Pokémon abilities list


Name Description
Adaptability Increases the [same-type attack bonus]{mechanic:same-type-attack-bonus} from 1.5× to 2×.
Aerilate Turns the bearer's []{type:normal} moves into []{type:flying} moves and strengthens them to 1.3× their power.
Aftermath Damages the attacker for 1/4 its max [HP]{mechanic:hp} when knocked out by a contact move.
Air Lock Negates all effects of [weather]{mechanic:weather}, but does not prevent the weather itself.
Analytic Strengthens moves to 1.3× their power when moving last.
Anger Point Raises [Attack]{mechanic:attack} to the maximum of six [stages]{mechanic:stat-modifier} upon receiving a [critical hit]{mechanic:critical-hit}.
Anger Shell When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
Anticipation Notifies all trainers upon entering battle if an opponent has a [super-effective]{mechanic:super-effective} move, []{move:self-destruct}, []{move:explosion}, or a one-hit KO move.
Arena Trap Prevents opponents from fleeing or switching out. Eluded by []{type:flying}-types and Pokémon in the air.
Armor Tail The mysterious tail covering the Pokémon’s head makes opponents unable to use priority moves against the Pokémon or its allies.
Aroma Veil Protects allies against moves that affect their mental state.
As One Combines Unnerve and Chilling Neigh/Grim Neigh.
Aura Break Makes []{ability:dark-aura} and []{ability:fairy-aura} weaken moves of their respective types.
Bad Dreams Damages [sleeping]{mechanic:sleep} opponents for 1/8 their max [HP]{mechanic:hp} after each turn.
Ball Fetch Retrieves a Poké Ball from a failed throw.
Battery Ally Pokémon's moves have their power increased to 1.3×.
Battle Armor Protects against [critical hits]{mechanic:critical-hit}.
Battle Bond Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Beads of Ruin Lowers Special Defense of all Pokémon except itself.
Beast Boost Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Berserk Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Big Pecks Protects against [Defense]{mechanic:defense} drops.
Blaze Strengthens []{type:fire} moves to inflict 1.5× damage at 1/3 max [HP]{mechanic:hp} or less.
Bulletproof Protects against bullet, ball, and bomb-based moves.
Cheek Pouch Restores HP upon eating a Berry, in addition to the Berry's effect.
Chilling Neigh Boosts Attack stat after knocking out a Pokémon.
Chlorophyll Doubles [Speed]{mechanic:speed} during [strong sunlight]{mechanic:strong-sunlight}.
Clear Body Prevents stats from being [lowered]{mechanic:stat-modifier} by other Pokémon.
Cloud Nine Negates all effects of [weather]{mechanic:weather}, but does not prevent the weather itself.
Color Change Changes type to match when hit by a damaging move.
Comatose This Pokémon always acts as though it were Asleep.
Commander Goes inside the mouth of an ally Dondozo if one is on the field.
Competitive Raises Special Attack by two stages upon having any stat lowered.
Compound Eyes Increases moves' [accuracy]{mechanic:accuracy} to 1.3×.
Contrary Inverts [stat changes]{mechanic:stat-modifiers}.
Corrosion This Pokémon can inflict poison on Poison and Steel Pokémon.
Costar When the Pokémon enters a battle, it copies an ally’s stat changes.
Cotton Down Lowers foe's Speed stat when hit.
Cud Chew When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
Curious Medicine Resets all stat changes upon entering battlefield.
Cursed Body Has a 30% chance of [Disabling]{move:disable} any move that hits the Pokémon.
Cute Charm Has a 30% chance of [infatuating]{mechanic:infatuation} attacking Pokémon on contact.
Damp Prevents []{move:self-destruct}, []{move:explosion}, and []{ability:aftermath} from working while the Pokémon is in battle.
Dancer Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Dark Aura Strengthens []{type:dark} moves to 1.33× their power for all friendly and opposing Pokémon.
Dauntless Shield Boosts Defense stat in battle.
Dazzling Opposing Pokémon cannot use priority attacks.
Defeatist Halves [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} at 50% max [HP]{mechanic:hp} or less.
Defiant Raises [Attack]{mechanic:attack} two [stages]{mechanic:stat-modifier} upon having any stat lowered.
