Pokémon move list


In the world of Pokémon, moves are powerful attacks that each Pokémon species can learn and use in battles. Each move has its own type, power, accuracy, and effect, and can greatly impact the outcome of a battle. Some moves are physical and special attacks that deal direct damage, while others are status attacks that use energy to cause a variety of effects, such as raising or lowering the target's stats, inflicting status conditions, or restoring the user's health.

There are over 700 different moves in the Pokémon franchise, and each Pokémon species can typically learn up to four moves at a time. The moves a Pokémon can learn can be influenced by its species, evolution, and level-up experience. Some Pokémon can also learn moves through special methods such as TMs (Technical Machines), HMs (Hidden Machines), Move Tutors and breeding.

In battles, choosing the right moveset for your Pokémon is crucial for success. Understanding the strengths and weaknesses of each move, as well as the type matchups and overall battle strategy, can greatly impact the outcome of a battle. With a diverse range of moves available, the possibilities for customizing your Pokémon's moveset are endless, making the world of Pokémon battles a dynamic and constantly evolving experience.


Name Type Category Accuracy Power PP Effect
10,000,000 Volt Thunderbolt Electric Special 195 1 The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Absorb Grass Special 100% 20 25 Steals 1/2 of the damage inflicted.
Accelerock Rock Physical 100% 40 20 The user smashes into the target at high speed. This move always goes first.
Acid Poison Special 100% 40 30 An attack that may lower DEFENSE.
Acid Armor Poison Status 20 Sharply raises the user's DEFENSE.
Acid Downpour Poison 1 The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Acid Spray Poison Special 100% 40 20 The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.
Acrobatics Flying Physical 100% 55 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Acupressure Normal Status 30 The user applies pressure to stress points, sharply boosting one of its stats.
Aerial Ace Flying Physical 60 20 An extremely speedy and unavoidable attack.
Aeroblast Flying Special 95% 100 5 Has a high criti­ cal hit ratio.
After You Normal Status 15 The user helps the target and makes it use its move right after the user.
Agility Psychic Status 30 Sharply increases the user's SPEED.
Air Cutter Flying Special 95% 60 25 Hacks with razorlike wind. High critical-hit ratio.
Air Slash Flying Special 95% 75 15 The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
All-Out Pummeling Fighting 1 The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Ally Switch Psychic Status 15 The user teleports using a strange power and switches its place with one of its allies.
Amnesia Psychic Status 20 Sharply raises the user's SPCL.DEF.
Anchor Shot Steel Physical 100% 80 20 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
Ancient Power Rock Special 100% 60 5 An attack that may raise all stats.
Apple Acid Grass Special 100% 80 10 The user attacks the target with an acidic liquid created from tart apples. This also lowers the target’s Sp. Def stat.
Aqua Cutter Water Physical 100% 70 20 High critical hit ratio.
Aqua Jet Water Physical 100% 40 20 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Aqua Ring Water Status 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Step Water Physical 100% 80 10 Raises user's Speed.
Aqua Tail Water Physical 90% 90 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Arm Thrust Fighting Physical 100% 15 20 Straight-arm punches that strike the foe 2 to 5 times.
Armor Cannon Fire Special 100% 120 5 Lowers user's Defense and Special Defense.
Aromatherapy Grass Status 5 Heals all status problems with a soothing scent.
Aromatic Mist Fairy Status 20 The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Assist Normal Status 20 Attacks randomly with one of the partner’s moves.
Assurance Dark Physical 100% 60 10 If the foe has already taken some damage in the same turn, this attack’s power is doubled.
Astonish Ghost Physical 100% 30 15 An attack that may shock the foe into flinching.
Astral Barrage Ghost Special 100% 120 5 The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
Attack Order Bug Physical 100% 90 15 The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
Attract Normal Status 100% 15 Makes the opposite gender infatuated.
Aura Sphere Fighting Special 80 20 The user looses a blast of aura power from deep within its body. This move is certain to hit.
Aura Wheel Electric Physical 100% 110 10 Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.
Aurora Beam Ice Special 100% 65 20 An attack that may lower ATTACK.
Aurora Veil Ice Status 20 This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
Autotomize Steel Status 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Avalanche Ice Physical 100% 60 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Axe Kick Fighting Physical 90% 120 10 May confuse opponent. If it misses, the user loses HP.
Baby-Doll Eyes Fairy Status 100% 30 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Baddy Bad Dark Special 95% 80 15 The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
Baneful Bunker Poison Status 10 In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Barb Barrage Poison Physical 100% 60 15 Inflicts double damage if the target has a status condition.
Barrage Normal Physical 85% 15 20 Throws orbs to hit 2-5 times.
Barrier Psychic Status 20 Sharply increases user's DEFENSE.
Baton Pass Normal Status 40 Switches while keeping effects.
Beak Blast Flying Physical 100% 100 15 The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn.
Beat Up Dark Physical 100% 10 Party POKéMON join in the attack.
Behemoth Bash Steel Physical 100% 100 5 The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
Behemoth Blade Steel Physical 100% 100 5 The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
Belch Poison Special 90% 120 10 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Belly Drum Normal Status 10 Reduces own HP to maximize ATTACK.
Bestow Normal Status 15 The user passes its held item to the target when the target isn’t holding an item.
Bide Normal Physical 10 Waits 2-3 turns & hits back double.
Bind Normal Physical 85% 15 20 Binds the target for 2-5 turns.
Bite Dark Physical 100% 60 25 An attack that may cause flinching.
Bitter Blade Fire Physical 100% 90 10 User recovers half the HP inflicted on opponent.
Bitter Malice Ghost Special 100% 60 15 Inflicts double damage if the target has a status condition.
Black Hole Eclipse Dark 1 The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Blast Burn Fire Special 90% 150 5 Powerful, but leaves the user immobile the next turn.
Blaze Kick Fire Physical 90% 85 10 A kick with a high critical- hit ratio. May cause a burn.
Blazing Torque Fire Physical 100% 80 10
Bleakwind Storm Flying Special 80% 95 5 May cause frostbite.
Blizzard Ice Special 70% 110 5 An attack that may freeze the foe.
Block Normal Status 5 Blocks the foe’s way to prevent escape.
Bloom Doom Grass 1 The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Blue Flare Fire Special 85% 130 5 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn.
Body Press Fighting Physical 100% 80 10 The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.
Body Slam Normal Physical 100% 85 15 An attack that may cause paralysis.
Bolt Beak Electric Physical 100% 85 10 The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
Bolt Strike Electric Physical 85% 130 5 The user charges its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
Bone Club Ground Physical 85% 65 20 An attack that may cause flinching.
Bone Rush Ground Physical 90% 25 10 An attack that hits 2-5 times.
Bonemerang Ground Physical 90% 50 10 An attack that strikes twice.
Boomburst Normal Special 100% 140 10 The user attacks everything around it with the destructive power of a terrible, explosive sound.
Bounce Flying Physical 85% 85 5 Bounces up, then down the next turn. May paralyze.
Bouncy Bubble Water Special 100% 60 20 The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
Branch Poke Grass Physical 100% 40 40 The user attacks the target by poking it with a sharply pointed branch.
Brave Bird Flying Physical 100% 120 15 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Breaking Swipe Dragon Physical 100% 60 15 The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
Breakneck Blitz Normal 1 The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Brick Break Fighting Physical 100% 75 15 Destroys barriers such as REFLECT and causes damage.
Brine Water Special 100% 65 10 If the foe’s HP is down to about half, this attack will hit with double the power.
Brutal Swing Dark Physical 100% 60 20 The user swings its body around violently to inflict damage on everything in its vicinity.
Bubble Water Special 100% 40 30 An attack that may reduce SPEED.
Bubble Beam Water Special 100% 65 20 An attack that may lower SPEED.
Bug Bite Bug Physical 100% 60 20 The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Bug Buzz Bug Special 100% 90 10 The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
Bulk Up Fighting Status 20 Bulks up the body to boost both ATTACK and DEFENSE.
Bulldoze Ground Physical 100% 60 20 The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
Bullet Punch Steel Physical 100% 40 30 The user strikes with a tough punch as fast as a bullet. This move always goes first.
Bullet Seed Grass Physical 100% 25 30 Shoots 2 to 5 seeds in a row to strike the foe.
Burn Up Fire Special 100% 130 5 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
Burning Jealousy Fire Special 100% 70 5 The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Buzzy Buzz Electric Special 100% 60 20 The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Calm Mind Psychic Status 20 Raises SP. ATK and SP. DEF by focusing the mind.
Camouflage Normal Status 20 Alters the POKéMON’s type depending on the location.
Captivate Normal Status 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Catastropika Electric Physical 210 1 The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Ceaseless Edge Dark Physical 90% 65 15 High critical hit ratio. Damages target with splinters each turn.
Celebrate Normal Status 40 The Pokémon congratulates you on your special day!
Charge Electric Status 20 Charges power to boost the electric move used next.
Charge Beam Electric Special 90% 50 10 The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
Charm Fairy Status 100% 20 Sharply lowers the foe's ATTACK.
Chatter Flying Special 100% 65 20 The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
Chilling Water Water Special 100% 50 20 Lowers opponent's Attack.
Chilly Reception Ice Status 10 Switches out and summons a snowstorm lasting 5 turns.
Chip Away Normal Physical 100% 70 20 Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.
Chloroblast Grass Special 95% 120 5 User receives recoil damage.
Circle Throw Fighting Physical 90% 60 10 The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Clamp Water Physical 85% 35 15 Traps the foe for 2-5 turns.
Clanging Scales Dragon Special 100% 110 5 The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack.
Clangorous Soul Dragon Status 100% 5 The user raises all its stats by using some of its HP.
Clangorous Soulblaze Dragon Special 185 1 After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user’s stats.
Clear Smog Poison Special 50 15 The user attacks by throwing a clump of special mud. All status changes are returned to normal.
Close Combat Fighting Physical 100% 120 5 The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
Coaching Fighting Status 10 The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
Coil Poison Status 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Collision Course Fighting Physical 100% 100 5 Boosted even more if it's super-effective.
Combat Torque Fighting Physical 100% 100 10
Comet Punch Normal Physical 85% 18 15 Repeatedly punches 2-5 times.
Comeuppance Dark Physical 100% 1 10 Deals more damage to the opponent that last inflicted damage on it.
Confide Normal Status 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.
Confuse Ray Ghost Status 100% 10 A move that causes confusion.
Confusion Psychic Special 100% 50 25 An attack that may cause confusion.
Constrict Normal Physical 100% 10 35 An attack that may lower SPEED.
Continental Crush Rock 1 The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Conversion Normal Status 30 Change user's type to a move's type.
Conversion 2 Normal Status 30 The user's type is made resistant.
Copycat Normal Status 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Core Enforcer Dragon Special 100% 100 10 If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability.
Corkscrew Crash Steel 1 The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Corrosive Gas Poison Status 100% 40 The user surrounds everything around it with highly acidic gas and melts away items they hold.
Cosmic Power Psychic Status 20 Raises DEFENSE and SP. DEF with a mystic power.
Cotton Guard Grass Status 10 The user protects itself by wrapping its body in soft cotton, drastically raising the user’s Defense stat.
Cotton Spore Grass Status 100% 40 Sharply reduces the foe's SPEED.
Counter Fighting Physical 100% 20 Returns a physical blow double.
Court Change Normal Status 100% 10 With its mysterious power, the user swaps the effects on either side of the field.
Covet Normal Physical 100% 60 25 Cutely begs to obtain an item held by the foe.
Crabhammer Water Physical 90% 100 10 Has a high criti­ cal hit ratio.
Crafty Shield Fairy Status 10 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Cross Chop Fighting Physical 80% 100 5 Has a high criti­ cal hit ratio.
Cross Poison Poison Physical 100% 70 20 A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
Crunch Dark Physical 100% 80 15 An attack that may lower SPCL.DEF.
Crush Claw Normal Physical 95% 75 10 Tears at the foe with sharp claws. May lower DEFENSE.
Crush Grip Normal Physical 100% 5 The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
Curse Ghost Status 10 Works differently for ghost-types.
Cut Normal Physical 95% 50 30 Cuts using claws, scythes, etc.
Dark Pulse Dark Special 100% 80 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Dark Void Dark Status 50% 10 The foe is dragged into a world of total darkness that puts it to sleep.
Darkest Lariat Dark Physical 100% 85 10 The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.
Dazzling Gleam Fairy Special 100% 80 10 The user damages opposing Pokémon by emitting a powerful flash.
Decorate Fairy Status 15 The user sharply raises the target’s Attack and Sp. Atk stats by decorating the target.
Defend Order Bug Status 10 The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
Defense Curl Normal Status 40 Heightens the user's DEFENSE.
Defog Flying Status 15 Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
Destiny Bond Ghost Status 5 The foe faints if the user does.
Detect Fighting Status 5 Evades attack that turn. It may fail.
Devastating Drake Dragon 1 The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Diamond Storm Rock Physical 95% 100 5 The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user’s Defense stat.
Dig Ground Physical 100% 80 10 1st turn: Burrow 2nd turn: Attack
Dire Claw Poison Physical 100% 60 15 High critical hit ratio. May poison, paralyze or make the opponent drowsy.
Disable Normal Status 100% 20 Disables the foe's most recent move.
Disarming Voice Fairy Special 40 15 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Discharge Electric Special 100% 80 15 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Dive Water Physical 100% 80 10 Dives underwater the first turn and strikes next turn.
Dizzy Punch Normal Physical 100% 70 10 An attack that may cause confusion.
Doodle Normal Status 100% 10 Changes the abilities of the user and its teammates to that of the target.
Doom Desire Steel Special 100% 140 5 Summons strong sunlight to attack 2 turns later.
Double-Edge Normal Physical 100% 120 15 A tackle that also hurts the user.
Double Hit Normal Physical 90% 35 10 The user slams the foe with a tail, etc. The target is hit twice in a row.
Double Iron Bash Steel Physical 100% 60 5 The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
Double Kick Fighting Physical 100% 30 30 A double kicking attack.
Double Shock Electric Physical 100% 120 5 After using this move, the user will no longer be Electric type.
Double Slap Normal Physical 85% 15 10 Repeatedly slaps 2-5 times.
Double Team Normal Status 15 Heightens evasive­ ness.
Draco Meteor Dragon Special 90% 130 5 Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Dragon Ascent Flying Physical 100% 120 5 After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process.
Dragon Breath Dragon Special 100% 60 20 A strong breath attack.
Dragon Claw Dragon Physical 100% 80 15 Slashes the foe with sharp claws.
Dragon Dance Dragon Status 20 A mystical dance that ups ATTACK and SPEED.
Dragon Darts Dragon Physical 100% 50 10 The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
Dragon Energy Dragon Special 100% 150 5 Converting its life-force into power, the user attacks opposing Pokémon. The lower the user’s HP, the lower the move’s power.
Dragon Hammer Dragon Physical 100% 90 15 The user uses its body like a hammer to attack the target and inflict damage.
Dragon Pulse Dragon Special 100% 85 10 The foe is attacked with a shock wave generated by the user’s gaping mouth.
Dragon Rage Dragon Special 100% 10 Always inflicts 40HP damage.
Dragon Rush Dragon Physical 75% 100 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Dragon Tail Dragon Physical 90% 60 10 The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
Drain Punch Fighting Physical 100% 75 10 An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
Draining Kiss Fairy Special 100% 50 10 The user steals the target’s energy with a kiss. The user’s HP is restored by over half of the damage taken by the target.
Dream Eater Psychic Special 100% 100 15 Steals HP from a sleeping victim.
Drill Peck Flying Physical 100% 80 20 A strong, spin­ ning-peck attack.
Drill Run Ground Physical 95% 80 10 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Drum Beating Grass Physical 100% 80 10 The user plays its drum, controlling the drum’s roots to attack the target. This also lowers the target’s Speed stat.
Dual Chop Dragon Physical 90% 40 15 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dual Wingbeat Flying Physical 90% 40 10 The user slams the target with its wings. The target is hit twice in a row.
Dynamax Cannon Dragon Special 100% 100 5 The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed.
Dynamic Punch Fighting Physical 50% 100 5 An attack that always confuses.
Earth Power Ground Special 100% 90 10 The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Earthquake Ground Physical 100% 100 10 Tough but useless vs. flying foes.
Echoed Voice Normal Special 100% 40 15 The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
Eerie Impulse Electric Status 100% 15 The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Eerie Spell Psychic Special 100% 80 5 The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move.
Egg Bomb Normal Physical 75% 100 10 Eggs are hurled at the foe.
Electric Terrain Electric Status 10 The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
Electrify Electric Status 20 If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.
Electro Ball Electric Special 100% 10 The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
Electro Drift Electric Special 100% 100 5 Boosted even more if it's super-effective.
Electroweb Electric Special 95% 55 15 The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat.
Embargo Dark Status 100% 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
Ember Fire Special 100% 40 25 An attack that may inflict a burn.
Encore Normal Status 100% 5 Makes the foe re­ peat 2-6 times.
Endeavor Normal Physical 100% 5 Gains power if the user’s HP is lower than the foe’s HP.
Endure Normal Status 10 Always leaves at least 1HP.
Energy Ball Grass Special 100% 90 10 The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
Entrainment Normal Status 100% 15 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.
Eruption Fire Special 100% 150 5 The higher the user’s HP, the more damage caused.
Esper Wing Psychic Special 90% 75 10 High critical hit ratio. Raises user's Speed.
