Tadbulb, the Eletadpole Pokémon. Able to evolve into Bellibolt. An Electric type. It was introduced in Generation 9.
Base stats
HP | 61 | 232 | 326 | |||
---|---|---|---|---|---|---|
Attack | 31 | 60 | 67 | 161 | 177 | |
Defence | 41 | 78 | 87 | 181 | 199 | |
Special Attack | 59 | 110 | 123 | 217 | 238 | |
Special Defence | 35 | 67 | 75 | 169 | 185 | |
Speed | 45 | 85 | 95 | 189 | 207 | |
Total | 272 | min- | min | max | max+ |
The ranges shown on the right are for a level 100 Pokémon:
Minimum values are based on a hindering (min-) and neutral (min) nature, 0 EVs, 0 IVs;
Maximum values are based on a neutral (max) and beneficial (max+) nature, 252 EVs, 31 IVs.
Type Sensitiveness
Evolution chart
Moves
Below is a list of all moves that Tadbulb can learn in latest Pokémon games.
Level-Up Moves
Tadbulb learns the following moves in Pokémon Scarlet & Violet at the levels specified.
Lv. | Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|---|
L1 | Tackle | Normal | 35 | 40 | 100% | |
L1 | Mud-Slap | Ground | 10 | 20 | 100% | |
L7 | Thunder Shock | Electric | 30 | 40 | 100% | |
L11 | Water Gun | Water | 25 | 40 | 100% | |
L17 | Charge | Electric | 20 | — | — | |
L21 | Spark | Electric | 20 | 65 | 100% | |
L24 | Mud Shot | Ground | 15 | 55 | 95% | |
L25 | Flail | Normal | 15 | — | 100% | |
L32 | Discharge | Electric | 15 | 80 | 100% | |
L36 | Weather Ball | Normal | 10 | 50 | 100% | |
L40 | Electric Terrain | Electric | 10 | — | — | |
L45 | Sucker Punch | Dark | 5 | 70 | 100% | |
L50 | Zap Cannon | Electric | 5 | 120 | 50% |
Egg Moves
Tadbulb learns the following moves via breeding in Pokémon Scarlet & Violet.
Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|
Muddy Water | Water | 10 | 90 | 85% | |
Soak | Water | 20 | — | 100% | |
Parabolic Charge | Electric | 20 | 65 | 100% |
Moves by Machine/Record
Tadbulb is compatible with these Technical Machines/Records in Pokémon Scarlet & Violet:
TM | Move | Type | Cat. | PP | Power | Acc. |
---|---|---|---|---|---|---|
TM05 | Mud-Slap | Ground | 10 | 20 | 100% | |
TM07 | Protect | Normal | 10 | — | — | |
TM11 | Water Pulse | Water | 20 | 60 | 100% | |
TM13 | Acid Spray | Poison | 20 | 40 | 100% | |
TM17 | Confuse Ray | Ghost | 10 | — | 100% | |
TM22 | Chilling Water | Water | 20 | 50 | 100% | |
TM23 | Charge Beam | Electric | 10 | 50 | 90% | |
TM32 | Swift | Normal | 20 | 60 | — | |
TM35 | Mud Shot | Ground | 15 | 55 | 95% | |
TM47 | Endure | Normal | 10 | — | — | |
TM48 | Volt Switch | Electric | 20 | 70 | 100% | |
TM50 | Rain Dance | Water | 5 | — | — | |
TM70 | Sleep Talk | Normal | 10 | — | — | |
TM72 | Electro Ball | Electric | 10 | — | 100% | |
TM74 | Reflect | Psychic | 20 | — | — | |
TM75 | Light Screen | Psychic | 30 | — | — | |
TM82 | Thunder Wave | Electric | 20 | — | 90% | |
TM85 | Rest | Psychic | 10 | — | — | |
TM96 | Eerie Impulse | Electric | 15 | — | 100% | |
TM103 | Substitute | Normal | 10 | — | — | |
TM117 | Hyper Voice | Normal | 10 | 90 | 100% | |
TM126 | Thunderbolt | Electric | 15 | 90 | 100% | |
TM136 | Electric Terrain | Electric | 10 | — | — | |
TM147 | Wild Charge | Electric | 15 | 90 | 100% | |
TM166 | Thunder | Electric | 10 | 110 | 70% | |
TM171 | Tera Blast | Normal | 10 | 80 | 100% |