Delta Stream Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
Desolate Land Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
Disguise Prevents the first instance of battle damage.
Download Raises the attack stat corresponding to the opponents' weaker defense one [stage]{mechanic:stat-modifier} upon entering battle.
Dragon’s Maw Powers up Dragon-type moves.
Drizzle Summons [rain]{mechanic:rain} that lasts indefinitely upon entering battle.
Drought Summons [strong sunlight]{mechanic:strong-sunlight} that lasts indefinitely upon entering battle.
Dry Skin Causes 1/8 max [HP]{mechanic:hp} in damage each turn during [strong sunlight]{mechanic:strong-sunlight}, but heals for 1/8 max HP during [rain]{mechanic:rain}. Increases damage from []{type:fire} moves to 1.25×, but absorbs []{type:water} moves, healing for 1/4 max HP.
Early Bird Makes [sleep]{mechanic:sleep} pass twice as quickly.
Earth Eater If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Effect Spore Has a 30% chance of inflcting either [paralysis]{mechanic:paralysis}, [poison]{mechanic:poison}, or [sleep]{mechanic:sleep} on attacking Pokémon on contact.
Electric Surge When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Electromorphosis Boosts the power of the next Electric-type move when hit by an attack.
Embody Aspect Embody Aspect boosts a particular stat, depending on the form of Ogrepon.
Emergency Exit This Pokémon automatically switches out when its HP drops below half.
Fairy Aura Strengthens []{type:fairy} moves to 1.33× their power for all friendly and opposing Pokémon.
Filter Decreases damage taken from [super-effective]{mechanic:super-effective} moves by 1/4.
Flame Body Has a 30% chance of [burning]{mechanic:burn} attacking Pokémon on contact.
Flare Boost Increases [Special Attack]{mechanic:special-attack} to 1.5× when [burned]{mechanic:burn}.
Flash Fire Protects against []{type:fire} moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flower Gift Increases friendly Pokémon's [Attack]{mechanic:attack} and [Special Defense]{mechanic:special-defense} to 1.5× during [strong sunlight]{mechanic:strong-sunlight}.
Flower Veil Protects friendly []{type:grass} Pokémon from having their stats lowered by other Pokémon.
Fluffy Damage from contact moves is halved. Damage from Fire moves is doubled.
Forecast Changes []{pokemon:castform}'s type and form to match the [weather]{mechanic:weather}.
Forewarn Reveals the opponents' strongest move upon entering battle.
Friend Guard Decreases all direct damage taken by friendly Pokémon to 0.75×.
Frisk Reveals an opponent's held item upon entering battle.
Full Metal Body Other Pokémon cannot lower this Pokémon's stats.
Fur Coat Halves damage from physical attacks.
Gale Wings Raises []{type:flying} moves' priority by one stage.
Galvanize This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Gluttony Makes the Pokémon eat any held Berry triggered by low [HP]{mechanic:hp} below 1/2 its max HP.
Good as Gold Gives immunity to status moves.
Gooey Lowers attacking Pokémon's Speed by one stage on contact.
Gorilla Tactics Boosts Attack stat but limits move choice to the first selected.
Grass Pelt Boosts Defense while []{move:grassy-terrain} is in effect.
Grassy Surge When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Grim Neigh Boosts Special Attack stat after knocking out a Pokémon.
Guard Dog Boosts Attack if intimidated, and prevents being forced to switch out.
Gulp Missile Returns with a catch in its mouth after using Surf or Dive.
Guts Increases [Attack]{mechanic:attack} to 1.5× with a [major status ailment]{mechanic:major-status-ailment}.
Hadron Engine Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Harvest Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Healer Has a 30% chance of curing each adjacent ally of any [major status ailment]{mechanic:major-status-ailment} after each turn.
Heatproof Halves damage from []{type:fire} moves and [burns]{mechanic:burn}.
Heavy Metal Doubles the Pokémon's weight.
Honey Gather The Pokémon may pick up []{item:honey} after battle.
Hospitality Partially restores an ally's HP when it enters a battle.
Huge Power Doubles [Attack]{mechanic:attack} in battle.
Hunger Switch Morpeko changes forms each turn.
Hustle Strengthens physical moves to inflict 1.5× damage, but decreases their [accuracy]{mechanic:accuracy} to 0.8×.
