Normal (type)
Normal-type Pokémon
There are 152 Normal-type Pokémon.
Kangaskhan
Mega Kangaskhan
Normal
Mega Kangaskhan
Normal
Oinkologne
Male
Normal
Male
Normal
Oinkologne
Female
Normal
Female
Normal
Dudunsparce
Two-Segment Form
Normal
Two-Segment Form
Normal
Dudunsparce
Three-Segment Form
Normal
Three-Segment Form
Normal
Squawkabilly
White Plumage
Normal Flying
White Plumage
Normal Flying
Squawkabilly
Yellow Plumage
Normal Flying
Yellow Plumage
Normal Flying
Squawkabilly
Green Plumage
Normal Flying
Green Plumage
Normal Flying
Squawkabilly
Blue Plumage
Normal Flying
Blue Plumage
Normal Flying
Normal-type attacks
There are 201 Normal-type Moves.
Name | Type | Category | Accuracy | Power | PP | Effect |
---|---|---|---|---|---|---|
Acupressure | Normal | — | — | 30 | The user applies pressure to stress points, sharply boosting one of its stats. | |
After You | Normal | — | — | 15 | The user helps the target and makes it use its move right after the user. | |
Assist | Normal | — | — | 20 | Attacks randomly with one of the partner’s moves. | |
Attract | Normal | 100% | — | 15 | Makes the opposite gender infatuated. | |
Barrage | Normal | 85% | 15 | 20 | Throws orbs to hit 2-5 times. | |
Baton Pass | Normal | — | — | 40 | Switches while keeping effects. | |
Belly Drum | Normal | — | — | 10 | Reduces own HP to maximize ATTACK. | |
Bestow | Normal | — | — | 15 | The user passes its held item to the target when the target isn’t holding an item. | |
Bide | Normal | — | — | 10 | Waits 2-3 turns & hits back double. | |
Bind | Normal | 85% | 15 | 20 | Binds the target for 2-5 turns. | |
Block | Normal | — | — | 5 | Blocks the foe’s way to prevent escape. | |
Blood Moon | Normal | 100% | 140 | 5 | The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row. | |
Body Slam | Normal | 100% | 85 | 15 | An attack that may cause paralysis. | |
Boomburst | Normal | 100% | 140 | 10 | The user attacks everything around it with the destructive power of a terrible, explosive sound. | |
Breakneck Blitz | Normal | — | — | — | 1 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Camouflage | Normal | — | — | 20 | Alters the POKéMON’s type depending on the location. | |
Captivate | Normal | 100% | — | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
Celebrate | Normal | — | — | 40 | The Pokémon congratulates you on your special day! | |
Chip Away | Normal | 100% | 70 | 20 | Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage. | |
Comet Punch | Normal | 85% | 18 | 15 | Repeatedly punches 2-5 times. | |
Confide | Normal | — | — | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |
Constrict | Normal | 100% | 10 | 35 | An attack that may lower SPEED. | |
Conversion | Normal | — | — | 30 | Change user's type to a move's type. | |
Conversion 2 | Normal | — | — | 30 | The user's type is made resistant. | |
Copycat | Normal | — | — | 20 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
Court Change | Normal | 100% | — | 10 | With its mysterious power, the user swaps the effects on either side of the field. | |
Covet | Normal | 100% | 60 | 25 | Cutely begs to obtain an item held by the foe. | |
Crush Claw | Normal | 95% | 75 | 10 | Tears at the foe with sharp claws. May lower DEFENSE. | |
Crush Grip | Normal | 100% | — | 5 | The foe is crushed with great force. The attack is more powerful the more HP the foe has left. | |
Cut | Normal | 95% | 50 | 30 | Cuts using claws, scythes, etc. | |
Defense Curl | Normal | — | — | 40 | Heightens the user's DEFENSE. | |
Disable | Normal | 100% | — | 20 | Disables the foe's most recent move. | |