Eternabeam Dragon Special 90% 160 5 This is Eternatus’s most powerful attack in its original form. The user can’t move on the next turn.
Expanding Force Psychic Special 100% 80 10 The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.
Explosion Normal Physical 100% 250 5 Very powerful but makes user faint.
Extrasensory Psychic Special 100% 80 20 Attacks with a peculiar power. May cause flinching.
Extreme Evoboost Normal Status 1 After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Extreme Speed Normal Physical 100% 80 5 A powerful first- strike move.
Facade Normal Physical 100% 70 20 Boosts ATTACK when burned, paralyzed, or poisoned.
Fairy Lock Fairy Status 10 By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Fairy Wind Fairy Special 100% 40 30 The user stirs up a fairy wind and strikes the target with it.
Fake Out Normal Physical 100% 40 10 A 1st-turn, 1st-strike move that causes flinching.
Fake Tears Dark Status 100% 20 Feigns crying to sharply lower the foe’s SP. DEF.
False Surrender Dark Physical 80 10 The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
False Swipe Normal Physical 100% 40 40 Leaves the foe with at least 1HP.
Feather Dance Flying Status 100% 15 Envelops the foe with down to sharply reduce ATTACK.
Feint Normal Physical 100% 30 10 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Feint Attack Dark Physical 60 20 An attack that never misses.
Fell Stinger Bug Physical 100% 50 25 When the user knocks out a target with this move, the user’s Attack stat rises sharply.
Fiery Dance Fire Special 100% 80 10 Cloaked in flames, the user dances and flaps its wings. It may also raise the user’s Sp. Atk stat.
Fiery Wrath Dark Special 100% 90 10 The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
Fillet Away Normal Status 10 Lowers HP but sharply boosts Attack, Special Attack, and Speed.
Final Gambit Fighting Special 100% 5 The user risks everything to attack its target. The user faints but does damage equal to the user’s HP.
Fire Blast Fire Special 85% 110 5 An attack that may cause a burn.
Fire Fang Fire Physical 95% 65 15 The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Fire Lash Fire Physical 100% 80 15 The user strikes the target with a burning lash. This also lowers the target’s Defense stat.
Fire Pledge Fire Special 100% 80 10 A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire.
Fire Punch Fire Physical 100% 75 15 A fiery punch. May cause a burn.
Fire Spin Fire Special 85% 35 15 Traps foe in fire for 2-5 turns.
First Impression Bug Physical 100% 90 10 Although this move has great power, it only works the first turn the user is in battle.
Fishious Rend Water Physical 100% 85 10 The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
Fissure Ground Physical 30% 5 A ground-type, one-hit KO attack.
Flail Normal Physical 100% 15 Stronger if the user's HP is low.
Flame Burst Fire Special 100% 70 15 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Flame Charge Fire Physical 100% 50 20 The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.
Flame Wheel Fire Physical 100% 60 25 An attack that may cause a burn.
Flamethrower Fire Special 100% 90 15 An attack that may inflict a burn.
Flare Blitz Fire Physical 100% 120 15 The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
Flash Normal Status 100% 20 Blinds the foe to reduce accuracy.
Flash Cannon Steel Special 100% 80 10 The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
Flatter Dark Status 100% 15 Confuses the foe, but raises its SP. ATK.
Fleur Cannon Fairy Special 90% 130 5 The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat.
Fling Dark Physical 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item.
Flip Turn Water Physical 100% 60 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Floaty Fall Flying Physical 95% 90 15 The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.
Floral Healing Fairy Status 10 The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass.
Flower Shield Fairy Status 10 The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Flower Trick Grass Physical 70 10 Never misses; always results in a critical hit.
Fly Flying Physical 95% 90 15 1st turn: Fly 2nd turn: Attack
Flying Press Fighting Physical 95% 100 10 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast Fighting Special 70% 120 5 The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
Focus Energy Normal Status 30 Raises the criti­ cal hit ratio.
Focus Punch Fighting Physical 100% 150 20 A powerful loyalty attack. The user flinches if hit.
Follow Me Normal Status 20 Draws attention to make foes attack only the user.
Force Palm Fighting Physical 100% 60 10 The foe is attacked with a shock wave. It may also leave the target paralyzed.
Foresight Normal Status 40 Negates accuracy reduction moves.
Forest’s Curse Grass Status 100% 20 The user puts a forest curse on the target. Afflicted targets are now Grass type as well.
Foul Play Dark Physical 100% 95 15 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.
Freeze-Dry Ice Special 100% 70 20 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Freeze Shock Ice Physical 90% 140 5 On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.
Freezing Glare Psychic Special 100% 90 10 The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
Freezy Frost Ice Special 90% 100 10 The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.
Frenzy Plant Grass Special 90% 150 5 Powerful, but leaves the user immobile the next turn.
Frost Breath Ice Special 90% 60 10 The user blows a cold breath on the target. This attack always results in a critical hit.
Frustration Normal Physical 100% 20 An attack based on lack of loyalty.
Fury Attack Normal Physical 85% 15 20 Jabs the target 2-5 times.
Fury Cutter Bug Physical 95% 40 20 Successive hits raise power.
Fury Swipes Normal Physical 80% 18 15 Quickly scratches 2-5 times.
Fusion Bolt Electric Physical 100% 100 5 The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
Fusion Flare Fire Special 100% 100 5 The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt.
Future Sight Psychic Special 100% 120 10 An attack that hits on 3rd turn.
G-Max Befuddle Bug 5 Butterfree-exclusive G-Max Move. Poisons, paralyzes, or puts opponent to sleep.
G-Max Cannonade Water 10 Blastoise-exclusive G-Max Move. Damages non-Water types for 4 turns.
G-Max Centiferno Fire 5 Centiskorch-exclusive G-Max Move. Traps opponents for 4-5 turns.
G-Max Chi Strike Fighting 5 Machamp-exclusive G-Max Move. Increases critical hit ratio.
G-Max Cuddle Normal 5 Eevee-exclusive G-Max Move. Infatuates opponents.
G-Max Depletion Dragon 5 Duraludon-exclusive G-Max Move. Reduces opponent's PP.
G-Max Drum Solo Grass 5 Rillaboom-exclusive G-Max Move. Ignores target's ability.
G-Max Finale Fairy 5 Alcremie-exclusive G-Max Move. Heals the user's team.
G-Max Fireball Fire 5 Cinderace-exclusive G-Max Move. Ignores target's ability.
G-Max Foam Burst Water 5 Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed.
G-Max Gold Rush Normal 5 Meowth-exclusive G-Max Move. Confuses opponents and earns more money.
G-Max Gravitas Psychic 5 Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns.
G-Max Hydrosnipe Water 5 Inteleon-exclusive G-Max Move. Ignores target's ability.
G-Max Malodor Poison 5 Garbodor-exclusive G-Max Move. Poisons opponents.
G-Max Meltdown Steel 5 Melmetal-exclusive G-Max Move. Prevents opponents using the same move twice in a row.
G-Max One Blow Dark 5 Urshifu Single-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect.
G-Max Rapid Flow Water 5 Urshifu Rapid-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect.
G-Max Replenish Normal 5 Snorlax-exclusive G-Max Move. Recycles Berries.
G-Max Resonance Ice 5 Lapras-exclusive G-Max Move. Reduces damage for 5 turns.
G-Max Sandblast Ground 5 Sandaconda-exclusive G-Max Move. Traps opponents for 4-5 turns.
G-Max Smite Fairy 5 Hatterene-exclusive G-Max Move. Confuses opponents.
G-Max Snooze Dark 5 Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy.
G-Max Steelsurge Steel 5 Copperajah-exclusive G-Max Move. Sets up Spikes on the field.
G-Max Stonesurge Water 5 Drednaw-exclusive G-Max Move. Sets up Stealth Rock.
G-Max Stun Shock Electric 10 Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents.
G-Max Sweetness Grass 10 Appletun-exclusive G-Max Move. Heals status conditions of user's team.
G-Max Tartness Grass 10 Flapple-exclusive G-Max Move. Reduces opponents' evasiveness.
G-Max Terror Ghost 10 Gengar-exclusive G-Max Move. Prevents opponent from switching out.
G-Max Vine Lash Grass 10 Venusaur-exclusive G-Max Move. Damages non-Grass types for 4 turns.
G-Max Volcalith Rock 10 Coalossal-exclusive G-Max Move. Deals damage for 4 turns.
G-Max Volt Crash Electric 10 Pikachu-exclusive G-Max Move. Paralyzes opponents.
G-Max Wildfire Fire 10 Charizard-exclusive G-Max Move. Damages non-Fire types for 4 turns.
G-Max Wind Rage Flying 10 Corviknight-exclusive G-Max Move. Removes battlefield hazards.
Gastro Acid Poison Status 100% 10 The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
Gear Grind Steel Physical 85% 50 15 The user attacks by throwing two steel gears at its target.