Hydration Cures any [major status ailment]{mechanic:major-status-ailment} after each turn during [rain]{mechanic:rain}.
Hyper Cutter Prevents [Attack]{mechanic:attack} from being [lowered]{mechanic:stat-modifiers} by other Pokémon.
Ice Body Heals for 1/16 max [HP]{mechanic:hp} after each turn during hail. Protects against hail damage.
Ice Face Avoids damage from Physical moves once per battle.
Ice Scales Halves damage from Special moves.
Illuminate Doubles the wild encounter rate.
Illusion Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Immunity Prevents [poison]{mechanic:poison}.
Imposter [Transforms]{move:transform} upon entering battle.
Infiltrator Bypasses []{move:light-screen}, []{move:reflect}, and []{move:safeguard}.
Innards Out When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Inner Focus Prevents [flinching]{mechanic:flinching}.
Insomnia Prevents [sleep]{mechanic:sleep}.
Intimidate Lowers opponents' [Attack]{mechanic:attack} one [stage]{mechanic:stat-modifier} upon entering battle.
Intrepid Sword Boosts Attack stat once per battle.
Iron Barbs Damages attacking Pokémon for 1/8 their max [HP]{mechanic:hp} on contact.
Iron Fist Strengthens punch-based moves to 1.2× their power.
Justified Raises [Attack]{mechanic:attack} one stage upon taking damage from a []{type:dark} move.
Keen Eye Prevents [accuracy]{mechanic:accuracy} from being [lowered]{mechanic:stat-modifier}.
Klutz Prevents the Pokémon from using its held item in battle.
Leaf Guard Protects against [major status ailments]{mechanic:major-status-ailments} during [strong sunlight]{mechanic:strong-sunlight}.
Levitate Evades []{type:ground} moves.
Libero Changes the Pokémon's type to its last used move.
Light Metal Halves the Pokémon's weight.
Lightning Rod Redirects single-target []{type:electric} moves to this Pokémon where possible. Absorbs Electric moves, raising [Special Attack]{mechanic:special-attack} one [stage]{mechanic:stat-modifier}.
Limber Prevents [paralysis]{mechanic:paralysis}.
Lingering Aroma Contact with the Pokémon changes the attacker’s Ability to Lingering Aroma.
Liquid Ooze Damages opponents using leeching moves for as much as they would heal.
Liquid Voice Sound-based moves become Water-type.
Long Reach This Pokémon's moves do not make contact.
Magic Bounce Reflects most non-damaging moves back at their user.
Magic Guard Protects against damage not directly caused by a move.
Magician Steals the target's held item when the bearer uses a damaging move.
Magma Armor Prevents [freezing]{mechanic:freezing}.
Magnet Pull Prevents []{type:steel} opponents from fleeing or switching out.
Marvel Scale Increases [Defense]{mechanic:defense} to 1.5× with a [major status ailment]{mechanic:major-status-ailment}.
Mega Launcher Strengthens aura and pulse moves to 1.5× their power.
Merciless This Pokémon's moves critical hit against poisoned targets.
Mimicry Changes type depending on the terrain.
Mind's Eye The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
Minus Increases [Special Attack]{mechanic:special-attack} to 1.5× when a friendly Pokémon has []{ability:plus} or []{ability:minus}.
Mirror Armor Reflects any stat-lowering effects.
Misty Surge When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Mold Breaker Bypasses targets' abilities if they could hinder or prevent a move.
Moody Raises a random stat two [stages]{mechanic:stat-modifier} and lowers another one stage after each turn.
Motor Drive Absorbs []{type:electric} moves, raising [Speed]{mechanic:speed} one [stage]{mechanic:stat-modifier}.
Moxie Raises [Attack]{mechanic:attack} one stage upon KOing a Pokémon.
Multiscale Halves damage taken from full [HP]{mechanic:hp}.
Multitype Changes []{pokemon:arceus}'s type and form to match its held Plate.
Mummy Changes attacking Pokémon's abilities to Mummy on contact.
Mycelium Might Status moves go last, but are not affected by the opponent's ability.
Natural Cure Cures any [major status ailment]{mechanic:major-status-ailment} upon switching out.
Neuroforce Powers up moves that are super effective.
Neutralizing Gas Neutralizes abilities of all Pokémon in battle.