Dizzy Punch | Normal | 100% | 70 | 10 | An attack that may cause confusion. | |
Doodle | Normal | 100% | — | 10 | Changes the abilities of the user and its teammates to that of the target. | |
Double Hit | Normal | 90% | 35 | 10 | The user slams the foe with a tail, etc. The target is hit twice in a row. | |
Double Slap | Normal | 85% | 15 | 10 | Repeatedly slaps 2-5 times. | |
Double Team | Normal | — | — | 15 | Heightens evasive ness. | |
Double-Edge | Normal | 100% | 120 | 15 | A tackle that also hurts the user. | |
Echoed Voice | Normal | 100% | 40 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |
Egg Bomb | Normal | 75% | 100 | 10 | Eggs are hurled at the foe. | |
Encore | Normal | 100% | — | 5 | Makes the foe re peat 2-6 times. | |
Endeavor | Normal | 100% | — | 5 | Gains power if the user’s HP is lower than the foe’s HP. | |
Endure | Normal | — | — | 10 | Always leaves at least 1HP. | |
Entrainment | Normal | 100% | — | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | |
Explosion | Normal | 100% | 250 | 5 | Very powerful but makes user faint. | |
Extreme Evoboost | Normal | — | — | 1 | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | |
Extreme Speed | Normal | 100% | 80 | 5 | A powerful first- strike move. | |
Facade | Normal | 100% | 70 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. | |
Fake Out | Normal | 100% | 40 | 10 | A 1st-turn, 1st-strike move that causes flinching. | |
False Swipe | Normal | 100% | 40 | 40 | Leaves the foe with at least 1HP. | |
Feint | Normal | 100% | 30 | 10 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |
Fillet Away | Normal | — | — | 10 | Lowers HP but sharply boosts Attack, Special Attack, and Speed. | |
Flail | Normal | 100% | — | 15 | Stronger if the user's HP is low. | |
Flash | Normal | 100% | — | 20 | Blinds the foe to reduce accuracy. | |
Focus Energy | Normal | — | — | 30 | Raises the criti cal hit ratio. | |
Follow Me | Normal | — | — | 20 | Draws attention to make foes attack only the user. | |
Foresight | Normal | — | — | 40 | Negates accuracy reduction moves. | |
Frustration | Normal | 100% | — | 20 | An attack based on lack of loyalty. | |
Fury Attack | Normal | 85% | 15 | 20 | Jabs the target 2-5 times. | |
Fury Swipes | Normal | 80% | 18 | 15 | Quickly scratches 2-5 times. | |
G-Max Cuddle | Normal | — | — | — | 5 | Eevee-exclusive G-Max Move. Infatuates opponents. |
G-Max Gold Rush | Normal | — | — | — | 5 | Meowth-exclusive G-Max Move. Confuses opponents and earns more money. |
G-Max Replenish | Normal | — | — | — | 5 | Snorlax-exclusive G-Max Move. Recycles Berries. |
Giga Impact | Normal | 90% | 150 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | |
Glare | Normal | 100% | — | 30 | A move that may cause paralysis. | |
Growl | Normal | 100% | — | 40 | Reduces the foe's ATTACK. | |
Growth | Normal | — | — | 20 | Raises the SPCL. ATK rating. | |
Guillotine | Normal | 30% | — | 5 | A one-hit KO, pincer attack. | |
Happy Hour | Normal | — | — | 30 | Using Happy Hour doubles the amount of prize money received after battle. | |
Harden | Normal | — | — | 30 | Raises the user's DEFENSE. | |
Head Charge | Normal | 100% | 120 | 15 | The user charges its head into its target, using its powerful guard hair. It also damages the user a little. | |
Headbutt | Normal | 100% | 70 | 15 | An attack that may make foe flinch. | |
Heal Bell | Normal | — | — | 5 | Eliminates all status problems. | |
Helping Hand | Normal | — | — | 20 | Boosts the power of the recipient’s moves. | |
Hidden Power | Normal | 100% | 60 | 15 | The power varies with the POKéMON. | |