Gear Up Steel Status 20 The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Genesis Supernova Psychic Special 185 1 After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
Geomancy Fairy Status 10 The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Giga Drain Grass Special 100% 75 10 Steals 1/2 of the damage inflicted.
Giga Impact Normal Physical 90% 150 5 The user charges at the foe using every bit of its power. The user must rest on the next turn.
Gigaton Hammer Steel Physical 100% 160 5 Cannot be used twice in a row.
Gigavolt Havoc Electric 1 The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Glacial Lance Ice Physical 100% 130 5 The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
Glaciate Ice Special 95% 65 10 The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets’ Speed stat.
Glaive Rush Dragon Physical 100% 120 5 Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage.
Glare Normal Status 100% 30 A move that may cause paralysis.
Glitzy Glow Psychic Special 95% 80 15 The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
Grass Knot Grass Special 100% 20 The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
Grass Pledge Grass Special 100% 80 10 A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
Grass Whistle Grass Status 55% 15 Lulls the foe into sleep with a pleasant melody.
Grassy Glide Grass Physical 100% 70 20 Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
Grassy Terrain Grass Status 10 The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Grav Apple Grass Physical 100% 80 10 The user inflicts damage by dropping an apple from high above. This also lowers the target’s Defense stat.
Gravity Psychic Status 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Growl Normal Status 100% 40 Reduces the foe's ATTACK.
Growth Normal Status 20 Raises the SPCL. ATK rating.
Grudge Ghost Status 5 If the user faints, deletes the PP of the final move.
Guard Split Psychic Status 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s.
Guard Swap Psychic Status 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Guardian of Alola Fairy Special 1 The user, the Land Spirit Pokémon, obtains Alola’s energy using its Z-Power and attacks the target with full force. This reduces the target’s HP greatly.
Guillotine Normal Physical 30% 5 A one-hit KO, pincer attack.
Gunk Shot Poison Physical 80% 120 5 The user shoots filthy garbage at the foe to attack. It may also poison the target.
Gust Flying Special 100% 40 35 Whips up a strong gust of wind.
Gyro Ball Steel Physical 100% 5 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Hail Ice Status 10 Summons a hailstorm that strikes every turn.
Hammer Arm Fighting Physical 90% 100 10 The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
Happy Hour Normal Status 30 Using Happy Hour doubles the amount of prize money received after battle.
Harden Normal Status 30 Raises the user's DEFENSE.
Haze Ice Status 30 Eliminates all stat changes.
Head Charge Normal Physical 100% 120 15 The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
Head Smash Rock Physical 80% 150 5 The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
Headbutt Normal Physical 100% 70 15 An attack that may make foe flinch.
Headlong Rush Ground Physical 100% 100 5 Lowers user's Defense.
Heal Bell Normal Status 5 Eliminates all status problems.
Heal Block Psychic Status 100% 15 The user prevents the foe from using any HP-recovery moves for five turns.
Heal Order Bug Status 10 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heal Pulse Psychic Status 10 The user emits a healing pulse which restores the target’s HP by up to half of its max HP.
Healing Wish Psychic Status 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Heart Stamp Psychic Physical 100% 60 25 The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
Heart Swap Psychic Status 10 The user employs its psychic power to switch stat changes with the foe.
Heat Crash Fire Physical 100% 10 The user slams its target with its flame- covered body. The more the user outweighs the target, the greater the damage.
Heat Wave Fire Special 90% 95 10 Exhales a hot breath on the foe. May inflict a burn.
Heavy Slam Steel Physical 100% 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
Helping Hand Normal Status 20 Boosts the power of the recipient’s moves.
Hex Ghost Special 100% 65 10 This relentless attack does massive damage to a target affected by status problems.
Hidden Power Normal Special 100% 60 15 The power varies with the POKéMON.
High Horsepower Ground Physical 95% 95 10 The user fiercely attacks the target using its entire body.
High Jump Kick Fighting Physical 90% 130 10 May miss and hurt the user.
Hold Back Normal Physical 100% 40 40 The user holds back when it attacks and the target is left with at least 1 HP.
Hold Hands Normal Status 40 The user and an ally hold hands. This makes them very happy.
Hone Claws Dark Status 15 The user sharpens its claws to boost its Attack stat and accuracy.
Horn Attack Normal Physical 100% 65 25 An attack using a horn to jab.
Horn Drill Normal Physical 30% 5 A one-hit KO, drill attack.
Horn Leech Grass Physical 100% 75 10 The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.
Howl Normal Status 40 Howls to raise the spirit and boosts ATTACK.
Hurricane Flying Special 70% 110 10 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Hydro Cannon Water Special 90% 150 5 Powerful, but leaves the user immobile the next turn.
Hydro Pump Water Special 80% 110 5 A powerful water- type attack.
Hydro Vortex Water 1 The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Hyper Beam Normal Special 90% 150 5 1st turn: Attack 2nd turn: Rest
Hyper Drill Normal Physical 100% 100 5 Can strike through Protect/Detect.
Hyper Fang Normal Physical 90% 80 15 An attack that may cause flinching.
Hyper Voice Normal Special 100% 90 10 A loud attack that uses sound waves to injure.
Hyperspace Fury Dark Physical 100 5 Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user’s Defense.
Hyperspace Hole Psychic Special 80 5 Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect.
Hypnosis Psychic Status 60% 20 May put the foe to sleep.
Ice Ball Ice Physical 90% 30 20 A 5-turn attack that gains power on successive hits.
Ice Beam Ice Special 100% 90 10 An attack that may freeze the foe.
Ice Burn Ice Special 90% 140 5 On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Ice Fang Ice Physical 95% 65 15 The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Ice Hammer Ice Physical 90% 100 10 The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.
Ice Punch Ice Physical 100% 75 15 An icy punch. May cause freezing.
Ice Shard Ice Physical 100% 40 30 The user flash freezes chunks of ice and hurls them. This move always goes first.
Ice Spinner Ice Physical 100% 80 15 Removes effects of Terrain.
Icicle Crash Ice Physical 90% 85 10 The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
Icicle Spear Ice Physical 100% 25 30 Attacks the foe by firing 2 to 5 icicles in a row.
Icy Wind Ice Special 95% 55 15 An icy attack that lowers SPEED.
Imprison Psychic Status 10 Prevents foes from using moves known by the user.
Incinerate Fire Special 100% 60 15 The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
Infernal Parade Ghost Special 100% 60 15 Inflicts double damage if the target has a status condition.
Inferno Fire Special 50% 100 5 The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
Inferno Overdrive Fire 1 The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Infestation Bug Special 100% 20 20 The target is infested and attacked for four to five turns. The target can’t flee during this time.
Ingrain Grass Status 20 Lays roots that restore HP. The user can’t switch out.
Instruct Psychic Status 15 The user instructs the target to use the target’s last move again.
Ion Deluge Electric Status 25 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Iron Defense Steel Status 15 Hardens the body’s surface to sharply raise DEFENSE.
Iron Head Steel Physical 100% 80 15 The foe slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail Steel Physical 75% 100 15 An attack that may reduce DEFENSE.
Jaw Lock Dark Physical 100% 80 10 This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Jet Punch Water Physical 100% 60 15 Always goes first.
Judgment Normal Special 100% 100 10 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
Jump Kick Fighting Physical 95% 100 10 May miss, damaging the user.
Jungle Healing Grass Status 10 The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.
Karate Chop Fighting Physical 100% 50 25 Has a high criti­ cal hit ratio.
Kinesis Psychic Status 80% 15 Reduces the foe's accuracy.
King’s Shield Steel Status 10 The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
Knock Off Dark Physical 100% 65 20 Knocks down the foe’s held item to prevent its use.
Kowtow Cleave Dark Physical 85 10 Always hits.
Land’s Wrath Ground Physical 100% 90 10 The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Laser Focus Normal Status 30 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Lash Out Dark Physical 100% 75 5 The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.
Last Resort Normal Physical 100% 140 5 This move can be used only after the user has used all the other moves it knows in the battle.
Last Respects Ghost Physical 100% 50 10 Damages increases the more party Pokémon have been defeated.
Lava Plume Fire Special 100% 80 15 An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns.
Leaf Blade Grass Physical 100% 90 15 Slashes with a sharp leaf. High critical-hit ratio.
Leaf Storm Grass Special 90% 130 5 A storm of sharp leaves is whipped up. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
Leaf Tornado Grass Special 90% 65 10 The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy.
Leafage Grass Physical 100% 40 40 The user attacks by pelting the target with leaves.
Leech Life Bug Physical 100% 80 10 Steals 1/2 of the damage inflicted.
Leech Seed Grass Status 90% 10 Steals HP from the foe on every turn.
Leer Normal Status 100% 30 Reduces the foe's DEFENSE.
Let’s Snuggle Forever Fairy Physical 190 1 After obtaining Z-Power, the user, Mimikyu, punches the target with full force.