No Guard Ensures all moves used by and against the Pokémon hit.
Normalize Makes the Pokémon's moves all act []{type:normal}-type.
Oblivious Prevents [infatuation]{mechanic:infatuation} and protects against []{move:captivate}.
Opportunist If an opponent’s stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
Orichalcum Pulse Turns the sunlight harsh when entering battle, and boosts Attack while active.
Overcoat Protects against damage from [weather]{mechanic:weather}.
Overgrow Strengthens []{type:grass} moves to inflict 1.5× damage at 1/3 max [HP]{mechanic:hp} or less.
Own Tempo Prevents [confusion]{mechanic:confusion}.
Parental Bond Lets the bearer hit twice with damaging moves. The second hit has half power.
Pastel Veil Prevents the Pokémon and its allies from being poisoned.
Perish Body Direct contact move results in fainting for both attacker and Pokémon hit in 3 turns unless switched out.
Pickpocket Steals attacking Pokémon's held items on contact.
Pickup Picks up other Pokémon's used and [Flung]{move:fling} held items. May also pick up an item after battle.
Pixilate Turns the bearer's []{type:normal} moves into []{type:fairy} moves and strengthens them to 1.3× their power.
Plus Increases [Special Attack]{mechanic:special-attack} to 1.5× when a friendly Pokémon has []{ability:plus} or []{ability:minus}.
Poison Heal Heals for 1/8 max [HP]{mechanic:hp} after each turn when [poisoned]{mechanic:poison} in place of damage.
Poison Point Has a 30% chance of [poisoning]{mechanic:poison} attacking Pokémon on contact.
Poison Puppeteer Pokémon poisoned by Pecharunt’s moves will also become confused.
Poison Touch Has a 30% chance of [poisoning]{mechanic:poison} target Pokémon upon contact.
Power Construct Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
Power of Alchemy When an ally faints, this Pokémon gains its Ability.
Power Spot Just being next to the Pokémon powers up moves.
Prankster Raises non-damaging moves' priority by one stage.
Pressure Increases the [PP]{mechanic:pp} cost of moves targetting the Pokémon by one.
Primordial Sea Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Prism Armor Reduces super-effective damage to 0.75×.
Propeller Tail Ignores moves and abilities that draw in moves.
Protean Changes the bearer's type to match each move it uses.
Protosynthesis Raises highest stat in harsh sunlight, or if holding Booster Energy.
Psychic Surge When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Punk Rock Boosts sound-based moves and halves damage from the same moves.
Pure Power Doubles [Attack]{mechanic:attack} in battle.
Purifying Salt Protects from status conditions and halves damage from Ghost-type moves.
Quark Drive Raises highest stat on Electric Terrain, or if holding Booster Energy.
Queenly Majesty Opposing Pokémon cannot use priority attacks.
Quick Draw Enables to move first occasionally.
Quick Feet Increases [Speed]{mechanic:speed} to 1.5× with a [major status ailment]{mechanic:major-status-ailment}.
Rain Dish Heals for 1/16 max [HP]{mechanic:hp} after each turn during [rain]{mechanic:rain}.
Rattled Raises [Speed]{mechanic:speed} one [stage]{mechanic:stat-modifier} upon being hit by a []{type:dark}, []{type:ghost}, or []{type:bug} move.
Receiver When an ally faints, this Pokémon gains its Ability.
Reckless Strengthens recoil moves to 1.2× their power.
Refrigerate Turns the bearer's []{type:normal} moves into []{type:ice} moves and strengthens them to 1.3× their power.
Regenerator Heals for 1/3 max [HP]{mechanic:hp} upon switching out.
Ripen Doubles the effect of berries.
Rivalry Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
RKS System Changes this Pokémon's type to match its held Memory.
Rock Head Protects against recoil damage.
Rocky Payload Powers up Rock-type moves.
Rough Skin Damages attacking Pokémon for 1/8 their max [HP]{mechanic:hp} on contact.
Run Away Ensures success fleeing from wild battles.
Sand Force Strengthens []{type:rock}, []{type:ground}, and []{type:steel} moves to 1.3× their power during a [sandstorm]{mechanic:sandstorm}. Protects against sandstorm damage.
