Magic Room (move)
Type | Psychic |
---|---|
Category | Status |
PP | 10 (max. 16) |
Power | — |
Accuracy | — |
Effect
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.
Target
Foe
Foe
Foe
User
Ally
Ally
Affects all Pokémon on the field