Lick Ghost Physical 100% 30 30 An attack that may cause paralysis.
Life Dew Water Status 10 The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
Light of Ruin Fairy Special 90% 140 5 Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
Light Screen Psychic Status 30 Ups SPCL.DEF with a wall of light.
Light That Burns the Sky Psychic Special 200 1 This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability.
Liquidation Water Physical 100% 85 10 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.
Lock-On Normal Status 5 Ensures the next attack will hit.
Lovely Kiss Normal Status 75% 10 May cause the foe to fall asleep.
Low Kick Fighting Physical 100% 20 An attack that may cause flinching.
Low Sweep Fighting Physical 100% 65 20 The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
Lucky Chant Normal Status 30 The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Lumina Crash Psychic Special 100% 80 10 Harshly lowers target’s Special Defense.
Lunar Blessing Psychic Status 10 Heals user's status conditions and recovers HP.
Lunar Dance Psychic Status 10 The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Lunge Bug Physical 100% 80 15 The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat.
Luster Purge Psychic Special 100% 70 5 Attacks with a burst of light. May lower SP. DEF.
Mach Punch Fighting Physical 100% 40 30 A fast punch that lands first.
Magic Coat Psychic Status 15 Reflects special effects back to the attacker.
Magic Powder Psychic Status 100% 20 The user scatters a cloud of magic powder that changes the target to Psychic type.
Magic Room Psychic Status 10 The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Magical Leaf Grass Special 60 20 Attacks with a strange leaf that cannot be evaded.
Magical Torque Fairy Physical 100% 100 10
Magma Storm Fire Special 75% 100 5 The foe becomes trapped within a maelstrom of fire that rages for two to five turns.
Magnet Bomb Steel Physical 60 20 The user launches a steel bomb that sticks to the target. This attack will not miss.
Magnet Rise Electric Status 10 The user levitates using electrically generated magnetism for five turns.
Magnetic Flux Electric Status 20 The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Magnitude Ground Physical 100% 30 A ground attack with random power.
Make It Rain Steel Special 100% 120 5 Lowers user's Special Attack. Money is earned after the battle.
Malicious Moonsault Dark Physical 180 1 The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Mat Block Fighting Status 10 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Max Airstream Flying Physical 10 10 This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon’s Speed stats.
Max Darkness Dark Physical 10 10 This is a Dark-type attack Dynamax Pokémon use. This lowers the target’s Sp. Def stat.
Max Flare Fire Physical 100 10 This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Flutterby Bug Physical 10 10 This is a Bug-type attack Dynamax Pokémon use. This lowers the target’s Sp. Atk stat.
Max Geyser Water Physical 10 10 This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Guard Normal Status 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Max Hailstorm Ice Physical 10 10 This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Knuckle Fighting Physical 10 10 This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon’s Attack stats.
Max Lightning Electric Physical 10 10 This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Mindstorm Psychic Physical 10 10 This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Ooze Poison Physical 10 10 This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Atk stats.
Max Overgrowth Grass Physical 10 10 This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Phantasm Ghost Physical 10 10 This is a Ghost-type attack Dynamax Pokémon use. This lowers the target’s Defense stat.
Max Quake Ground Physical 10 10 This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon’s Sp. Def stats.
Max Rockfall Rock Physical 10 10 This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Starfall Fairy Physical 10 10 This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Steelspike Steel Physical 10 10 This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon’s Defense stats.
Max Strike Normal Physical 10 10 This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat.
Max Wyrmwind Dragon Physical 10 10 This is a Dragon-type attack Dynamax Pokémon use. This lowers the target’s Attack stat.
Me First Normal Status 20 The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.
Mean Look Normal Status 5 Prevents fleeing or switching.
Meditate Psychic Status 40 Raises the user's ATTACK.
Mega Drain Grass Special 100% 40 15 Steals 1/2 of the damage inflicted.
Mega Kick Normal Physical 75% 120 5 A powerful kicking attack.
Mega Punch Normal Physical 85% 80 20 A powerful punch thrown very hard.
Megahorn Bug Physical 85% 120 10 A powerful charge attack.
Memento Dark Status 100% 10 The user faints and lowers the foe’s abilities.
Menacing Moonraze Maelstrom Ghost Special 200 1 After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target’s Ability.
Metal Burst Steel Physical 100% 10 The user retaliates against the foe that last inflicted damage on it with much greater power.
Metal Claw Steel Physical 95% 50 35 An attack that may up user's ATTACK.
Metal Sound Steel Status 85% 40 Emits a horrible screech that sharply lowers SP. DEF.
Meteor Assault Fighting Physical 100% 150 5 The user attacks wildly with its thick leek. The user can’t move on the next turn, because the force of this move makes it stagger.
Meteor Beam Rock Special 90% 120 10 In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
Meteor Mash Steel Physical 90% 90 10 Fires a meteor-like punch. May raise ATTACK.
Metronome Normal Status 10 Randomly uses any POKéMON move.
Milk Drink Normal Status 10 Restores HP by 1/2 the max HP.
Mimic Normal Status 10 Copies a move used by the foe.
Mind Blown Fire Special 100% 150 5 The user attacks everything around it by causing its own head to explode. This also damages the user.
Mind Reader Normal Status 5 Ensures the next attack will hit.
Minimize Normal Status 10 Heightens evasive­ ness.
Miracle Eye Psychic Status 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Mirror Coat Psychic Special 100% 20 Counters a SPCL. ATK. move double.
Mirror Move Flying Status 20 Counters with the same move.
Mirror Shot Steel Special 85% 65 10 The user looses a flash of energy from its polished body. It may also lower the target’s accuracy.
Mist Ice Status 30 Prevents stat reduction.
Mist Ball Psychic Special 100% 70 5 Attacks with a flurry of down. May lower SP. ATK.
Misty Explosion Fairy Special 100% 100 5 The user attacks everything around it and faints upon using this move. This move’s power is increased on Misty Terrain.
Misty Terrain Fairy Status 10 The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Moonblast Fairy Special 100% 95 15 Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.
Moongeist Beam Ghost Special 100% 100 5 The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
Moonlight Fairy Status 5 Restores HP (varies by time).
Morning Sun Normal Status 5 Restores HP (varies by time).
Mortal Spin Poison Physical 100% 30 15 Removes entry hazards and trap move effects, and poisons opposing Pokémon.
Mountain Gale Ice Physical 85% 100 5 Lowers user's Speed.
Mud Bomb Ground Special 85% 65 10 The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.
Mud Shot Ground Special 95% 55 15 Hurls mud at the foe and reduces SPEED.
Mud-Slap Ground Special 100% 20 10 Reduces the foe's accuracy.
Mud Sport Ground Status 15 Covers the user in mud to raise electrical resistance.
Muddy Water Water Special 85% 90 10 Attacks with muddy water. May lower accuracy.
Multi-Attack Normal Physical 100% 120 10 Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type.
Mystical Fire Fire Special 100% 75 10 The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat.
Mystical Power Psychic Special 90% 70 10 Raises user's Attack or Defense.
Nasty Plot Dark Status 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
Natural Gift Normal Physical 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
Nature Power Normal Status 20 The type of attack varies depending on the location.
Nature’s Madness Fairy Special 90% 10 The user hits the target with the force of nature. It halves the target’s HP.
Needle Arm Grass Physical 100% 60 15 Attacks with thorny arms. May cause flinching.
Never-Ending Nightmare Ghost 1 Deep-seated grudges summoned by the user’s Z-Power trap the target. The power varies, depending on the original move.
Night Daze Dark Special 95% 85 10 The user lets loose a pitch-black shock wave at its target. It may also lower the target’s accuracy.
Night Shade Ghost Special 100% 15 The user's level equals damage HP.
Night Slash Dark Physical 100% 70 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
Nightmare Ghost Status 100% 15 A sleeper loses 1/4 HP every turn.
No Retreat Fighting Status 5 This move raises all the user’s stats but prevents the user from switching out or fleeing.
Noble Roar Normal Status 100% 30 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Noxious Torque Poison Physical 100% 100 10
Nuzzle Electric Physical 100% 20 20 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Oblivion Wing Flying Special 100% 80 10 The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target.
Obstruct Dark Status 100% 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat.
Oceanic Operetta Water Special 195 1 The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
Octazooka Water Special 85% 65 10 An attack that may reduce accuracy.
Octolock Fighting Status 100% 15 The user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.
Odor Sleuth Normal Status 40 Negates the foe’s efforts to heighten evasiveness.
Ominous Wind Ghost Special 100% 60 5 The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
Order Up Dragon Physical 100% 80 10
Origin Pulse Water Special 85% 110 10 The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Outrage Dragon Physical 100% 120 10 Works 2-3 turns and confuses user.
Overdrive Electric Special 100% 80 10 The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Overheat Fire Special 90% 130 5 Allows a full-power attack, but sharply lowers SP. ATK.
