Psychic (type)
Psychic effect
Psychic-type Pokémon
There are 134 Psychic-type Pokémon.
Zen Mode
Fire Psychic
Psychic-type attacks
There are 78 Psychic-type Moves.
| Name | Type | Category | Accuracy | Power | PP | Effect |
|---|---|---|---|---|---|---|
| Agility | Psychic | — | — | 30 | Sharply increases the user's SPEED. | |
| Ally Switch | Psychic | — | — | 15 | The user teleports using a strange power and switches its place with one of its allies. | |
| Amnesia | Psychic | — | — | 20 | Sharply raises the user's SPCL.DEF. | |
| Barrier | Psychic | — | — | 20 | Sharply increases user's DEFENSE. | |
| Calm Mind | Psychic | — | — | 20 | Raises SP. ATK and SP. DEF by focusing the mind. | |
| Confusion | Psychic | 100% | 50 | 25 | An attack that may cause confusion. | |
| Cosmic Power | Psychic | — | — | 20 | Raises DEFENSE and SP. DEF with a mystic power. | |
| Dream Eater | Psychic | 100% | 100 | 15 | Steals HP from a sleeping victim. | |
| Eerie Spell | Psychic | 100% | 80 | 5 | The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move. | |
| Esper Wing | Psychic | 90% | 75 | 10 | High critical hit ratio. Raises user's Speed. | |
| Expanding Force | Psychic | 100% | 80 | 10 | The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. | |
| Extrasensory | Psychic | 100% | 80 | 20 | Attacks with a peculiar power. May cause flinching. | |
| Freezing Glare | Psychic | 100% | 90 | 10 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | |
| Future Sight | Psychic | 100% | 120 | 10 | An attack that hits on 3rd turn. | |
| G-Max Gravitas | Psychic | — | — | — | 5 | Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns. |
| Genesis Supernova | Psychic | — | 185 | 1 | After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | |
| Glitzy Glow | Psychic | 95% | 80 | 15 | The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | |
| Gravity | Psychic | — | — | 5 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |
| Guard Split | Psychic | — | — | 10 | The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s. | |
| Guard Swap | Psychic | — | — | 10 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | |
| Heal Block | Psychic | 100% | — | 15 | The user prevents the foe from using any HP-recovery moves for five turns. | |
| Heal Pulse | Psychic | — | — | 10 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | |
| Healing Wish | Psychic | — | — | 10 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |
| Heart Stamp | Psychic | 100% | 60 | 25 | The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. | |
| Heart Swap | Psychic | — | — | 10 | The user employs its psychic power to switch stat changes with the foe. | |
| Hyperspace Hole | Psychic | — | 80 | 5 | Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect. | |
| Hypnosis | Psychic | 60% | — | 20 | May put the foe to sleep. | |
| Imprison | Psychic | — | — | 10 | Prevents foes from using moves known by the user. | |
| Instruct | Psychic | — | — | 15 | The user instructs the target to use the target’s last move again. | |
| Kinesis | Psychic | 80% | — | 15 | Reduces the foe's accuracy. | |
| Light Screen | Psychic | — | — | 30 | Ups SPCL.DEF with a wall of light. | |
| Light That Burns the Sky | Psychic | — | 200 | 1 | This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability. | |
| Lumina Crash | Psychic | 100% | 80 | 10 | Harshly lowers target’s Special Defense. | |
| Lunar Blessing | Psychic | — | — | 10 | Heals user's status conditions and recovers HP. | |
| Lunar Dance | Psychic | — | — | 10 | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | |
| Luster Purge | Psychic | 100% | 70 | 5 | Attacks with a burst of light. May lower SP. DEF. | |
| Magic Coat | Psychic | — | — | 15 | Reflects special effects back to the attacker. | |
| Magic Powder | Psychic | 100% | — | 20 | The user scatters a cloud of magic powder that changes the target to Psychic type. | |
| Magic Room | Psychic | — | — | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | |
| Max Mindstorm | Psychic | — | 10 | 10 | This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |
| Meditate | Psychic | — | — | 40 | Raises the user's ATTACK. | |
| Miracle Eye | Psychic | — | — | 40 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |
| Mirror Coat | Psychic | 100% | — | 20 | Counters a SPCL. ATK. move double. | |
| Mist Ball | Psychic | 100% | 70 | 5 | Attacks with a flurry of down. May lower SP. ATK. | |
| Mystical Power | Psychic | 90% | 70 | 10 | Raises user's Attack or Defense. | |
| Photon Geyser | Psychic | 100% | 100 | 5 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | |
| Power Split | Psychic | — | — | 10 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s. | |
| Power Swap | Psychic | — | — | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Power Trick | Psychic | — | — | 10 | The user employs its psychic power to switch its Attack with its Defense stat. | |
| Prismatic Laser | Psychic | 100% | 160 | 10 | The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn. | |
| Psybeam | Psychic | 100% | 65 | 20 | An attack that may confuse the foe. | |
| Psychic | Psychic | 100% | 90 | 10 | An attack that may lower SPCL.DEF. | |
| Psychic Fangs | Psychic | 100% | 85 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | |
| Psychic Noise | Psychic | — | — | — | Deals damage and prevents target from healing. | |
| Psychic Terrain | Psychic | — | — | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |
| Psycho Boost | Psychic | 90% | 140 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. | |
| Psycho Cut | Psychic | 100% | 70 | 20 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. | |
| Psycho Shift | Psychic | 100% | — | 10 | Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Psyshield Bash | Psychic | 90% | 70 | 10 | Raises user's Defense and Special Defense. | |
| Psyshock | Psychic | 100% | 80 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
| Psystrike | Psychic | 100% | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
| Psywave | Psychic | 100% | — | 15 | An attack with variable power. | |
| Reflect | Psychic | — | — | 20 | Raises DEFENSE with a barrier. | |
| Rest | Psychic | — | — | 10 | Sleep for 2 turns to fully recover. | |
| Role Play | Psychic | — | — | 10 | Mimics the target and copies its special ability. | |
| Shattered Psyche | Psychic | — | — | — | 1 | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
| Skill Swap | Psychic | — | — | 10 | The user swaps special abilities with the target. | |
| Speed Swap | Psychic | — | — | 10 | The user exchanges Speed stats with the target. | |
| Stored Power | Psychic | 100% | 20 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. | |
| Synchronoise | Psychic | 100% | 120 | 10 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |
| Take Heart | Psychic | — | — | 10 | Heals user's status conditions and raises its stats. | |
| Telekinesis | Psychic | — | — | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |
| Teleport | Psychic | — | — | 20 | A move for fleeing from battle. | |
| Trick | Psychic | 100% | — | 10 | Tricks the foe into trading held items. | |
| Trick Room | Psychic | — | — | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Twin Beam | Psychic | 100% | 40 | 10 | Hits twice in one turn. | |
| Wonder Room | Psychic | — | — | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | |
| Zen Headbutt | Psychic | 90% | 80 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |