic | — | — | — | 1 | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Shed Tail | Normal | — | — | 10 | Creates a substitute, then swaps places with a party Pokémon in waiting. | |
Sheer Cold | Ice | 30% | — | 5 | A chilling attack that causes fainting if it hits. | |
Shell Side Arm | Poison | 100% | 90 | 10 | This move inflicts physical or special damage, whichever will be more effective. This may also poison the target. | |
Shell Smash | Normal | — | — | 15 | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | |
Shell Trap | Fire | 100% | 150 | 5 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. | |
Shelter | Steel | — | — | 10 | Raises Defense and Evasion. | |
Shift Gear | Steel | — | — | 10 | The user rotates its gears, raising its Attack and sharply raising its Speed. | |
Shock Wave | Electric | — | 60 | 20 | A fast and unavoidable electric attack. | |
Shore Up | Ground | — | — | 10 | The user regains up to half of its max HP. It restores more HP in a sandstorm. | |
Signal Beam | Bug | 100% | 75 | 15 | A strange beam attack that may confuse the foe. | |
Silk Trap | Bug | — | — | 10 | Protects the user and lowers opponent's Speed on contact. | |
Silver Wind | Bug | 100% | 60 | 5 | A powdery attack that may raise abilities. | |
Simple Beam | Normal | 100% | — | 15 | The user’s mysterious psychic wave changes the target’s Ability to Simple. | |
Sing | Normal | 55% | — | 15 | May cause the foe to fall asleep. | |
Sinister Arrow Raid | Ghost | — | 180 | 1 | The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | |
Sizzly Slide | Fire | 100% | 60 | 20 | The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. | |
Sketch | Normal | — | — | 1 | Copies the foe's move permanently. | |
Skill Swap | Psychic | — | — | 10 | The user swaps special abilities with the target. | |
Skitter Smack | Bug | 90% | 70 | 10 | The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. | |
Skull Bash | Normal | 100% | 130 | 10 | 1st turn: Prepare 2nd turn: Attack | |
Sky Attack | Flying | 90% | 140 | 5 | 1st turn: Prepare 2nd turn: Attack | |
Sky Drop | Flying | 100% | 60 | 10 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |
Sky Uppercut | Fighting | 90% | 85 | 15 | An uppercut thrown as if leaping into the sky. | |
Slack Off | Normal | — | — | 10 | Slacks off and restores half the maximum HP. | |
Slam | Normal | 75% | 80 | 20 | Slams the foe with a tail, vine, etc. | |
Slash | Normal | 100% | 70 | 20 | Has a high criti cal hit ratio. | |
Sleep Powder | Grass | 75% | — | 15 | May cause the foe to fall asleep. | |
Sleep Talk | Normal | — | — | 10 | Randomly attacks while asleep. | |
Sludge | Poison | 100% | 65 | 20 | An attack that may poison the foe. | |
Sludge Bomb | Poison | 100% | 90 | 10 | An attack that may poison the foe. | |
Sludge Wave | Poison | 100% | 95 | 10 | It swamps the area around the user with a giant sludge wave. It may also poison those hit. | |
Smack Down | Rock | 100% | 50 | 15 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | |
Smart Strike | Steel | — | 70 | 10 | The user stabs the target with a sharp horn. This attack never misses. | |
Smelling Salts | Normal | 100% | 70 | 10 | Powerful against paralyzed foes, but also heals them. | |
Smog | Poison | 70% | 30 | 20 | An attack that may poison the foe. | |
Smokescreen | Normal | 100% | — | 20 | Lowers the foe's accuracy. | |
Snap Trap | Grass | 100% | 35 | 15 | The user snares the target in a snap trap for four to five turns. | |
Snarl | Dark | 95% | 55 | 15 | The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. | |
Snatch | Dark | — | — | 10 | Steals the effects of the move the foe uses next. | |
Snipe Shot | Water | 100% | 80 | 15 | The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target. | |
Snore | Normal | 100% | 50 | 15 | An attack useable only while asleep. | |
Snowscape | Ice | — | — | 10 | Raises Defense of Ice types for 5 turns. | |
Soak | Water | 100% | — | 20 | The user shoots a torrent of water at the target and changes the target’s type to Water. | |