Pain Split Normal Status 20 Adds user & foe's HPs. Shares total.
Parabolic Charge Electric Special 100% 65 20 The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.
Parting Shot Dark Status 100% 20 With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Pay Day Normal Physical 100% 40 20 Throws coins. Gets them back later.
Payback Dark Physical 100% 50 10 If the user can use this attack after the foe attacks, its power is doubled.
Peck Flying Physical 100% 35 35 Jabs the foe with a beak, etc.
Perish Song Normal Status 5 Both user and foe faint in 3 turns.
Petal Blizzard Grass Physical 100% 90 15 The user stirs up a violent petal blizzard and attacks everything around it.
Petal Dance Grass Special 100% 120 10 Works 2-3 turns and confuses user.
Phantom Force Ghost Physical 100% 90 10 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Photon Geyser Psychic Special 100% 100 5 The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
Pika Papow Electric Special 20 The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
Pin Missile Bug Physical 95% 25 20 Fires pins that strike 2-5 times.
Plasma Fists Electric Physical 100% 100 15 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Play Nice Normal Status 20 The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat.
Play Rough Fairy Physical 90% 90 10 The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Pluck Flying Physical 100% 60 20 The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
Poison Fang Poison Physical 100% 50 15 A sharp-fanged attack. May badly poison the foe.
Poison Gas Poison Status 90% 40 A move that may poison the foe.
Poison Jab Poison Physical 100% 80 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Poison Powder Poison Status 75% 35 A move that may poison the foe.
Poison Sting Poison Physical 100% 15 35 An attack that may poison the target.
Poison Tail Poison Physical 100% 50 25 Has a high critical-hit ratio. May also poison.
Pollen Puff Bug Special 100% 90 15 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
Poltergeist Ghost Physical 90% 110 5 The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.
Population Bomb Normal Physical 90% 20 10 Hits 1-10 times in a row.
Pounce Bug Physical 100% 50 20 Lowers opponent's Speed.
Pound Normal Physical 100% 40 35 Pounds with fore­ legs or tail.
Powder Bug Status 100% 20 The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move.
Powder Snow Ice Special 100% 40 25 An attack that may cause freezing.
Power Gem Rock Special 100% 80 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Shift Normal Status 10 Switches offensive and defensive stats.
Power Split Psychic Status 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s.
Power Swap Psychic Status 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
Power Trick Psychic Status 10 The user employs its psychic power to switch its Attack with its Defense stat.
Power Trip Dark Physical 100% 20 10 The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.
Power-Up Punch Fighting Physical 100% 40 20 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
Power Whip Grass Physical 85% 120 10 The user violently whirls its vines or tentacles to harshly lash the foe.
Precipice Blades Ground Physical 85% 120 10 The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Present Normal Physical 90% 15 A bomb that may restore HP.
Prismatic Laser Psychic Special 100% 160 10 The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.
Protect Normal Status 10 Foils attack that turn. It may fail.
Psybeam Psychic Special 100% 65 20 An attack that may confuse the foe.
Psych Up Normal Status 10 Copies the foe's stat changes.
Psychic Psychic Special 100% 90 10 An attack that may lower SPCL.DEF.
Psychic Fangs Psychic Physical 100% 85 10 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Psychic Terrain Psychic Status 10 This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Boost Psychic Special 90% 140 5 Allows a full-power attack, but sharply lowers SP. ATK.
Psycho Cut Psychic Physical 100% 70 20 The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.
Psycho Shift Psychic Status 100% 10 Using its psychic power of suggestion, the user transfers its status problems to the target.
Psyshield Bash Psychic Physical 90% 70 10 Raises user's Defense and Special Defense.
Psyshock Psychic Special 100% 80 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike Psychic Special 100% 100 10 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psywave Psychic Special 100% 15 An attack with variable power.
Pulverizing Pancake Normal Physical 210 1 Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Punishment Dark Physical 100% 5 This attack’s power increases the more the foe has powered up with stat changes.
Purify Poison Status 20 The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP.
Pursuit Dark Physical 100% 40 20 Heavily strikes switching POKéMON.
Pyro Ball Fire Physical 90% 120 5 The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
Quash Dark Status 100% 15 The user suppresses the target and makes its move go last.
Quick Attack Normal Physical 100% 40 30 Lets the user get in the first hit.
Quick Guard Fighting Status 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Quiver Dance Bug Status 20 The user lightly performs a beautiful, mystic dance. It boosts the user’s Sp. Atk, Sp. Def, and Speed stats.
Rage Normal Physical 100% 20 20 Raises ATTACK if the user is hit.
Rage Fist Ghost Physical 100% 50 10 The more times the user has been hit by attacks, the greater the move's power.
Rage Powder Bug Status 20 The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Raging Bull Normal Physical 100% 90 10 Type depends on the user’s form. Breaks through Reflect and Light Screen barriers.
Raging Fury Fire Physical 85% 90 10 User keeps repeating the same move over and over.
Rain Dance Water Status 5 Boosts water-type moves for 5 turns.
Rapid Spin Normal Physical 100% 50 40 A high-speed spinning attack.
Razor Leaf Grass Physical 95% 55 25 Has a high criti­ cal hit ratio.
Razor Shell Water Physical 95% 75 10 The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat.
Razor Wind Normal Special 100% 80 10 1st turn: Prepare 2nd turn: Attack
Recover Normal Status 10 Restores HP by 1/2 the max HP.
Recycle Normal Status 10 Recycles a used item for one more use.
Reflect Psychic Status 20 Raises DEFENSE with a barrier.
Reflect Type Normal Status 15 The user reflects the target’s type, making it the same type as the target.
Refresh Normal Status 20 Heals poisoning, paralysis, or a burn.
Relic Song Normal Special 100% 75 10 The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.
Rest Psychic Status 10 Sleep for 2 turns to fully recover.
Retaliate Normal Physical 100% 70 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
Return Normal Physical 100% 20 An attack that is based on loyalty.
Revelation Dance Normal Special 100% 90 15 The user attacks the target by dancing very hard. The user’s type determines the type of this move.
Revenge Fighting Physical 100% 60 10 An attack that gains power if injured by the foe.
Reversal Fighting Physical 100% 15 Stronger if the user's HP is low.
Revival Blessing Normal Status 1 Revives a fainted party Pokémon to half HP.
Rising Voltage Electric Special 100% 70 20 The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.
Roar Normal Status 20 Scares wild foes to end battle.
Roar of Time Dragon Special 90% 150 5 The user blasts the foe with power that distorts even time. The user must rest on the next turn.
Rock Blast Rock Physical 90% 25 10 Hurls boulders at the foe 2 to 5 times in a row.
Rock Climb Normal Physical 85% 90 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Rock Polish Rock Status 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Rock Slide Rock Physical 90% 75 10 An attack that may cause flinching.
Rock Smash Fighting Physical 100% 40 15 An attack that may lower DEFENSE.
Rock Throw Rock Physical 90% 50 15 Drops rocks on the enemy.
Rock Tomb Rock Physical 95% 60 15 Stops the foe from moving with rocks and cuts SPEED.
Rock Wrecker Rock Physical 90% 150 5 The user launches a huge boulder at the foe to attack. It must rest on the next turn, however.
Role Play Psychic Status 10 Mimics the target and copies its special ability.
Rolling Kick Fighting Physical 85% 60 15 A fast, spinning kick.
Rollout Rock Physical 90% 30 20 Attacks 5 turns with rising power.
Roost Flying Status 10 The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
Rototiller Ground Status 10 Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Round Normal Special 100% 60 15 The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
Ruination Dark Special 90% 1 10 Halves the opponent's HP.
Sacred Fire Fire Physical 95% 100 5 An attack that may inflict a burn.
Sacred Sword Fighting Physical 100% 90 15 The user attacks by slicing with its long horns. The target’s stat changes don’t affect this attack’s damage.
Safeguard Normal Status 25 Prevents all status problems.
Salt Cure Rock Physical 100% 40 15 Deals damage each turn; Steel and Water types are more affected.
Sand Attack Ground Status 100% 15 Reduces accuracy by throwing sand.
Sand Tomb Ground Physical 85% 35 15 Traps and hurts the foe in quicksand for 2 to 5 turns.
Sandsear Storm Ground Special 80% 95 5 May burn target.
Sandstorm Rock Status 10 Inflicts damage every turn.
Sappy Seed Grass Physical 90% 100 10 The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
Savage Spin-Out Bug 1 The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Scald Water Special 100% 80 15 The user shoots boiling hot water at its target. It may also leave the target with a burn.
Scale Shot Dragon Physical 90% 25 20 The user attacks by shooting scales two to five times in a row. This move boosts the user’s Speed stat but lowers its Defense stat.
Scary Face Normal Status 100% 10 Sharply reduces the foe's SPEED.