Sand Rush Doubles [Speed]{mechanic:speed} during a [sandstorm]{mechanic:sandstorm}. Protects against sandstorm damage.
Sand Spit The Pokémon creates a sandstorm when it’s hit by an attack.
Sand Stream Summons a [sandstorm]{mechanic:sandstorm} that lasts indefinitely upon entering battle.
Sand Veil Increases [evasion]{mechanic:evasion} to 1.25× during a [sandstorm]{mechanic:sandstorm}. Protects against sandstorm damage.
Sap Sipper Absorbs []{type:grass} moves, raising [Attack]{mechanic:attack} one [stage]{mechanic:stat-modifier}.
Schooling Wishiwashi becomes Schooling Form when its HP is 25% or higher.
Scrappy Lets the Pokémon's []{type:normal} and []{type:fighting} moves hit []{type:ghost} Pokémon.
Screen Cleaner Removes effects of Light Screen, Reflect, and Aurora Veil.
Seed Sower Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Serene Grace Doubles the chance of moves' extra effects occurring.
Shadow Shield When this Pokémon has full HP, regular damage from moves is halved.
Shadow Tag Prevents opponents from fleeing or switching out.
Sharpness Powers up slicing moves.
Shed Skin Has a 33% chance of curing any [major status ailment]{mechanic:major-status-ailment} after each turn.
Sheer Force Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Shell Armor Protects against [critical hits]{mechanic:critical-hit}.
Shield Dust Protects against incoming moves' extra effects.
Shields Down Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
Simple Doubles the Pokémon's [stat modifiers]{mechanic:stat-modifiers}. These doubled modifiers are still capped at -6 or 6 stages.
Skill Link Extends two-to-five-hit moves and []{move:triple-kick} to their full length every time.
Slow Start Halves [Attack]{mechanic:attack} and [Speed]{mechanic:speed} for five turns upon entering battle.
Slush Rush During Hail, this Pokémon has double Speed.
Sniper Strengthens [critical hits]{mechanic:critical-hit} to inflict 3× damage rather than 2×.
Snow Cloak Increases evasion to 1.25× during [hail]{mechanic:hail}. Protects against hail damage.
Snow Warning Summons [hail]{mechanic:hail} that lasts indefinitely upon entering battle.
Solar Power Increases [Special Attack]{mechanic:special-attack} to 1.5× but costs 1/8 max [HP]{mechanic:hp} after each turn during [strong sunlight]{mechanic:strong-sunlight}.
Solid Rock Decreases damage taken from [super-effective]{mechanic:super-effective} moves by 1/4.
Soul-Heart This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Soundproof Protects against sound-based moves.
Speed Boost Raises [Speed]{mechanic:speed} one [stage]{mechanic:stat-modifier} after each turn.
Stakeout This Pokémon's moves have double power against Pokémon that switched in this turn.
Stall Makes the Pokémon move last within its move's priority bracket.
Stalwart Ignores moves and abilities that draw in moves.
Stamina Raises this Pokémon's Defense by one stage when it takes damage from a move.
Stance Change Changes []{pokemon:aegislash} to Blade Forme before using a damaging move, or Shield Forme before using []{move:kings-shield}.
Static Has a 30% chance of [paralyzing]{mechanic:paralysis} attacking Pokémon on contact.
Steadfast Raises [Speed]{mechanic:speed} one [stage]{mechanic:stat-modifier} upon [flinching]{mechanic:flinching}.
Steam Engine Drastically raises Speed when hit by a Fire- or Water-type move.
Steelworker This Pokémon's Steel moves have 1.5× power.
Steely Spirit Powers up allies Steel-type moves.
Stench Has a 10% chance of making target Pokémon [flinch]{mechanic:flinch} with each hit.
Sticky Hold Prevents a held item from being removed by other Pokémon.
Storm Drain Redirects single-target []{type:water} moves to this Pokémon where possible. Absorbs Water moves, raising [Special Attack]{mechanic:special-attack} one [stage]{mechanic:stat-modifier}.
Strong Jaw Strengthens biting moves to 1.5× their power.
Sturdy Prevents being KOed from full [HP]{mechanic:hp}, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Suction Cups Prevents being forced out of battle by other Pokémon's moves.
Super Luck Raises moves' [critical hit]{mechanic:critical-hit} rates one stage.