Hold Back | Normal | 100% | 40 | 40 | The user holds back when it attacks and the target is left with at least 1 HP. | |
Hold Hands | Normal | — | — | 40 | The user and an ally hold hands. This makes them very happy. | |
Horn Attack | Normal | 100% | 65 | 25 | An attack using a horn to jab. | |
Horn Drill | Normal | 30% | — | 5 | A one-hit KO, drill attack. | |
Howl | Normal | — | — | 40 | Howls to raise the spirit and boosts ATTACK. | |
Hyper Beam | Normal | 90% | 150 | 5 | 1st turn: Attack 2nd turn: Rest | |
Hyper Drill | Normal | 100% | 100 | 5 | Can strike through Protect/Detect. | |
Hyper Fang | Normal | 90% | 80 | 15 | An attack that may cause flinching. | |
Hyper Voice | Normal | 100% | 90 | 10 | A loud attack that uses sound waves to injure. | |
Judgment | Normal | 100% | 100 | 10 | The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. | |
Laser Focus | Normal | — | — | 30 | The user concentrates intensely. The attack on the next turn always results in a critical hit. | |
Last Resort | Normal | 100% | 140 | 5 | This move can be used only after the user has used all the other moves it knows in the battle. | |
Leer | Normal | 100% | — | 30 | Reduces the foe's DEFENSE. | |
Lock-On | Normal | — | — | 5 | Ensures the next attack will hit. | |
Lovely Kiss | Normal | 75% | — | 10 | May cause the foe to fall asleep. | |
Lucky Chant | Normal | — | — | 30 | The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
Max Guard | Normal | — | — | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |
Max Strike | Normal | — | 10 | 10 | This is a Normal-type attack Dynamax Pokémon use. This lowers the target’s Speed stat. | |
Me First | Normal | — | — | 20 | The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | |
Mean Look | Normal | — | — | 5 | Prevents fleeing or switching. | |
Mega Kick | Normal | 75% | 120 | 5 | A powerful kicking attack. | |
Mega Punch | Normal | 85% | 80 | 20 | A powerful punch thrown very hard. | |
Metronome | Normal | — | — | 10 | Randomly uses any POKéMON move. | |
Milk Drink | Normal | — | — | 10 | Restores HP by 1/2 the max HP. | |
Mimic | Normal | — | — | 10 | Copies a move used by the foe. | |
Mind Reader | Normal | — | — | 5 | Ensures the next attack will hit. | |
Minimize | Normal | — | — | 10 | Heightens evasive ness. | |
Morning Sun | Normal | — | — | 5 | Restores HP (varies by time). | |
Multi-Attack | Normal | 100% | 120 | 10 | Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type. | |
Natural Gift | Normal | 100% | — | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
Nature Power | Normal | — | — | 20 | The type of attack varies depending on the location. | |
Noble Roar | Normal | 100% | — | 30 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | |
Odor Sleuth | Normal | — | — | 40 | Negates the foe’s efforts to heighten evasiveness. | |
Pain Split | Normal | — | — | 20 | Adds user & foe's HPs. Shares total. | |
Pay Day | Normal | 100% | 40 | 20 | Throws coins. Gets them back later. | |
Perish Song | Normal | — | — | 5 | Both user and foe faint in 3 turns. | |
Play Nice | Normal | — | — | 20 | The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | |
Population Bomb | Normal | 90% | 20 | 10 | Hits 1-10 times in a row. | |
Pound | Normal | 100% | 40 | 35 | Pounds with fore legs or tail. | |
Power Shift | Normal | — | — | 10 | Switches offensive and defensive stats. | |
Present | Normal | 90% | — | 15 | A bomb that may restore HP. | |
Protect | Normal | — | — | 10 | Foils attack that turn. It may fail. | |
Psych Up | Normal | — | — | 10 | Copies the foe's stat changes. | |
Pulverizing Pancake | Normal | — | 210 | 1 | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | |
Quick Attack | Normal | 100% | 40 | 30 | Lets the user get in the first hit. | |
Rage | Normal | 100% | 20 | 20 | Raises ATTACK if the user is hit. | |
Raging Bull | Normal | 100% | 90 | 10 | Type depends on the user’s form. Breaks through Reflect and Light Screen barriers. | |
Rapid Spin | Normal | 100% | 50 | 40 | A high-speed spinning attack. | |
Razor Wind | Normal | 100% | 80 | 10 | 1st turn: Prepare 2nd turn: Attack | |
Recover | Normal | — | — | 10 | Restores HP by 1/2 the max HP. | |
Recycle | Normal | — | — | 10 | Recycles a used item for one more use. | |
Reflect Type | Normal | — | — | 15 | The user reflects the target’s type, making it the same type as the target. | |
Refresh | Normal | — | — | 20 | Heals poisoning, paralysis, or a burn. | |
Relic Song | Normal | 100% | 75 | 10 | The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. | |
Retaliate | Normal | 100% | 70 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | |
Return | Normal | 100% | — | 20 | An attack that is based on loyalty. | |
Revelation Dance | Normal | 100% | 90 | 15 | The user attacks the target by dancing very hard. The user’s type determines the type of this move. | |
Revival Blessing | Normal | — | — | 1 | Revives a fainted party Pokémon to half HP. | |
Roar | Normal | — | — | 20 | Scares wild foes to end battle. | |
Rock Climb | Normal | 85% | 90 | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |
Round | Normal | 100% | 60 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
Safeguard | Normal | — | — | 25 | Prevents all status problems. | |
Scary Face | Normal | 100% | — | 10 | Sharply reduces the foe's SPEED. | |
Scratch | Normal | 100% | 40 | 35 | Scratches with sharp claws. | |
Screech | Normal | 85% | — | 40 | Sharply reduces the foe's DEFENSE. | |
Secret Power | Normal | 100% | 70 | 20 | An attack with effects that vary by location. | |
Self-Destruct | Normal | 100% | 200 | 5 | Powerful but makes the user faint. | |
Sharpen | Normal | — | — | 30 | A move that raises the user's ATTACK. | |
Shed Tail | Normal | — | — | 10 | Creates a substitute, then swaps places with a party Pokémon in waiting. | |
Shell Smash | Normal | — | — | 15 | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | |
Simple Beam | Normal | 100% | — | 15 | The user’s mysterious psychic wave changes the target’s Ability to Simple. | |
Sing | Normal | 55% | — | 15 | May cause the foe to fall asleep. | |
Sketch | Normal | — | — | 1 | Copies the foe's move permanently. | |
Skull Bash | Normal | 100% | 130 | 10 | 1st turn: Prepare 2nd turn: Attack | |
Slack Off | Normal | — | — | 10 | Slacks off and restores half the maximum HP. | |
Slam | Normal | 75% | 80 | 20 | Slams the foe with a tail, vine, etc. | |
Slash | Normal | 100% | 70 | 20 | Has a high criti cal hit ratio. | |
Sleep Talk | Normal | — | — | 10 | Randomly attacks while asleep. | |
Smelling Salts | Normal | 100% | 70 | 10 | Powerful against paralyzed foes, but also heals them. | |
Smokescreen | Normal | 100% | — | 20 | Lowers the foe's accuracy. | |
Snore | Normal | 100% | 50 | 15 | An attack useable only while asleep. | |
Soft-Boiled | Normal | — | — | 10 | Restores HP by 1/2 the user's max HP. | |
Sonic Boom | Normal | 90% | — | 20 | Always inflicts 20HP damage. | |
Spike Cannon | Normal | 100% | 20 | 15 | Fires spikes to hit 2-5 times. | |
Spit Up | Normal | 100% | — | 10 | Releases stockpiled power (the more the better). | |