Scorching Sands Ground Special 100% 70 10 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Scratch Normal Physical 100% 40 35 Scratches with sharp claws.
Screech Normal Status 85% 40 Sharply reduces the foe's DEFENSE.
Searing Shot Fire Special 100% 100 5 An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
Searing Sunraze Smash Steel Physical 200 1 After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target’s Ability.
Secret Power Normal Physical 100% 70 20 An attack with effects that vary by location.
Secret Sword Fighting Special 100% 85 10 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seed Bomb Grass Physical 100% 80 15 The user slams a barrage of hard- shelled seeds down on the foe from above.
Seed Flare Grass Special 85% 120 5 The user generates a shock wave from within its body. It may also lower the target’s Sp. Def.
Seismic Toss Fighting Physical 100% 20 The user's level equals damage HP.
Self-Destruct Normal Physical 100% 200 5 Powerful but makes the user faint.
Shadow Ball Ghost Special 100% 80 15 An attack that may lower SPCL.DEF.
Shadow Bone Ghost Physical 100% 85 10 The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat.
Shadow Claw Ghost Physical 100% 70 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
Shadow Force Ghost Physical 100% 120 5 The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect.
Shadow Punch Ghost Physical 60 20 An unavoidable punch that is thrown from shadows.
Shadow Sneak Ghost Physical 100% 40 30 The user extends its shadow and attacks the foe from behind. This move always goes first.
Sharpen Normal Status 30 A move that raises the user's ATTACK.
Shattered Psyche Psychic 1 The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Shed Tail Normal Status 10 Creates a substitute, then swaps places with a party Pokémon in waiting.
Sheer Cold Ice Special 30% 5 A chilling attack that causes fainting if it hits.
Shell Side Arm Poison Special 100% 90 10 This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.
Shell Smash Normal Status 15 The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Shell Trap Fire Special 100% 150 5 The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.
Shelter Steel Status 10 Raises Defense and Evasion.
Shift Gear Steel Status 10 The user rotates its gears, raising its Attack and sharply raising its Speed.
Shock Wave Electric Special 60 20 A fast and unavoidable electric attack.
Shore Up Ground Status 10 The user regains up to half of its max HP. It restores more HP in a sandstorm.
Signal Beam Bug Special 100% 75 15 A strange beam attack that may confuse the foe.
Silk Trap Bug Status 10 Protects the user and lowers opponent's Speed on contact.
Silver Wind Bug Special 100% 60 5 A powdery attack that may raise abilities.
Simple Beam Normal Status 100% 15 The user’s mysterious psychic wave changes the target’s Ability to Simple.
Sing Normal Status 55% 15 May cause the foe to fall asleep.
Sinister Arrow Raid Ghost Physical 180 1 The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
Sizzly Slide Fire Physical 100% 60 20 The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
Sketch Normal Status 1 Copies the foe's move permanently.
Skill Swap Psychic Status 10 The user swaps special abilities with the target.
Skitter Smack Bug Physical 90% 70 10 The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.
Skull Bash Normal Physical 100% 130 10 1st turn: Prepare 2nd turn: Attack
Sky Attack Flying Physical 90% 140 5 1st turn: Prepare 2nd turn: Attack
Sky Drop Flying Physical 100% 60 10 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky Uppercut Fighting Physical 90% 85 15 An uppercut thrown as if leaping into the sky.
Slack Off Normal Status 10 Slacks off and restores half the maximum HP.
Slam Normal Physical 75% 80 20 Slams the foe with a tail, vine, etc.
Slash Normal Physical 100% 70 20 Has a high criti­ cal hit ratio.
Sleep Powder Grass Status 75% 15 May cause the foe to fall asleep.
Sleep Talk Normal Status 10 Randomly attacks while asleep.
Sludge Poison Special 100% 65 20 An attack that may poison the foe.
Sludge Bomb Poison Special 100% 90 10 An attack that may poison the foe.
Sludge Wave Poison Special 100% 95 10 It swamps the area around the user with a giant sludge wave. It may also poison those hit.
Smack Down Rock Physical 100% 50 15 The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
Smart Strike Steel Physical 70 10 The user stabs the target with a sharp horn. This attack never misses.
Smelling Salts Normal Physical 100% 70 10 Powerful against paralyzed foes, but also heals them.
Smog Poison Special 70% 30 20 An attack that may poison the foe.
Smokescreen Normal Status 100% 20 Lowers the foe's accuracy.
Snap Trap Grass Physical 100% 35 15 The user snares the target in a snap trap for four to five turns.
Snarl Dark Special 95% 55 15 The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Snatch Dark Status 10 Steals the effects of the move the foe uses next.
Snipe Shot Water Special 100% 80 15 The user ignores the effects of opposing Pokémon’s moves and Abilities that draw in moves, allowing this move to hit the chosen target.
Snore Normal Special 100% 50 15 An attack useable only while asleep.
Snowscape Ice Status 10 Raises Defense of Ice types for 5 turns.
Soak Water Status 100% 20 The user shoots a torrent of water at the target and changes the target’s type to Water.
Soft-Boiled Normal Status 10 Restores HP by 1/2 the user's max HP.
Solar Beam Grass Special 100% 120 10 1st turn: Prepare 2nd turn: Attack
Solar Blade Grass Physical 100% 125 10 In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn.
Sonic Boom Normal Special 90% 20 Always inflicts 20HP damage.
Soul-Stealing 7-Star Strike Ghost Physical 195 1 After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
Spacial Rend Dragon Special 95% 100 5 The user tears the foe along with the space around it. This move has a high critical-hit ratio.
Spark Electric Physical 100% 65 20 An attack that may cause paralysis.
Sparkling Aria Water Special 100% 90 10 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
Sparkly Swirl Fairy Special 85% 120 5 The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party.
Spectral Thief Ghost Physical 100% 90 10 The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks.
Speed Swap Psychic Status 10 The user exchanges Speed stats with the target.
Spicy Extract Grass Status 15 Harshly lowers the opponent's Defense and sharply raises their Attack.
Spider Web Bug Status 10 Prevents fleeing or switching.
Spike Cannon Normal Physical 100% 20 15 Fires spikes to hit 2-5 times.
Spikes Ground Status 20 Hurts foes when they switch out.
Spiky Shield Grass Status 10 In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
Spin Out Steel Physical 100% 100 5 Harshly lowers user’s Speed.
Spirit Break Fairy Physical 100% 75 15 The user attacks the target with so much force that it could break the target’s spirit. This also lowers the target’s Sp. Atk stat.
Spirit Shackle Ghost Physical 100% 80 10 The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping.
Spit Up Normal Special 100% 10 Releases stockpiled power (the more the better).
Spite Ghost Status 100% 10 Cuts the PP of the foe's last move.
Splash Normal Status 40 Has no effect whatsoever.
Splintered Stormshards Rock Physical 190 1 After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield.
Splishy Splash Water Special 100% 90 15 The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
Spore Grass Status 100% 15 A move that induces sleep.
Spotlight Normal Status 15 The user shines a spotlight on the target so that only the target will be attacked during the turn.
Springtide Storm Fairy Special 80% 95 5 Boosts user's stats in Incarnate Forme, or lowers opponent's stats in Therian Forme.
Stealth Rock Rock Status 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
Steam Eruption Water Special 95% 110 5 The user immerses the target in superheated steam. This may also leave the target with a burn.
Steamroller Bug Physical 100% 65 20 The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
Steel Beam Steel Special 95% 140 5 The user fires a beam of steel that it collected from its entire body. This also damages the user.
Steel Roller Steel Physical 100% 130 5 The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.
Steel Wing Steel Physical 90% 70 25 Stiff wings strike the foe.
Sticky Web Bug Status 20 The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
Stockpile Normal Status 20 Charges up power for up to 3 turns.
Stoked Sparksurfer Electric Special 175 1 After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Stomp Normal Physical 100% 65 20 An attack that may cause flinching.
Stomping Tantrum Ground Physical 100% 75 10 Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Stone Axe Rock Physical 90% 65 15 High critical hit ratio. Damages target with splinters each turn.
Stone Edge Rock Physical 80% 100 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
Stored Power Psychic Special 100% 20 10 The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.
Storm Throw Fighting Physical 100% 60 10 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strange Steam Fairy Special 95% 90 10 The user attacks the target by emitting steam. This may also confuse the target.
Strength Normal Physical 100% 80 15 A powerful physi­ cal attack.
Strength Sap Grass Status 100% 10 The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat.
String Shot Bug Status 95% 40 A move that lowers the foe's SPEED.
Struggle Normal Physical 50 1 Used only if all PP are exhausted.
Struggle Bug Bug Special 100% 50 20 While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
Stuff Cheeks Normal Status 10 The user eats its held Berry, then sharply raises its Defense stat.
Stun Spore Grass Status 75% 30 A move that may paralyze the foe.