Soft-Boiled | Normal | — | — | 10 | Restores HP by 1/2 the user's max HP. | |
Solar Beam | Grass | 100% | 120 | 10 | 1st turn: Prepare 2nd turn: Attack | |
Solar Blade | Grass | 100% | 125 | 10 | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | |
Sonic Boom | Normal | 90% | — | 20 | Always inflicts 20HP damage. | |
Soul-Stealing 7-Star Strike | Ghost | — | 195 | 1 | After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | |
Spacial Rend | Dragon | 95% | 100 | 5 | The user tears the foe along with the space around it. This move has a high critical-hit ratio. | |
Spark | Electric | 100% | 65 | 20 | An attack that may cause paralysis. | |
Sparkling Aria | Water | 100% | 90 | 10 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | |
Sparkly Swirl | Fairy | 85% | 120 | 5 | The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. | |
Spectral Thief | Ghost | 100% | 90 | 10 | The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks. | |
Speed Swap | Psychic | — | — | 10 | The user exchanges Speed stats with the target. | |
Spicy Extract | Grass | — | — | 15 | Harshly lowers the opponent's Defense and sharply raises their Attack. | |
Spider Web | Bug | — | — | 10 | Prevents fleeing or switching. | |
Spike Cannon | Normal | 100% | 20 | 15 | Fires spikes to hit 2-5 times. | |
Spikes | Ground | — | — | 20 | Hurts foes when they switch out. | |
Spiky Shield | Grass | — | — | 10 | In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | |
Spin Out | Steel | 100% | 100 | 5 | Harshly lowers user’s Speed. | |
Spirit Break | Fairy | 100% | 75 | 15 | The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat. | |
Spirit Shackle | Ghost | 100% | 80 | 10 | The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping. | |
Spit Up | Normal | 100% | — | 10 | Releases stockpiled power (the more the better). | |
Spite | Ghost | 100% | — | 10 | Cuts the PP of the foe's last move. | |
Splash | Normal | — | — | 40 | Has no effect whatsoever. | |
Splintered Stormshards | Rock | — | 190 | 1 | After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield. | |
Splishy Splash | Water | 100% | 90 | 15 | The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | |
Spore | Grass | 100% | — | 15 | A move that induces sleep. | |
Spotlight | Normal | — | — | 15 | The user shines a spotlight on the target so that only the target will be attacked during the turn. | |
Springtide Storm | Fairy | 80% | 95 | 5 | Boosts user's stats in Incarnate Forme, or lowers opponent's stats in Therian Forme. | |
Stealth Rock | Rock | — | — | 20 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | |
Steam Eruption | Water | 95% | 110 | 5 | The user immerses the target in superheated steam. This may also leave the target with a burn. | |
Steamroller | Bug | 100% | 65 | 20 | The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch. | |
Steel Beam | Steel | 95% | 140 | 5 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |
Steel Roller | Steel | 100% | 130 | 5 | The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain. | |
Steel Wing | Steel | 90% | 70 | 25 | Stiff wings strike the foe. | |
Sticky Web | Bug | — | — | 20 | The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | |
Stockpile | Normal | — | — | 20 | Charges up power for up to 3 turns. | |
Stoked Sparksurfer | Electric | — | 175 | 1 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | |
Stomp | Normal | 100% | 65 | 20 | An attack that may cause flinching. | |
Stomping Tantrum | Ground | 100% | 75 | 10 | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | |
Stone Axe | Rock | 90% | 65 | 15 | High critical hit ratio. Damages target with splinters each turn. | |
Stone Edge | Rock | 80% | 100 | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | |
Stored Power | Psychic | 100% | 20 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. | |