Supersweet Syrup Lowers opponent's Evasiveness when entering battle.
Supreme Overlord Attack and Special Attack have 10% more power for each fainted ally.
Surge Surfer Doubles this Pokémon's Speed on Electric Terrain.
Swarm Strengthens []{type:bug} moves to inflict 1.5× damage at 1/3 max [HP]{mechanic:hp} or less.
Sweet Veil Prevents friendly Pokémon from sleeping.
Swift Swim Doubles [Speed]{mechanic:speed} during [rain]{mechanic:rain}.
Sword of Ruin Lowers Defense of all Pokémon except itself.
Symbiosis Passes the bearer's held item to an ally when the ally uses up its item.
Synchronize Copies [burns]{mechanic:burn}, [paralysis]{mechanic:paralysis}, and [poison]{mechanic:poison} received onto the Pokémon that inflicted them.
Tablets of Ruin Lowers Attack of all Pokémon except itself.
Tangled Feet Doubles [evasion]{mechanic:evasion} when [confused]{mechanic:confusion}.
Tangling Hair When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Technician Strengthens moves of 60 base power or less to 1.5× their power.
Telepathy Protects against friendly Pokémon's damaging moves.
Tera Shell The Pokémon’s shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Tera Shift When the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.
Teraform Zero When Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.
Teravolt Bypasses targets' abilities if they could hinder or prevent moves.
Thermal Exchange Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
Thick Fat Halves damage from []{type:fire} and []{type:ice} moves.
Tinted Lens Doubles damage inflicted with [not-very-effective]{mechanic:not-very-effective} moves.
Torrent Strengthens []{type:water} moves to inflict 1.5× damage at 1/3 max [HP]{mechanic:hp} or less.
Tough Claws Strengthens moves that make contact to 1.33× their power.
Toxic Boost Increases [Attack]{mechanic:attack} to 1.5× when [poisoned]{mechanic:poison}.
Toxic Chain May cause bad poisoning when the Pokémon hits an opponent with a move.
Toxic Debris Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Trace Copies an opponent's ability upon entering battle.
Transistor Powers up Electric-type moves.
Triage This Pokémon's healing moves have their priority increased by 3.
Truant Skips every second turn.
Turboblaze Bypasses targets' abilities if they could hinder or prevent moves.
Unaware Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Unburden Doubles [Speed]{mechanic:speed} upon using or losing a held item.
Unnerve Prevents opposing Pokémon from eating held Berries.
Unseen Fist Contact moves can strike through Protect/Detect.
Vessel of Ruin Lowers Special Attack of all Pokémon except itself.
Victory Star Increases moves' accuracy to 1.1× for friendly Pokémon.
Vital Spirit Prevents [sleep]{mechanic:sleep}.
Volt Absorb Absorbs []{type:electric} moves, healing for 1/4 max [HP]{mechanic:hp}.
Wandering Spirit Swaps abilities with opponents on contact.
Water Absorb Absorbs []{type:water} moves, healing for 1/4 max [HP]{mechanic:hp}.
Water Bubble Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Water Compaction Raises this Pokémon's Defense by two stages when it's hit by a Water move.
Water Veil Prevents [burns]{mechanic:burn}.
Weak Armor Raises [Speed]{mechanic:speed} and lowers [Defense]{mechanic:defense} by one stage each upon being hit by a physical move.
Well-Baked Body Immune to Fire-type moves, and Defense is sharply boosted.
White Smoke Prevents stats from being [lowered]{mechanic:stat-modifier} by other Pokémon.
Wimp Out This Pokémon automatically switches out when its HP drops below half.
Wind Power Boosts power of the next Electric-type move used, when hit by a wind move.
Wind Rider Takes no damage from wind moves, and boosts Attack if hit by a wind move or Tailwind is in effect.
Wonder Guard Protects against damaging moves that are not [super effective]{mechanic:super-effective}.
Wonder Skin Lowers incoming non-damaging moves' base [accuracy]{mechanic:accuracy} to exactly 50%.
Zen Mode Changes []{pokemon:darmanitan}'s form after each turn depending on its [HP]{mechanic:hp}: Zen Mode below 50% max HP, and Standard Mode otherwise.
Zero to Hero Transforms into its Hero Form when switching out.