Oranguru, the Sage Pokémon. A Normal and Psychic type. It was introduced in Generation 7.
Base stats
HP | 90 | 290 | 384 | |||
---|---|---|---|---|---|---|
Attack | 60 | 112 | 125 | 219 | 240 | |
Defence | 80 | 148 | 165 | 259 | 284 | |
Special Attack | 90 | 166 | 185 | 279 | 306 | |
Special Defence | 110 | 202 | 225 | 319 | 350 | |
Speed | 60 | 112 | 125 | 219 | 240 | |
Total | 490 | min- | min | max | max+ |
The ranges shown on the right are for a level 100 Pokémon:
Minimum values are based on a hindering (min-) and neutral (min) nature, 0 EVs, 0 IVs;
Maximum values are based on a neutral (max) and beneficial (max+) nature, 252 EVs, 31 IVs.
Type Sensitiveness
Evolution chart
- Oranguru does not evolve.
Moves
Below is a list of all moves that Oranguru can learn in latest Pokémon games.
Level-Up Moves
Oranguru learns the following moves in Pokémon Scarlet & Violet at the levels specified.
Lv. | Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|---|
L1 | Confusion | Psychic | 25 | 50 | 100% | |
L1 | Taunt | Dark | 20 | — | 100% | |
L5 | After You | Normal | 15 | — | — | |
L10 | Calm Mind | Psychic | 20 | — | — | |
L15 | Stored Power | Psychic | 10 | 20 | 100% | |
L20 | Psych Up | Normal | 10 | — | — | |
L25 | Quash | Dark | 15 | — | 100% | |
L30 | Nasty Plot | Dark | 20 | — | — | |
L35 | Zen Headbutt | Psychic | 15 | 80 | 90% | |
L40 | Trick Room | Psychic | 5 | — | — | |
L45 | Psychic | Psychic | 10 | 90 | 100% | |
L50 | Instruct | Psychic | 15 | — | — | |
L55 | Foul Play | Dark | 15 | 95 | 100% | |
L60 | Future Sight | Psychic | 10 | 120 | 100% |
Egg Moves
Oranguru learns the following moves via breeding in Pokémon Scarlet & Violet.
Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|
Dream Eater | Psychic | 15 | 100 | 100% | |
Yawn | Normal | 10 | — | — | |
Extrasensory | Psychic | 20 | 80 | 100% | |
Last Resort | Normal | 5 | 140 | 100% |
Moves by Machine/Record
Oranguru is compatible with these Technical Machines/Records in Pokémon Scarlet & Violet:
TM | Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|---|
TM01 | Take Down | Normal | 20 | 90 | 85% | |
TM06 | Scary Face | Normal | 10 | — | 100% | |
TM07 | Protect | Normal | 10 | — | — | |
TM16 | Psybeam | Psychic | 20 | 65 | 100% | |
TM20 | Trailblaze | Grass | 20 | 50 | 100% | |
TM22 | Chilling Water | Water | 20 | 50 | 100% | |
TM23 | Charge Beam | Electric | 10 | 50 | 90% | |
TM25 | Facade | Normal | 20 | 70 | 100% | |
TM28 | Bulldoze | Ground | 20 | 60 | 100% | |
TM32 | Swift | Normal | 20 | 60 | — | |
TM41 | Stored Power | Psychic | 10 | 20 | 100% | |
TM43 | Fling | Dark | 10 | — | 100% | |
TM47 | Endure | Normal | 10 | — | — | |
TM49 | Sunny Day | Fire | 5 | — | — | |