Storm Throw | Fighting | 100% | 60 | 10 | The user strikes the target with a fierce blow. This attack always results in a critical hit. | |
Strange Steam | Fairy | 95% | 90 | 10 | The user attacks the target by emitting steam. This may also confuse the target. | |
Strength | Normal | 100% | 80 | 15 | A powerful physi cal attack. | |
Strength Sap | Grass | 100% | — | 10 | The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat. | |
String Shot | Bug | 95% | — | 40 | A move that lowers the foe's SPEED. | |
Struggle | Normal | — | 50 | 1 | Used only if all PP are exhausted. | |
Struggle Bug | Bug | 100% | 50 | 20 | While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced. | |
Stuff Cheeks | Normal | — | — | 10 | The user eats its held Berry, then sharply raises its Defense stat. | |
Stun Spore | Grass | 75% | — | 30 | A move that may paralyze the foe. | |
Submission | Fighting | 80% | 80 | 20 | An attack that al so hurts the user. | |
Substitute | Normal | — | — | 10 | Makes a decoy with 1/4 user's max HP. | |
Subzero Slammer | Ice | — | — | — | 1 | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Sucker Punch | Dark | 100% | 70 | 5 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
Sunny Day | Fire | — | — | 5 | Boosts fire-type moves for 5 turns. | |
Sunsteel Strike | Steel | 100% | 100 | 5 | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. | |
Super Fang | Normal | 90% | — | 10 | Cuts the foe's HP by 1/2. | |
Superpower | Fighting | 100% | 120 | 5 | Boosts strength sharply, but lowers abilities. | |
Supersonic | Normal | 55% | — | 20 | Sound waves that cause confusion. | |
Supersonic Skystrike | Flying | — | — | — | 1 | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Surf | Water | 100% | 90 | 15 | A strong water- type attack. | |
Surging Strikes | Water | 100% | 25 | 5 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | |
Swagger | Normal | 85% | — | 15 | Causes confusion and raises ATTACK. | |
Swallow | Normal | — | — | 10 | Absorbs stockpiled power and restores HP. | |
Sweet Kiss | Fairy | 75% | — | 10 | A move that causes confusion. | |
Sweet Scent | Normal | 100% | — | 20 | Reduces the foe's evasiveness. | |
Swift | Normal | — | 60 | 20 | An attack that never misses. | |
Switcheroo | Dark | 100% | — | 10 | The user trades held items with the foe faster than the eye can follow. | |
Swords Dance | Normal | — | — | 20 | A dance that in creases ATTACK. | |
Synchronoise | Psychic | 100% | 120 | 10 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
Synthesis | Grass | — | — | 5 | Restores HP (varies by time). | |
Syrup Bomb | Grass | 85% | 60 | 10 | Lowers opponent's Speed each turn for 3 turns. | |
Tachyon Cutter | Steel | — | — | — | Guaranteed to hit twice in a row. | |
Tackle | Normal | 100% | 40 | 35 | A full-body charge attack. | |
Tail Glow | Bug | — | — | 20 | Flashes a light that sharply raises SP. ATK. | |
Tail Slap | Normal | 85% | 25 | 10 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | |
Tail Whip | Normal | 100% | — | 30 | Lowers the foe's DEFENSE. | |
Tailwind | Flying | — | — | 15 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | |
Take Down | Normal | 85% | 90 | 20 | A tackle that also hurts the user. | |
Take Heart | Psychic | — | — | 10 | Heals user's status conditions and raises its stats. | |
Tar Shot | Rock | 100% | — | 15 | The user pours sticky tar over the target, lowering the target’s Speed stat. The target becomes weaker to Fire-type moves. | |
Taunt | Dark | 100% | — | 20 | Taunts the foe into only using attack moves. | |
Tearful Look | Normal | — | — | 20 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. | |
Teatime | Normal | — | — | 10 | The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | |
Techno Blast | Normal | 100% | 120 | 5 | The user fires a beam of light at its target. The type changes depending on the Drive the user holds. | |
Tectonic Rage | Ground | — | — | — | 1 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Teeter Dance | Normal | 100% | — | 20 | Confuses all POKéMON on the scene. | |