Splash | Normal | — | — | 40 | Has no effect whatsoever. | |
Spotlight | Normal | — | — | 15 | The user shines a spotlight on the target so that only the target will be attacked during the turn. | |
Stockpile | Normal | — | — | 20 | Charges up power for up to 3 turns. | |
Stomp | Normal | 100% | 65 | 20 | An attack that may cause flinching. | |
Strength | Normal | 100% | 80 | 15 | A powerful physi cal attack. | |
Struggle | Normal | — | 50 | 1 | Used only if all PP are exhausted. | |
Stuff Cheeks | Normal | — | — | 10 | The user eats its held Berry, then sharply raises its Defense stat. | |
Substitute | Normal | — | — | 10 | Makes a decoy with 1/4 user's max HP. | |
Super Fang | Normal | 90% | — | 10 | Cuts the foe's HP by 1/2. | |
Supersonic | Normal | 55% | — | 20 | Sound waves that cause confusion. | |
Swagger | Normal | 85% | — | 15 | Causes confusion and raises ATTACK. | |
Swallow | Normal | — | — | 10 | Absorbs stockpiled power and restores HP. | |
Sweet Scent | Normal | 100% | — | 20 | Reduces the foe's evasiveness. | |
Swift | Normal | — | 60 | 20 | An attack that never misses. | |
Swords Dance | Normal | — | — | 20 | A dance that in creases ATTACK. | |
Tackle | Normal | 100% | 40 | 35 | A full-body charge attack. | |
Tail Slap | Normal | 85% | 25 | 10 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | |
Tail Whip | Normal | 100% | — | 30 | Lowers the foe's DEFENSE. | |
Take Down | Normal | 85% | 90 | 20 | A tackle that also hurts the user. | |
Tearful Look | Normal | — | — | 20 | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. | |
Teatime | Normal | — | — | 10 | The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | |
Techno Blast | Normal | 100% | 120 | 5 | The user fires a beam of light at its target. The type changes depending on the Drive the user holds. | |
Teeter Dance | Normal | 100% | — | 20 | Confuses all POKéMON on the scene. | |
Tera Blast | Normal | 100% | 80 | 10 | Changes type when the user has Terastallized. | |
Terrain Pulse | Normal | 100% | 50 | 10 | The user utilizes the power of the terrain to attack. This move’s type and power changes depending on the terrain when it’s used. | |
Thrash | Normal | 100% | 120 | 10 | Works 2-3 turns and confuses user. | |
Tickle | Normal | 100% | — | 20 | Makes the foe laugh to lower ATTACK and DEFENSE. | |
Tidy Up | Normal | — | — | — | 10 | Removes the effects of entry hazards and Substitute, and boosts user’s Attack and Speed. |
Transform | Normal | — | — | 10 | The user assumes the foe's guise. | |
Tri Attack | Normal | 100% | 80 | 10 | Fires three kinds of beams at once. | |
Trump Card | Normal | — | — | 5 | The fewer PP this move has, the more power it has for attack. | |
Uproar | Normal | 100% | 90 | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. | |
Veevee Volley | Normal | — | — | 20 | The more Eevee loves its Trainer, the greater the move’s power. It never misses. | |
Vise Grip | Normal | 100% | 55 | 30 | Grips with power ful pincers. | |
Weather Ball | Normal | 100% | 50 | 10 | The move’s type and power change with the weather. | |
Whirlwind | Normal | — | — | 20 | Blows away the foe & ends battle. | |
Wish | Normal | — | — | 10 | A wish that restores HP. It takes time to work. | |
Work Up | Normal | — | — | 30 | The user is roused, and its Attack and Sp. Atk stats increase. | |
Wrap | Normal | 90% | 15 | 20 | Squeezes the foe for 2-5 turns. | |
Wring Out | Normal | 100% | — | 5 | The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | |
Yawn | Normal | — | — | 10 | Lulls the foe into yawning, then sleeping next turn. |