TM50 | Rain Dance | Water | 5 | — | — | |
TM54 | Psyshock | Psychic | 10 | 80 | 100% | |
TM58 | Brick Break | Fighting | 15 | 75 | 100% | |
TM59 | Zen Headbutt | Psychic | 15 | 80 | 90% | |
TM62 | Foul Play | Dark | 15 | 95 | 100% | |
TM66 | Body Slam | Normal | 15 | 85 | 100% | |
TM70 | Sleep Talk | Normal | 10 | — | — | |
TM74 | Reflect | Psychic | 20 | — | — | |
TM75 | Light Screen | Psychic | 30 | — | — | |
TM85 | Rest | Psychic | 10 | — | — | |
TM86 | Rock Slide | Rock | 10 | 75 | 90% | |
TM87 | Taunt | Dark | 20 | — | 100% | |
TM92 | Imprison | Psychic | 10 | — | — | |
TM98 | Skill Swap | Psychic | 10 | — | — | |
TM103 | Substitute | Normal | 10 | — | — | |
TM109 | Trick | Psychic | 10 | — | 100% | |
TM114 | Shadow Ball | Ghost | 15 | 80 | 100% | |
TM117 | Hyper Voice | Normal | 10 | 90 | 100% | |
TM119 | Energy Ball | Grass | 10 | 90 | 100% | |
TM120 | Psychic | Psychic | 10 | 90 | 100% | |
TM122 | Encore | Normal | 5 | — | 100% | |
TM126 | Thunderbolt | Electric | 15 | 90 | 100% | |
TM129 | Calm Mind | Psychic | 20 | — | — | |
TM138 | Psychic Terrain | Psychic | 10 | — | — | |
TM140 | Nasty Plot | Dark | 20 | — | — | |
TM149 | Earthquake | Ground | 10 | 100 | 100% | |
TM152 | Giga Impact | Normal | 5 | 150 | 90% | |
TM158 | Focus Blast | Fighting | 5 | 120 | 70% | |
TM161 | Trick Room | Psychic | 5 | — | — | |
TM163 | Hyper Beam | Normal | 5 | 150 | 90% | |
TM166 | Thunder | Electric | 10 | 110 | 70% | |
TM171 | Tera Blast | Normal | 10 | 80 | 100% |
Level-Up Moves
Oranguru learns the following moves in Pokémon Sword & Shield at the levels specified.
Lv. | Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|---|
L1 | Confusion | Psychic | 25 | 50 | 100% | |
L1 | Taunt | Dark | 20 | — | 100% | |
L5 | After You | Normal | 15 | — | — | |
L10 | Calm Mind | Psychic | 20 | — | — | |
L15 | Stored Power | Psychic | 10 | 20 | 100% | |
L20 | Psych Up | Normal | 10 | — | — | |
L25 | Quash | Dark | 15 | — | 100% | |
L30 | Nasty Plot | Dark | 20 | — | — | |
L35 | Zen Headbutt | Psychic | 15 | 80 | 90% | |
L40 | Trick Room | Psychic | 5 | — | — | |
L45 | Psychic | Psychic | 10 | 90 | 100% | |
L50 | Instruct | Psychic | 15 | — | — | |
L55 | Foul Play | Dark | 15 | 95 | 100% | |
L60 | Future Sight | Psychic | 10 | 120 | 100% |
Egg Moves
Oranguru learns the following moves via breeding in Pokémon Sword & Shield.
Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|
Yawn | Normal | 10 | — | — | |
Dream Eater | Psychic | 15 | 100 | 100% | |
Extrasensory | Psychic | 20 | 80 | 100% | |
Last Resort | Normal | 5 | 140 | 100% |
Tutor Moves
Oranguru can be taught these attacks in Pokémon Sword & Shield from move tutors.
Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|
Expanding Force | Psychic | 10 | 80 | 100% | |
Terrain Pulse | Normal | 10 | 50 | 100% |
Moves by Machine/Record
Oranguru is compatible with these Technical Machines/Records in Pokémon Sword & Shield:
TM | Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|---|
TM00 | Mega Punch | Normal | 20 | 80 | 85% | |
TM01 | Mega Kick | Normal | 5 | 120 | 75% | |
TM08 | Hyper Beam | Normal | 5 | 150 | 90% | |
TM09 | Giga Impact | Normal | 5 | 150 | 90% | |
TM17 | Light Screen | Psychic | 30 | — | — | |
TM18 | Reflect | Psychic | 20 | — | — | |
TM19 | Safeguard | Normal | 25 | — | — | |
TM21 | Rest | Psychic | 10 | — | — | |
TM22 | Rock Slide | Rock | 10 | 75 | 90% | |
TM24 | Snore | Normal | 15 | 50 | 100% | |
TM25 | Protect | Normal | 10 | — | — | |
TM31 | Attract | Normal | 15 | — | 100% | |
TM33 | Rain Dance | Water | 5 | — | — | |
TM34 | Sunny Day | Fire | 5 | — | — | |
TM39 | Facade | Normal | 20 | 70 | 100% | |
TM43 | Brick Break | Fighting | 15 | 75 | 100% | |
TM44 | Imprison | Psychic | 10 | — | — | |
TM57 | Payback | Dark | 10 | 50 | 100% | |
TM59 | Fling | Dark | 10 | — | 100% | |
TM70 | Trick Room | Psychic | 5 | — | — | |
TM71 | Wonder Room | Psychic | 10 | — | — | |
TM72 | Magic Room | Psychic | 10 | — | — | |
TM76 | Round | Normal | 15 | 60 | 100% | |
TM81 | Bulldoze | Ground | 20 | 60 | 100% | |
TM91 | Psychic Terrain | Psychic | 10 | — | — | |
TM97 | Brutal Swing | Dark | 20 | 60 | 100% | |
TR08 | Thunderbolt | Electric | 15 | 90 | 100% | |
TR09 | Thunder | Electric | 10 | 110 | 70% | |
TR10 | Earthquake | Ground | 10 | 100 | 100% | |
TR11 | Psychic | Psychic | 10 | 90 | 100% | |
TR20 | Substitute | Normal | 10 | — | — | |
TR25 | Psyshock | Psychic | 10 | 80 | 100% | |
TR26 | Endure | Normal | 10 | — | — | |
TR27 | Sleep Talk | Normal | 10 | — | — | |
TR30 | Encore | Normal | 5 | — | 100% | |
TR33 | Shadow Ball | Ghost | 15 | 80 | 100% | |
TR34 | Future Sight | Psychic | 10 | 120 | 100% | |
TR37 | Taunt | Dark | 20 | — | 100% | |
TR38 | Trick | Psychic | 10 | — | 100% | |
TR49 | Calm Mind | Psychic | 20 | — | — | |
TR64 | Focus Blast | Fighting | 5 | 120 | 70% | |
TR65 | Energy Ball | Grass | 10 | 90 | 100% | |
TR68 | Nasty Plot | Dark | 20 | — | — | |
TR69 | Zen Headbutt | Psychic | 15 | 80 | 90% | |
TR81 | Foul Play | Dark | 15 | 95 | 100% | |
TR82 | Stored Power | Psychic | 10 | 20 | 100% | |
TR83 | Ally Switch | Psychic | 15 | — | — | |
TR85 | Work Up | Normal | 30 | — | — |
Level-Up Moves
Oranguru learns the following moves in Pokémon Ultra Sun & Ultra Moon at the levels specified.
Lv. | Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|---|
L1 | Confusion | Psychic | 25 | 50 | 100% | |
L4 | After You | Normal | 15 | — | — | |
L8 | Taunt | Dark | 20 | — | 100% | |
L11 | Quash | Dark | 15 | — | 100% | |
L15 | Stored Power | Psychic | 10 | 20 | 100% | |
L18 | Psych Up | Normal | 10 | — | — | |
L22 | Feint Attack | Dark | 20 | 60 | — | |
L25 | Nasty Plot | Dark | 20 | — | — | |
L29 | Zen Headbutt | Psychic | 15 | 80 | 90% | |
L32 | Instruct | Psychic | 15 | — | — | |
L36 | Foul Play | Dark | 15 | 95 | 100% | |
L39 | Calm Mind | Psychic | 20 | — | — | |
L43 | Psychic | Psychic | 10 | 90 | 100% | |
L46 | Future Sight | Psychic | 10 | 120 | 100% | |
L50 | Trick Room | Psychic | 5 | — | — |
Egg Moves
Oranguru learns the following moves via breeding in Pokémon Ultra Sun & Ultra Moon.
Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|
Wonder Room | Psychic | 10 | — | — | |
Extrasensory | Psychic | 20 | 80 | 100% | |
Psychic Terrain | Psychic | 10 | — | — |
Tutor Moves
Oranguru can be taught these attacks in Pokémon Ultra Sun & Ultra Moon from move tutors.
Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|
Foul Play | Dark | 15 | 95 | 100% | |
Wonder Room | Psychic | 10 | — | — | |
Snatch | Dark | 10 | — | — | |
Zen Headbutt | Psychic | 15 | 80 | 90% | |
Trick | Psychic | 10 | — | 100% | |
Magic Coat | Psychic | 15 | — | — | |
Knock Off | Dark | 20 | 65 | 100% | |
Block | Normal | 5 | — | — | |
Pain Split | Normal | 20 | — | — | |
Telekinesis | Psychic | 15 | — | — | |
Magic Room | Psychic | 10 | — | — | |
After You | Normal | 15 | — | — | |
Spite | Ghost | 10 | — | 100% | |
Snore | Normal | 15 | 50 | 100% | |
Covet | Normal | 25 | 60 | 100% | |
Ally Switch | Psychic | 15 | — | — | |
Gravity | Psychic | 5 | — | — |
Moves by Machine/Record
Oranguru is compatible with these Technical Machines/Records in Pokémon Ultra Sun & Ultra Moon:
TM | Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|---|
TM01 | Work Up | Normal | 30 | — | — | |
TM03 | Psyshock | Psychic | 10 | 80 | 100% | |
TM04 | Calm Mind | Psychic | 20 | — | — | |
TM06 | Toxic | Poison | 10 | — | 90% | |
TM10 | Hidden Power | Normal | 15 | 60 | 100% | |
TM11 | Sunny Day | Fire | 5 | — | — | |
TM12 | Taunt | Dark | 20 | — | 100% | |
TM16 | Light Screen | Psychic | 30 | — | — | |
TM17 | Protect | Normal | 10 | — | — | |
TM18 | Rain Dance | Water | 5 | — | — | |
TM20 | Safeguard | Normal | 25 | — | — | |
TM21 | Frustration | Normal | 20 | — | 100% | |
TM24 | Thunderbolt | Electric | 15 | 90 | 100% | |
TM25 | Thunder | Electric | 10 | 110 | 70% | |
TM26 | Earthquake | Ground | 10 | 100 | 100% | |
TM27 | Return | Normal | 20 | — | 100% | |
TM29 | Psychic | Psychic | 10 | 90 | 100% | |
TM30 | Shadow Ball | Ghost | 15 | 80 | 100% | |
TM31 | Brick Break | Fighting | 15 | 75 | 100% | |
TM32 | Double Team | Normal | 15 | — | — | |
TM33 | Reflect | Psychic | 20 | — | — | |
TM42 | Facade | Normal | 20 | 70 | 100% | |
TM44 | Rest | Psychic | 10 | — | — | |
TM48 | Round | Normal | 15 | 60 | 100% | |
TM52 | Focus Blast | Fighting | 5 | 120 | 70% | |
TM53 | Energy Ball | Grass | 10 | 90 | 100% | |
TM56 | Fling | Dark | 10 | — | 100% | |
TM57 | Charge Beam | Electric | 10 | 50 | 90% | |
TM59 | Brutal Swing | Dark | 20 | 60 | 100% | |
TM60 | Quash | Dark | 15 | — | 100% | |
TM63 | Embargo | Dark | 15 | — | 100% | |
TM66 | Payback | Dark | 10 | 50 | 100% | |
TM68 | Giga Impact | Normal | 5 | 150 | 90% | |
TM77 | Psych Up | Normal | 10 | — | — | |
TM78 | Bulldoze | Ground | 20 | 60 | 100% | |
TM80 | Rock Slide | Rock | 10 | 75 | 90% | |
TM85 | Dream Eater | Psychic | 15 | 100 | 100% | |
TM87 | Swagger | Normal | 15 | — | 85% | |
TM88 | Sleep Talk | Normal | 10 | — | — | |
TM90 | Substitute | Normal | 10 | — | — | |
TM92 | Trick Room | Psychic | 5 | — | — | |
TM96 | Nature Power | Normal | 20 | — | — | |
TM100 | Confide | Normal | 20 | — | — |