Telekinesis | Psychic | — | — | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |
Teleport | Psychic | — | — | 20 | A move for fleeing from battle. | |
Tera Blast | Normal | 100% | 80 | 10 | Changes type when the user has Terastallized. | |
Terrain Pulse | Normal | 100% | 50 | 10 | The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. | |
Thief | Dark | 100% | 60 | 25 | An attack that may steal a held item. | |
Thousand Arrows | Ground | 100% | 90 | 10 | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. | |
Thousand Waves | Ground | 100% | 90 | 10 | The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle. | |
Thrash | Normal | 100% | 120 | 10 | Works 2-3 turns and confuses user. | |
Throat Chop | Dark | 100% | 80 | 15 | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |
Thunder | Electric | 70% | 110 | 10 | An attack that may cause paralysis. | |
Thunder Cage | Electric | 90% | 80 | 15 | The user traps the target in a cage of sparking electricity for four to five turns. | |
Thunder Fang | Electric | 95% | 65 | 15 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | |
Thunder Punch | Electric | 100% | 75 | 15 | An electric punch. It may paralyze. | |
Thunder Shock | Electric | 100% | 40 | 30 | An attack that may cause paralysis. | |
Thunder Wave | Electric | 90% | — | 20 | A move that may cause paralysis. | |
Thunderbolt | Electric | 100% | 90 | 15 | An attack that may cause paralysis. | |
Thunderclap | Electric | — | — | — | Strikes before a target's move. | |
Thunderous Kick | Fighting | 100% | 90 | 10 | The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat. | |
Tickle | Normal | 100% | — | 20 | Makes the foe laugh to lower ATTACK and DEFENSE. | |
Tidy Up | Normal | — | — | — | 10 | Removes the effects of entry hazards and Substitute, and boosts user’s Attack and Speed. |
Topsy-Turvy | Dark | — | — | 20 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |
Torch Song | Fire | 100% | 80 | 10 | Raises user's Special Attack. | |
Torment | Dark | 100% | — | 15 | Torments the foe and stops successive use of a move. | |
Toxic | Poison | 90% | — | 10 | A poison move with increasing damage. | |
Toxic Spikes | Poison | — | — | 20 | The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle. | |
Toxic Thread | Poison | 100% | — | 20 | The user shoots poisonous threads to poison the target and lower the target’s Speed stat. | |
Trailblaze | Grass | 100% | 50 | 20 | Raises user's Speed. | |
Transform | Normal | — | — | 10 | The user assumes the foe's guise. | |
Tri Attack | Normal | 100% | 80 | 10 | Fires three kinds of beams at once. | |
Trick | Psychic | 100% | — | 10 | Tricks the foe into trading held items. | |
Trick-or-Treat | Ghost | 100% | — | 20 | The user takes the target trick-or-treating. This adds Ghost type to the target’s type. | |
Trick Room | Psychic | — | — | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
Triple Arrows | Fighting | 100% | 50 | 15 | Raises critical hit ratio and lowers target's Defense. | |
Triple Axel | Ice | 90% | 20 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. | |
Triple Dive | Water | 95% | 30 | 10 | Hits 3 times in a row. | |
Triple Kick | Fighting | 90% | 10 | 10 | Hits three times with rising power. | |
Trop Kick | Grass | 100% | 70 | 15 | The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat. | |
Trump Card | Normal | — | — | 5 | The fewer PP this move has, the more power it has for attack. | |
Twin Beam | Psychic | 100% | 40 | 10 | Hits twice in one turn. | |
Twineedle | Bug | 100% | 25 | 20 | Jabs the foe twice using stingers. | |
Twinkle Tackle | Fairy | — | — | — | 1 | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Twister | Dragon | 100% | 40 | 20 | Whips up a tornado to attack. | |
U-turn | Bug | 100% | 70 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Upper Hand | Fighting | — | — | — | Strikes before a target's priority move. | |
Uproar | Normal | 100% | 90 | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. | |
V-create | Fire | 95% | 180 | 5 | With a hot flame on its forehead, the user hurls itself at its target. It lowers the user’s Defense, Sp. Def, and Speed stats. | |
Vacuum Wave | Fighting | 100% | 40 | 30 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. | |
Veevee Volley | Normal | — | — | 20 | The more Eevee loves its Trainer, the greater the move’s power. It never misses. | |
Venom Drench | Poison | 100% | — | 20 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | |
Venoshock | Poison | 100% | 65 | 10 | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | |
Vise Grip | Normal | 100% | 55 | 30 | Grips with power ful pincers. | |
Victory Dance | Fighting | — | — | 10 | Raises Attack and Defense. | |
Vine Whip | Grass | 100% | 45 | 25 | Whips the foe with slender vines. | |
Vital Throw | Fighting | — | 70 | 10 | A 2nd-strike move that never misses. | |
Volt Switch | Electric | 100% | 70 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
Volt Tackle | Electric | 100% | 120 | 15 | A life-risking tackle that slightly hurts the user. | |
Wake-Up Slap | Fighting | 100% | 70 | 10 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | |
Water Gun | Water | 100% | 40 | 25 | Squirts water to attack. | |
Water Pledge | Water | 100% | 80 | 10 | A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | |
Water Pulse | Water | 100% | 60 | 20 | Attacks with ultrasonic waves. May confuse the foe | |
Water Shuriken | Water | 100% | 15 | 20 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | |
Water Sport | Water | — | — | 15 | The user becomes soaked to raise resistance to fire. | |
Water Spout | Water | 100% | 150 | 5 | Inflicts more damage if the user’s HP is high. | |
Waterfall | Water | 100% | 80 | 15 | An aquatic charge attack. | |
Wave Crash | Water | 100% | 75 | 10 | User receives recoil damage. | |
Weather Ball | Normal | 100% | 50 | 10 | The move’s type and power change with the weather. | |
Whirlpool | Water | 85% | 35 | 15 | Traps the foe for 2-5 turns. | |
Whirlwind | Normal | — | — | 20 | Blows away the foe & ends battle. | |
Wicked Blow | Dark | 100% | 80 | 5 | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | |
Wicked Torque | Dark | 100% | 80 | 10 | Wicked Torque has no added effects. | |
Wide Guard | Rock | — | — | 10 | The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | |
Wild Charge | Electric | 100% | 90 | 15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |
Wildbolt Storm | Electric | 80% | 95 | 5 | May paralyze target. | |
Will-O-Wisp | Fire | 85% | — | 15 | Inflicts a burn on the foe with intense fire. | |
Wing Attack | Flying | 100% | 60 | 35 | Strikes the target with wings. | |
Wish | Normal | — | — | 10 | A wish that restores HP. It takes time to work. | |
Withdraw | Water | — | — | 40 | Heightens the user's DEFENSE. | |
Wonder Room | Psychic | — | — | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | |
Wood Hammer | Grass | 100% | 120 | 15 | The user slams its rugged body into the foe to attack. The user also sustains serious damage. | |
Work Up | Normal | — | — | 30 | The user is roused, and its Attack and Sp. Atk stats increase. | |
Worry Seed | Grass | 100% | — | 10 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | |
Wrap | Normal | 90% | 15 | 20 | Squeezes the foe for 2-5 turns. | |
Wring Out | Normal | 100% | — | 5 | The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | |
X-Scissor | Bug | 100% | 80 | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | |
Yawn | Normal | — | — | 10 | Lulls the foe into yawning, then sleeping next turn. | |
Zap Cannon | Electric | 50% | 120 | 5 | An attack that always paralyzes. | |
Zen Headbutt | Psychic | 90% | 80 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | |
Zing Zap | Electric | 100% | 80 | 10 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | |
Zippy Zap | Electric | 100% | 80 | 10 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. |