Submission Fighting Physical 80% 80 20 An attack that al­ so hurts the user.
Substitute Normal Status 10 Makes a decoy with 1/4 user's max HP.
Subzero Slammer Ice 1 The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Sucker Punch Dark Physical 100% 70 5 This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Sunny Day Fire Status 5 Boosts fire-type moves for 5 turns.
Sunsteel Strike Steel Physical 100% 100 5 The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
Super Fang Normal Physical 90% 10 Cuts the foe's HP by 1/2.
Superpower Fighting Physical 100% 120 5 Boosts strength sharply, but lowers abilities.
Supersonic Normal Status 55% 20 Sound waves that cause confusion.
Supersonic Skystrike Flying 1 The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Surf Water Special 100% 90 15 A strong water- type attack.
Surging Strikes Water Physical 100% 25 5 The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.
Swagger Normal Status 85% 15 Causes confusion and raises ATTACK.
Swallow Normal Status 10 Absorbs stockpiled power and restores HP.
Sweet Kiss Fairy Status 75% 10 A move that causes confusion.
Sweet Scent Normal Status 100% 20 Reduces the foe's evasiveness.
Swift Normal Special 60 20 An attack that never misses.
Switcheroo Dark Status 100% 10 The user trades held items with the foe faster than the eye can follow.
Swords Dance Normal Status 20 A dance that in­ creases ATTACK.
Synchronoise Psychic Special 100% 120 10 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Synthesis Grass Status 5 Restores HP (varies by time).
Tackle Normal Physical 100% 40 35 A full-body charge attack.
Tail Glow Bug Status 20 Flashes a light that sharply raises SP. ATK.
Tail Slap Normal Physical 85% 25 10 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tail Whip Normal Status 100% 30 Lowers the foe's DEFENSE.
Tailwind Flying Status 15 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Take Down Normal Physical 85% 90 20 A tackle that also hurts the user.
Take Heart Psychic Status 10 Heals user's status conditions and raises its stats.
Tar Shot Rock Status 100% 15 The user pours sticky tar over the target, lowering the target’s Speed stat. The target becomes weaker to Fire-type moves.
Taunt Dark Status 100% 20 Taunts the foe into only using attack moves.
Tearful Look Normal Status 20 The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats.
Teatime Normal Status 10 The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
Techno Blast Normal Special 100% 120 5 The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
Tectonic Rage Ground 1 The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Teeter Dance Normal Status 100% 20 Confuses all POKéMON on the scene.
Telekinesis Psychic Status 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport Psychic Status 20 A move for fleeing from battle.
Tera Blast Normal Special 100% 80 10 Changes type when the user has Terastallized.
Terrain Pulse Normal Special 100% 50 10 The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used.
Thief Dark Physical 100% 60 25 An attack that may steal a held item.
Thousand Arrows Ground Physical 100% 90 10 This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
Thousand Waves Ground Physical 100% 90 10 The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle.
Thrash Normal Physical 100% 120 10 Works 2-3 turns and confuses user.
Throat Chop Dark Physical 100% 80 15 The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Thunder Electric Special 70% 110 10 An attack that may cause paralysis.
Thunder Cage Electric Special 90% 80 15 The user traps the target in a cage of sparking electricity for four to five turns.
Thunder Fang Electric Physical 95% 65 15 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Thunder Punch Electric Physical 100% 75 15 An electric punch. It may paralyze.
Thunder Shock Electric Special 100% 40 30 An attack that may cause paralysis.
Thunder Wave Electric Status 90% 20 A move that may cause paralysis.
Thunderbolt Electric Special 100% 90 15 An attack that may cause paralysis.
Thunderous Kick Fighting Physical 100% 90 10 The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target’s Defense stat.
Tickle Normal Status 100% 20 Makes the foe laugh to lower ATTACK and DEFENSE.
Tidy Up Normal 10 Removes the effects of entry hazards and Substitute, and boosts user’s Attack and Speed.
Topsy-Turvy Dark Status 20 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torch Song Fire Special 100% 80 10 Raises user's Special Attack.
Torment Dark Status 100% 15 Torments the foe and stops successive use of a move.
Toxic Poison Status 90% 10 A poison move with increasing damage.
Toxic Spikes Poison Status 20 The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
Toxic Thread Poison Status 100% 20 The user shoots poisonous threads to poison the target and lower the target’s Speed stat.
Trailblaze Grass Physical 100% 50 20 Raises user's Speed.
Transform Normal Status 10 The user assumes the foe's guise.
Tri Attack Normal Special 100% 80 10 Fires three kinds of beams at once.
Trick Psychic Status 100% 10 Tricks the foe into trading held items.
Trick-or-Treat Ghost Status 100% 20 The user takes the target trick-or-treating. This adds Ghost type to the target’s type.
Trick Room Psychic Status 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Triple Arrows Fighting Physical 100% 50 15 Raises critical hit ratio and lowers target's Defense.
Triple Axel Ice Physical 90% 20 10 A consecutive three-kick attack that becomes more powerful with each successful hit.
Triple Dive Water Physical 95% 30 10 Hits 3 times in a row.
Triple Kick Fighting Physical 90% 10 10 Hits three times with rising power.
Trop Kick Grass Physical 100% 70 15 The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat.
Trump Card Normal Special 5 The fewer PP this move has, the more power it has for attack.
Twin Beam Psychic Special 100% 40 10 Hits twice in one turn.
Twineedle Bug Physical 100% 25 20 Jabs the foe twice using stingers.
Twinkle Tackle Fairy 1 The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Twister Dragon Special 100% 40 20 Whips up a tornado to attack.
U-turn Bug Physical 100% 70 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Uproar Normal Special 100% 90 10 Causes an uproar for 2 to 5 turns and prevents sleep.
V-create Fire Physical 95% 180 5 With a hot flame on its forehead, the user hurls itself at its target. It lowers the user’s Defense, Sp. Def, and Speed stats.
Vacuum Wave Fighting Special 100% 40 30 The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Veevee Volley Normal Physical 20 The more Eevee loves its Trainer, the greater the move’s power. It never misses.
Venom Drench Poison Status 100% 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Venoshock Poison Special 100% 65 10 The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
Vise Grip Normal Physical 100% 55 30 Grips with power­ ful pincers.
Victory Dance Fighting Status 10 Raises Attack and Defense.
Vine Whip Grass Physical 100% 45 25 Whips the foe with slender vines.
Vital Throw Fighting Physical 70 10 A 2nd-strike move that never misses.
Volt Switch Electric Special 100% 70 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle Electric Physical 100% 120 15 A life-risking tackle that slightly hurts the user.
Wake-Up Slap Fighting Physical 100% 70 10 This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Water Gun Water Special 100% 40 25 Squirts water to attack.
Water Pledge Water Special 100% 80 10 A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Water Pulse Water Special 100% 60 20 Attacks with ultrasonic waves. May confuse the foe
Water Shuriken Water Special 100% 15 20 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Sport Water Status 15 The user becomes soaked to raise resistance to fire.
Water Spout Water Special 100% 150 5 Inflicts more damage if the user’s HP is high.
Waterfall Water Physical 100% 80 15 An aquatic charge attack.
Wave Crash Water Physical 100% 75 10 User receives recoil damage.
Weather Ball Normal Special 100% 50 10 The move’s type and power change with the weather.
Whirlpool Water Special 85% 35 15 Traps the foe for 2-5 turns.
Whirlwind Normal Status 20 Blows away the foe & ends battle.
Wicked Blow Dark Physical 100% 80 5 The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
Wicked Torque Dark Physical 100% 80 10
Wide Guard Rock Status 10 The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Wild Charge Electric Physical 100% 90 15 The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Wildbolt Storm Electric Special 80% 95 5 May paralyze target.
Will-O-Wisp Fire Status 85% 15 Inflicts a burn on the foe with intense fire.
Wing Attack Flying Physical 100% 60 35 Strikes the target with wings.
Wish Normal Status 10 A wish that restores HP. It takes time to work.
Withdraw Water Status 40 Heightens the user's DEFENSE.
Wonder Room Psychic Status 10 The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.
Wood Hammer Grass Physical 100% 120 15 The user slams its rugged body into the foe to attack. The user also sustains serious damage.
Work Up Normal Status 30 The user is roused, and its Attack and Sp. Atk stats increase.
Worry Seed Grass Status 100% 10 A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Wrap Normal Physical 90% 15 20 Squeezes the foe for 2-5 turns.
Wring Out Normal Special 100% 5 The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power.
X-Scissor Bug Physical 100% 80 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
Yawn Normal Status 10 Lulls the foe into yawning, then sleeping next turn.
Zap Cannon Electric Special 50% 120 5 An attack that always paralyzes.
Zen Headbutt Psychic Physical 90% 80 15 The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Zing Zap Electric Physical 100% 80 10 A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
Zippy Zap Electric Physical 100% 80 10 The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.